Its a simple offensive gameplan for Cammy after hkdrill that works well against silvers and some gold players. Its simple enough they can excute right out the box. And when they are ready to take their game to the next level they can start thinking about why its working, its weaknesses, improvements, better tactic etc… Finally its a good way to weed out players who are serious about improvement and players who just want to win on ranked.
2lp after hkdrill leaves you at +4 on block, +6 on hit and +8 on counter hit. Plus the push back is minimal on meaty touch. 6~throw is a just frame notation, its hard to see coming. Its constructed in such a away that most silver players are going to want to tech more often than not. Which is the whole point of this offensive gameplan after hkdrill. You want the player to be concerned about teching throws. Please show me a player than can distinguish 6~throw from 5mp, in less than 5 frames at a silver/gold level??
Of course 5lk, is a better option. The execution items surrounding it however is lot higher, there are too many trees and or rabbit trails to follow. I am not trying to frustrate new players, I am trying to help them win and give them a simple tool they can use to create their own plans that teaches them:
Execution
Comboing
Strategy/Gameplanning
Hitconfirming/counterhit confirming
Conditioning
Understanding when your turn has ended
Mixups - basic, but effective
Frame data manipulation
Understanding the threat of throws
I am trying to figure out what message, i am trying to send as well.
@Greenwood
Its lack of invincibilty. But if you can use it by all means go ahead.
Benefits for meaty 2lp; its +4 oB, +6 oH, +8 oCH. Meaty 2lp, 5mp, 5hp is 3f proof. Easier damage off counter hit. The fact that you have to walk forward to throw is a debatable weakness. However, its worst offense is the +6 oCH from a raw 2lp, if you decided to 2lp, 6~throw. The throw will whiff.
So advanced players would 2lp, pause, walk forward, throw. Which is easy to see coming. Hence why 5lk is better. Most players cannot punish a whiffed throw properly unless they were expecting it, even then, they still have trouble reacting to it. So my flow chart is saying F that weakness, do it anyways.