Calgary Thread 2015

You the best Sang, thanks for coming out.

Shieeeeeeeeeeeeeet TesseracT is playing at Dickens on November 14th

Anyone played Volgarr the Viking? That shit is like Dark Souls in 2D form, I swear!

ya dawg i was preaching that game when it first came out haha.

it gets suuuuper hard.

it’s actually -2 and if they press any button, anything you do will beat it. if they block throw beats them and the tech window is very small and can’t be option selected. not counting guys who will KADC forward into super (haven’t seen that yet) the only character who can do two invincible moves in a row is Dauntless and you can hit the 2nd invincible move low (weird Ducking type move)

dunno what character you were playing either but pretty much everybody has a good midrange poke, it’s just usually a standing one. It is the boxer character that has the best low forward type move in the game.

if you play Crow you have to use like 4 different anti-air options but the easiest one is just throw a disc. you can confirm off that too

I wish I was an expert on any FG after less than an hour playtime too

rocket league is super fun bros

i like ff14

i know better than to get drawn into a land war in asia, or an internet argument with cody, but being -2 (and possibly just ending the round if you hit them) instead of being knocked down is really really good. this is also supposing that you successfully baited a DP, which means abare buttons, jump, whatever would have beaten you anyways.

are you playing crow? have you found a way to combo off lights? if not, then being -2 in your face is pretty good because even if crow counterhits them all you get are maybe 2 jabs into nothing.

ya rocket league is p fun. i’m total ass at that game though. i just have terrible depth perception with 3d games sometimes so i go flying way off the mark more often than not even on open nets.

Crow doesn’t get combos from lights, you just can hit three in a row. c.L c.L s.L then frame trap into one of your better buttons. c.H xx disc is usually what I go for because then you get one more mixup after the disc. after three lights your spacing is good enough you just can jump back into Slicer too. I’m assuming he has no combos from Ls because Slicer is so good

you can always do c.L c.L into throw too. never played a game with no throw OS before but throws in this game are really, really good

Best game ever. What server you on!?

i’d rather play horseback riding hockey with baseball bats and a football

jj :stuck_out_tongue: rocketleague does look like loads of fun

it’s a practice thing mike… i flew past balls for my first 20 hours (which i think you’re still under for total play time). i think a lot of it has to do with the deceptiveness of the ball cam and how your car relates to it as you drive near the ball. for instance, it’s really easy to hit a ball that’s coming straight on to you, but it gets increasingly difficult as that ball vector goes more to the side. the worst case is when the ball is coming at you at a totally perpendicular angle, because ball cam just really, really messes you up. most of the balls i’ve seen you miss were this variety (and i miss them all the time too)

two things really helped me here:
a) i turned FOV up to about 95 (90 is the default), and camera distance back to like 280 (default is 240 i think). i see a bit more of the field and the ball comes at me a bit slower from angles, so i don’t miss as wildly. this made a really, really big difference for me, i suggest you try it.

b) i started driving around the ball wherever possible to try and line myself up as much parallel with the ball’s vector as i could. take a look at this messy diagram i just made: http://i.imgur.com/2onn0uF.png

it shows some base setup where the ball rebounds off the net and towards the left center, and you’re in the middle waiting to hit it. fig 1 is the approach where you drive, stop, turn, and then drive in a straight line… this works but is slow and you prob won’t get a shot. fig 2 is the best approach, where you drive “a bit wide” on your way to the ball, powerslide a bit back to the right, and end up with a vector that is pretty much straight on (you’ll be able to make contact here always, at least… the shot might not always be hard or always perfectly on line but you’ll send it back into the crease, and some percentage of the time it will also be pretty hard and on target). fig 3 is what i always used to do… drive straight at the “left side” of the ball and try to flip right at the very end. this is, like, a 100% miss shot for me, because ball cam confuses me as to where the ball really is and i have no idea where the net is. maybe really good players can do this shot but i can’t and once i stopped trying, i had a lot more success.

