st.lk has very quickly become my favorite button since watching xiao hai’s take on cammy.
especially versus characters that don’t have a 3 frame button (looking at you ken masters).
st.lk > cr.mp has a 4f window, but will beat 4f light buttons thanks to the priority system.
so you can do:
st.lk > CH cr.mp > st.mp > cr.mk xx mk/hk arrow
hk arrow gets you about 200 damage, but lets you follow up with dash > meaty cr.mp (+2 block, +6 non-CH, +8 CH)
mk arrow gets you about 230 damage, but you can only follow up with dash > meaty cr.lp (+3 block, +5 non-CH, +7 CH); alternatively you can do st.lk and repeat what’s above and then make your enemy complain that vortex is back in sf5 on another forum (cause apparently mixing in back recovery or just no recovery isn’t obvious to some people still)
of course, you have to convince your opponent to push buttons in order for that to work, which is why st.lk into tick throw is so wonderful. like necro said above, it has very little pushback, meaning you don’t have to walk forward at all to throw (unlike lp)
it’s a shame you can’t special cancel out of st.lk, but i totally understand why. it’s a god damn great button already.
is there a way to record the dummy doing v-reversal? i must be doing it wrong…? because the computer will show the v-reversal when i recording it (obviously, as i’m inputting it), but then i can’t make the dummy actually use it when i attack it? i’ve tried both “guard all” and “only guard first attack” or whatever it says, but it made no difference. perhaps i have to input it a tad bit slower?
in any case, i was looking at the frame data for cammy’s v-reversal… and it’s even slower than i had originally thought.
at 17f start up, pretty much every medium button will recovery in time to block unless you inputted the v-reversal at the very first frame that you enter block stun (which is basically impractical). so if your opponent is the sort of guy who likes to take microsteps in between his buttons (perhaps he conditioned you to block), then v-reversal loses a lot of value, since you’ll very likely input v-reversal as he’s walking, letting him react and block. on the other hand, if your opponent is the sort of guy that likes to do “long” blockstrings/counterhit strings, then v-reversal is more likely to succeed.
i had always assumed it was slow enough that lp/lk’s will recover in time, but still fast enough to beat most mp/mk’s (and obviously hp/hk’s/specials), but i guess not. oh well, all the more reason to blow it on v-trigger