Calgary Thread 2015

So… his c.HP will always cause that juggle state on crush counter, you can cancel into a fireball, have time to dash and EX Tatsu. Or you can cancel the c.HP into MK Tatsu and juggle with a DP after. There’s a lot of options off it which can lead into 400+ damage with super.

After his s.HK crush counter, the opponent just spins on the spot and you can link into c.mk, fireball, cancel into V Trigger and carry on into various combos. Again, tons of damage!

I haven’t found much use for the s.HP crush counter, yet. Apart from being able to confirm into a run cancel and link into b.MP, which is quite hard to do on reaction.

Ken is super fun. His BNB combos and normals are really similar to Oni.

I grabbed the beta and am messing around with it … fun in training mode

except my screen is much wider than a normal monitor, but SF5 still fills all of it. I wonder if I am playing on a wider stage than normal

edit: and it seems ken just links SRKs off single hits as his BnB? ho man this is not going to be a good game to play online

just some random thoughts so far…
in sf4 everyone had bnb combos off their light attacks. in sf5 it seems nobody does.
there are still option selects but you don’t really need them since backdashes aren’t invincible anymore.
apparently you can still piano from cr.lk~cr.lp for a crouch tech option select.
training mode options are an awesome upgrade from sf4
i’ve used everyone so far except Ken, my main at the moment is Necalli.
online is super good. mind you i turned all my graphics to the lowest quality and my pc is on a wired connection.

Ono needs to get on that xrd level of detail and make all the girls underwear change every day

Nice they’re starting to add beta 1 characters in now too

damn, i really like karin’s new theme.
Its soo classy and jazzy. i like it alot.
@ 7:40

https://youtu.be/sbze2bnOL1g

compare to karin’s old raving beats in alpha 3 lol

https://youtu.be/huA5sKl7K-U

https://www.youtube.com/watch?v=KHey1vFHcnk

https://www.youtube.com/watch?v=np_s-gNUSF8

Oh well, there’s always Street Fighter 6.

anyone thinking of going to dickens today? im just trying to gauge interest before i commit but i dont really have any plans for most of the day apart from driving to the airport around 2pm.

On a bus to new york atm. Anyone have any reccomendation to check out while im there?

Vega’s theme makes me hard as diamonds, son.

momofuku ramen …

this is psychojosh’s favorite video of all time

https://www.youtube.com/watch?v=vT19gTr0SkM

meter management seems like it’ll be a big thing in SF5. Ken is really good when he’s in V-Trigger but the only way to charge it is to land his v-attack… which is his old step kick, which is -7 on block now. you can only combo out of air tatsu while you are in v-trigger

BnB - s.fp xx v-attack

no meter confirm - c.mp, link fierce shoryuken
no meter confirm - c.mp, b+mp fp xx srk or tatsu
no meter confirm - target combo s.mk s.rh xx srk (target combo roundhouse is only -2 on block and you can cancel it very late off s.mk)

1 bar confirm - c.lk c.lp link EX shoryuken
1 bar confirm - s.fp link EX shoryuken

counter hit - c.lp c.mp xx srk
counter hit - c.mp c.mp/c.mk xx srk (if you do c.mk you will lose 1 hit of srk)
counter hit - c.mp c.fp xx roundhouse tatsu
counter hit - b+mp b+mp fp xx roundhouse tatsu
counter hit confirm off overhead - b+mk link jab srk or EX srk

big punish combo - s.fp xx v-run, c.lp xx lk tatsu, EX srk (299 damage / 433 stun). you can do fierce SRK in the corner to save meter
bigger punish combo - s.fp xx hadoken xx v-trigger, s.fp xx v-run, c.lp xx lk tatsu, medium SRK EX srk (367 damage / 577 stun)

roundhouse crush counter - s.rh xx v-run, c.lp xx lk tatsu, EX SRK (327 / 463)

stand fierce CC - s.fp xx v-run, b+mp fp xx roundhouse tatsu (303 / 456 stun - SRK does same damage but less stun)
stand fierce CC 1 bar - s.fp xx v-run, b+mp xx lk tatsu, EX srk (333 / 472 stun)
stand fierce CC 1 bar + v-trigger - s.fp xx v-run, b+mp xx hado xx v-trigger, s.fp xx v-run, c.lp xx lk tatsu, medium SRK EX SRK (369 / 599)

crouch fierce CC - c.fp xx v-run, lp SRK, EX SRK (293 / 430)

