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Haha, disregard my previous post.
whoa time to put some hurt on honda
I don’t think that glitch will actually help vs Honda. Honda will just do a wakeup headbutt, and that’ll give you bid damage.
I do have a honda friend, next time I play him I’ll give it a try…
I found a glitch with Cammy’s Ultra vs Blanka Ultra…
This happened to me twice and I was pretty pissed when they happened.
Setup: I did a canon spike as Blanka starts his ultra, with canon spike’s invincible frames, I went through blanka’s ultra ending up on the other side, blanka on the other hand, holds his ultra stationary on ground, so from behind him, I started Cammy’s ultra. (I use this strategy quite often, after a knock down, I intentionally bait Blanka Ultra by walking right next to him performing my C.Spike on his wake up knowing my C.Spike invincible frames will allow me to pass through him).
Normally (99% of the time) this should own blanka’s ultra and deal full damage to him, but once in a blue moon, Cammy’s ultra will only hit Blanka EXACTLY ONE HIT in his ultra dealing minimal damage and knocking blanka down while going THROUGH blanka so she ended up in front of blanka again.
I know for sure Blanka player was holding his ultra roll during his ultra in these freak occurrences.
wow dude, that kinda sucks. I usually just backdash and ultra from there. Or let the ultra chip and lvl 2 FA.
I posted this much earlier but:
C.lp, C.lp XX Cannon spike works and it is a good hit confirm into cannon spike which can be FADCed into another CS or into ultra or hell just try a hooligans grab to bait a wiff or throw them. Also, just C.lpXX CS is a great punisher for many moves like akumas hard kick, etc.
Also, I have been doing this often on characters…C. HP XX cannon spike it is char specific but it works 100% on cammy, viper and many others, especially the ones cammy has a hard time with, but not shotos. It isn’t a link it is just C. HP has so much stun it hits most chars with the right hit boxes. It works where ever S. HP XX CS is applicable to those chars and is a bit more reliable than C. HP, C. MK XX SA…which also doesn’t work on some chars.
As far as i know cr HP cr MK SA works on everyone.
I would use c mk xx spiral arrow,much more range to hit than c lp
I’m not sure if I can 100% guarantee this, but I have sometimes not been able to get that last Spiral Arrow hit in… I’m not sure if it’s thinking I hit MK twice, or if it was weird positioning or…?
I recently found out that you can do this combo: cr HP, cr MP, SA. I tried this against Ryu, does not work. So far, I’ve only seen this work against… Cammy… lol
Ya the C.HP, C. MK XX spiral arrow doesn’t work on abel and I know the others when I play against them. It doesn’t work on 4-5 chars. I think gouken and maybe the gypsy.
No your not getting it.
I use c. lp or c. lk…often times I option select so I hold back and down and then tech a throw and if I don’t teck I follow up with a c.lp, c.lk xx spiral arrow.
However. if I know I’m safe such as a TK CS I can just follow up with the c.lp version into CS.
Cannon spike mentally fooks people as they are scared to put stuff out and will wait to punish you. Plus you get more follow ups like the hooligans mind games.
IDK the c.hp XX CS to me is just awesome, it only does a bit more damage like 20 pts but it is just so sexx imoon the cast it works on and you can follow it after a TK CS…actually I usually do it after a FA crumple so FA crumple , TK CS, C. LP, CS.
EDIT: some wont know this but unless if you are close use middle kick spiral arrow for damage and use HK spiral arrow to be safe…EX and Hard kick are safe one one hit but do crap damage…also if you SA crumple and back dash use middle kick spiral arrow 100% of the time for more damage.
Oh yeah, I should use MK for that instead of heavy… haha
I do that c hp c mk SA on Abel, Gouken, and everyone else… You do have to be pretty close though.
You only get one hit on abel…goto training mode…actually, like I just said use negative edge and just release the middle kick button for a middle spiral arrow for more damage on those. Is his hit box.
LoL I I punish abels C.HP with my C. HP so I know I lose damage on that one but as I said are others.
