The trick I understand, but I usually use it to get that guaranteed meaty forward roundhouse setup for the most part. Maybe the TC just ins’t that useful anyways. That Back strong range is pretty tough, you have to be super close.

b.mp is negative on block, so doing cr.lp, b.mp and having it blocked is giving up your turn basically.
There are a few instances you can use it though. After a crossup lk in cr.lp, you use this sequence to confirm and go into her TC on hit, on block you can stil frame trap, throw, shimmey etc. After getting a cruscounter and you are too far for normal followups, use the dash TC. After blocking some attacks close range which have fast recovery you can use the TC as a punish, b.mp is 4f.

How did notable Cammy players do at FR? I missed most of the event. We had Strider, K-Brad and Kazunoko, right?

And Poongko and Chris G. Kazunoko got 9th and lost to Mago and Tokido, Kazunoko put Tokido in losers. Poongko, K-brad and Chris G all got top 32. Strider got top 64.

People are extremely committed to the idea of not teching vs cammy. even when watching kazunoko play, he often lands one or two frame traps vs smart players. some videos he lands none.

Not only that. SFV conditioned people to simply not press any buttons after mediums. I’m only in ultra silver and almost no one falls for st.mp, ch cr.mp. cr.mk anymore. I thought it would take more time for people to catch on but mediums are so slow and the pushback so big there’s no real threat to them.

I agree. I wonder if thats why white life is there.

Wasn’t the trick of frametraps to make people think you will throw and then blow their tech up?
Or have I understand the concept wrong,since thats the way I use them since I know about them.

Also Cammy deals so much white life, it can make someone nervous,like realy nervous.

Feel like you gotta trick people to throw buttons out like use shimmy on jab and wake up. Frame traps only beat bad players. No one really mashes on block strings. Noticed a bigger improvement relying solely on footsies.

Normally I’d say that’s fine since you can just throw them but since she has no real oki off her midscreen throw…

not everything -needs- to give you oki. the corner carry is good and cammy is at an advantage in neutral vs most characters in this game. if they want to eat your throws let them, at least that’s how i’ve been playing

also from what i saw at FR both kazunoko and kbrad lost to karin’s st. mk and got scared to use their own…i’m not convinced that should actually be dominating footsies so hard vs cammy

I agree honestly. Yeah, throw resets the neutral, but it also sends them close to the corner. I think probably 90% of my wins end with my opponent in the corner.

Many Cammys are too much into the SFIV mentality of set play and oki. This game isn’t about that. Even for many command grab characters. Hell, for most knock downs.

No matter how many set-ups you find, the game beats your set-ups. Three wake-up timings, V-Reversal (every single meaty hooligan dive kick set-up is getting weaker by the day as people use this), actual reversals. Characters have anywhere from 3 to 5 wake-up options.

The game is constantly reset to the neutral game. Cammy is lucky in that she has a solid neutral game to get her the corner carry she needs.

Focus less on post knockdown oki, and more on position. Cammy has one of the most nasty corner games in SFV (Mika definitely having the strongest). That’s what you should be aiming for. Forward throw and combos into Spiral Arrow. The stuff with target combos and hooligans is cute, but it’s not where my head is at with this character.

I mean, everyone has their own style, strengths, etc (honestly, I think there’s room for Cammy to play super lame if she wanted to), but my goal is put them in the corner and find the sweet spot if lock down.

If you are looking for oki and resets, play Mika. Cammy is incredibly linear. I’ve said it before, she’s the Cody of SFV.

I’m with you on this.

I think her throw game is terrifying in the corner. now that i think about it, most frame traps will be landed there because she basically has throw loops.

Though I think shes most similar to Yang.

Good pokes, safe pressure, godlike in the corner. She may even be a better “Yang” because her ex dive kick is absurdly good


I want to cry now, I say since forever that Cammys forward throw is good because it has great corner carry and resets the neutral, what gives her the advantage against most chars.
But no oki, oh it’s so bad.
Go play SFIV then.
Forwardthrow them,walk some steps forward and do st.hp, if someone is so stupid to throw a button out, you have your next 200 damage dealed.

People allready said frametraps work only against bad players in SFIV, yet I frametraped everyone with more than 3k PP,because all I did was throwing them round 1.
Jesus Christ, the concept is not that complicated, I wonder what people always want.

lp means nothing tho

“FGEnglish丨Jun-ichi11
‏@FightingGameESL FGEnglish丨Jun-ichi11 Retweeted かずのこ(Kazunoko)
Kazunoko won’t use Cammy after NCR”

RIP

Didn’t look like he got much going with her anyway. I fully expect Poongko to do the same.

Kazunoko tries to play every Char like Yun in IV.
Watch his matches and you see what I mean and he does way to often yolo Dp’s.
If someone is somewaht smart, he just waits for Kazunoko to kill himself.

Poongko however.
He goes trough the same with Cammy he went trough with Seth before.
If someone remember, Poongkos Seth was 100% Vortex in AE2012, in Ultra he played him much different. He actually played him more solid and less gimmiky.

He started the same with Cammy, he did after everything DP, had no clue that is V-Arrows are projektile invincible and so on.
His latest matches have shown, that he starts to develope a quite similar gameplay with her as well.
Poongko is not realy fast, when it comes to adjusting his overall gameplan, but in the end he does it and does a realy good.

Kazunoko however… well Yun teached him to play everything, but SF, I don’t think we will see good results from him at all. Except Capcom adds Yun and makes him a 3S copy.

Karin’s st.MK is better than Cammy’s, and in my experience harder to whiff punish. In training mode, I could rarely whiff punish it even when I knew exactly when it was coming out, the hurtbox retracts so quickly.

it is better imo but not so much so that it should be forcing cammy to sit back and try to get a read with st. hp or jump in, which is what was happening in those games