V-TRIGGER ONLY
air tatsu, c.mp fierce shoryuken
c.mp xx lk tatsu, fierce SRK (293 / 356)
s.fp xx v-run, c.mp b.mp xx lk tatsu, mp SRK EX SRK (419 damage)
crush counter s.fp xx v-run, c.fp xx lk tatsu MP SRK EX SRK (474 / 649)

the run is faster in V-trigger so you can link a c.mp out of s.fp, and on crush counter a c.fp will combo

have fun doug in nyc bro. defend the north is happening right now lol

Apparently there is a hacked version of the beta with all the characters unlocked that works offline

PC master race!

I wonder how many people are going to be banned from twitch / YouTube lol

Like, including Laura and Gief?

I would assume that would be true, yes.

Those L337 hacker guys are pretty smart.

Capcom on the other hand, isn’t very smart by letting people download the game in its entirety.

noel brown is going to be a spitting image of uncle ruckus in his golden years. or is that just me?

overall beta impressions-

ryu - mk tatsu doesn’t hit crouchers any more, still kinda stubby, really satisfying DPing people in this game.

bison - v trigger combos got nerfed like crazy (can’t do ex into ex any more?) and also capcom changed the command for psycho flame for the third time which is driving me nuts. seems like scissors are much worse on block now, but that’s just a guess. you can’t combo low forward into low strong any more, which is something i hazily remember from the original beta. seems a lot worse off overall. what’s the purpose of the df+HP move if you can’t cancel it? i thought maybe it would be, because then he could at least preserve charge for psycho flame but …

mika - i spent most of my time playing her. fun pokes in cr.mk and s.mk, decent damage etc. overall i wish she had a v-trigger that was more useful (it’s just too slow) and maybe some other way to pressure people other than pressing stand strong. it’s really hard to hit confirm single hits online, but it seems really important for her to do s.mp into fwd+mp on reaction, which is totally doable offline 100% of the time. some of her buttons (cr.HP) seem pretty useless. i expect resets into either meaty MP or command grab will be what her game revolves around eventually. i found a lot of resets that could maybe side switch but i ended up with frame disadvantage, which is no bueno. idk wtf to do with crush counters off stand HK, seems like you’re actually worse off on counterhit because they get pushed away and you can already combo into whatever on normal hit.

chun - idk much about her but i enjoyed pressing stand MK and roundhouse a lot. is hk legs safe? cr.mk xx hk legs -> confirm super is pretty easy, much easier than trying a raw confirm off cr.mk. you can combo out of a close LK legs w/ crouch jab xx whatever, but you have to be point blank when you start the combo and i doubt LK legs is safe. ex SBK seems to have less active frames than sf4? i think i would have fun playing her if i got used to the new buttons.

rashid - i have no idea what’s safe, which will completely make or break this character. i assume that characters with airgrabs will ruin his day.

karin - fun pokes that actually feel ‘right’ (stand MK, crMK, sweep, low strong). otherwise super boring. fei players will enjoy turning off their brains and playing her. i wonder how legit her built in mixups are, or if you can just fuzzy guard / jab everything. if she had the rekka feint (backdash) move outside of vtrigger i think she would be more fun to play. vtrigger drains FAST when you rekka.

ken - didn’t have much time with him but target combo xx fireball xx super is still fun 15 years later. low forward sucks. counterhitting with stand roundhouse is fun. i uppercutted a lot of people.

necali - alioune seems to think he’s well rounded, which feels right. stubby normals. safe stomp special, invincible DP, armored rush move that beats fireballs, command grab. really wonder how legit his pressure really is, i don’t think button xx stomp is a real blockstring, so you can reversal or maybe press a button to get out. bad players will flock to him quickly and lose when you just hold down back and punish the charge move.

vega - the standout best character in the beta by a country mile. doesn’t matter that he has no invincible wakeup because you quick rise everything anyways. RCF w/o charge is dumb. incredible pokes, actual combos. izuna drop is still really hard to AA, even if you know it’s coming. seems advanced enough w/ the stance cancel stuff to be pretty fun. i expect him to be nerfed a lot, but i want some of those good buttons applied across the cast. still has the quick vega jump, the great normals, now has reliable AA button in cr.fierce.