I was just shocked with the c.HP and then cannon spike on cammy as I beat the crap out of a cammy using that combo and it stunned her and we started talking about it.
Hm since u use C hp xx canon spike why not use C hp > C hp xx canon spike.(if u mean c=cr)
Theorycrafting,heck maybe even C hp > C hp > Far S hp xx canon spike/spiral arrow???
I know Cr Hp > cr hp is a link and if im not incorrect Cr HP > Cr hp > far s HP does link
Nah it doesn’t work like that, you can jump HP, standing close HP and then far HP on some charecters or any time one counter hit.
It isn’t theory craft because I use it often in liu of Standing HP XX Cannon spike…and cammy uses that BnB punisher every time her oppenet messes up.
If a cammy misses a cannon spike you get a free crouch HP and cannon spike isn’t as restrictive as the other combo, meaning you don’t have to be as close, you just have to dash right after your out of block stun.
You are incorrect but on counter hit only crouching hard punch has a lot of stun, you can link ultra to it which is 10 frames so if your doing cpounter hits it is theory craft imo as there is to much going on most of the time to check that.
Hm im not following im afraid.
Crouch hp > crouch hp is a valid link,i used it couple times.
So cr hp > cr hp xx canon spike should be possible or if not spiral arrow.
HP 5 4 12 +2 +7 17 22 110 200 60
So 2 frame link,after the second cr hp ur out of range for another one and u go to far s hp
HP 6 2 19 -3 +1 17 21 120 200 60
1 frame link and from there u do a canon spike/spiral arrow
HK 6 [ 7] -17 -21 20 24 80 100 30 (low)
So say the other cammy misses a canon strike and u do this combo,would be shitloads of damage
cr hp 110 damage 200 stun 100%
cr hp 110 damage 200 stun 100%
far s hp 108 damage 200 stun 90%
spiral arrow HK 112 180 80%
cr hp > cr hp > far s hp xx HSA 440 780 stun
of course this is all theory thinking,can’t proof it until i come home:bgrin:
NM I tested it, you get 40 more damage from following c.hp with cannon spike instead of c.hp. and with c.s as I said you can cs or ultra for 2 bars. It is char specific but I use it often vs. c viper, cammy, guile, gief, and others.
Yeah but what if u could add a far s hp after 2 c hp and then do sa.(if u dont have ultra)
thats +180 damage for no meter and it works on everyone.
just trying to think for new combo’s/improvements btw^^
has any1 else noticed u can link the cspike to the sa if the sa does only 1 hit? i found that randomly vs a sagat yesterday
ithas to be + 1 on block the only time it is 100% certain is after a back throw if you have the timing down or you can wiff a c. HK and then hard kick cannon spik, if it hits you can do a CS. if not you can usually get a TK CS or definatly a block off depending on your opponent.
Ya IDK I was practicing FA crounmpe, to the c.hp, c.mk, xx sa in training so I kept butchering my standing hard punch xx cs punishers one day and it worked on some characters.
so I was messing around with some combos last night. I was getting frustrated with the fact that c.lk, c.lk, lp, lp xx SA wouldnt hit shotos. Then I noticed that I could do c.lk, lp, lp, c.lk xx SA and that would hit the shoto hitbox but wouldnt hit other characters like sagat. Also at certain distances lp will whiff on crouching characters, usually if it comes out as cl.lp (down+back > cammy again :’( )
the two previous combos also sometimes dont connect because you are pushed out of range, altho if you buffer the SA fast enough during the lk no SA will come out so its still safe.
I came up with a combo that works on all characters, standing or not that still does the 172 damage; cl.lk, cl.lk, lp, c.lk xx SA
the cl.lk comes out in 4 frames instead of 3 so it is still good to learn the other 2 combos. Basically if the character’s stance has their upper body even or in front of their front foot, you want to use the combo that ends in lp (sagat, balrog). If their stance has their front foot in front of their upper body you want to end in c.lk (ryu, cammy)