the scenario in fig 2 takes less time than fig 1 to set up, but it’s still not a straight line to the ball so sometimes you won’t beat a defender to it. the good thing, though, is that if you DO get to the ball first, you always hit it, which is way better than the fig 3 alternative. also, from your line in fig 2, you will be able to see if the defender is going to beat you to the ball, and your line is pretty well set up to get a piece of his clearance shot (maybe block it entirely and send it back towards the goal)

so what you’re saying is that if you successfully bait DP (they do exactly what you want them to, you didn’t press any buttons or jump), and you successfully counterhit a button right afterwards (they do exactly what you want them to, again, and you took a guess and hit a ~2f window), you get three jabs into tiny frame advantage. this isn’t even getting into the whole bit where they can KADC 5 different directions, and if you’re mashing jab to counter forward dash they can just as easily jump cancel and go for a crossup instead. also you have no idea if they have meter or not, so they’re making a risk/reward decision based on information you don’t.

i’m glad you’re having fun with it but hopefully you can see why this might not be the sort of game that everyone’s into. i think being -2 on block at worst and killing your opponent at best still probably makes DP KADC a 95% correct decision whenever you’re under pressure. maybe the game would be better with s-groove style dodges, so you can make a super hard read on a DP and make it whiff even if you’re standing right next to someone.

yeah but then people would value burst over kadc

the problem with the game is that they really want you to get as many mulligans as possible after invincible DPs, whether it’s kadc in a ton of directions for marginal frame disadvantage or a big combo on hit, or free unbaitable burst on whiff (and for some characters, a hit-confirmable combo with no kinetic bar on hit, like chel). if this is the type of game they want to make, then it’s one i will struggle to enjoy. they want people to do cool combos with kadc (which is great, let’s do that), but cooldown reduction on kadc block + truly safe (disadvantaged, but safe) + multiple mixup directions using kinetic advance + free full screen burst using kinetic deflect is … why? we know this is a bad idea from SF4.

i tend to over/undershoot balls when i go to hit them but not so much laterally

this gives me hope that when i figure out how to control my height i’ll do a lot better(i was pretty good at predicting where the puck would come out of scrums in hockey too)

sooooo many times (and i’ve had the game for like 3 days) i think i’m gonna get a sure goal only to go sailing right under it and into the net at mach 9

yep, the beginner curse of rocket league is to miss literally every bouncing ball underneath it

for me, it was because once i realized you could front flip, i always wanted to do that. “look how hard i can hit the ball when i front flip into it!”, so you always do nearly immediate front flip, and you always jump way, way late (because front flip increases your forward speed, not your vertical speed)

tips for fixing it:

  1. jump a half second (or more) earlier than you think you should, into every single ball you contest in the air. until you start missing balls ABOVE them, keep jumping earlier. like seriously, do it every single time, even on balls you’re “totally sure!!!” you’ll hit by doing what you think will be a normal jump

  2. hold your first jump for longer before you flip, your first jump has a ton of versatility that you lose if you flip early

  3. sometimes don’t flip at all, but instead just steer your car’s nose into the ball. you actually get a TON of velocity on the ball by doing this, especially if you’re traveling at a decent speed before you jump.

be sure to bookmark rl.infil.net
you know rickys gonna do it eventually!

i would love to make a rocket league tutorial, actually

the problem is i’m not good enough or understand the “end game” well enough to do so, lol

i still make bad beginner mistakes that i’m trying to find solutions to by trial and error, and research (ie, watching vids). the best i can do is help other beginners who are going through the same things i went through two weeks ago

the summation of the advice on this page is this, though:

  1. try to drive parallel to the ball’s movement vector if at all possible. trying to intercept a ball that’s traveling perpendicular to your movement direction is really hard and you’ll often miss. take an extra second to drive wide and line up a shot more head on if at all possible. you’ll get to fewer balls but you’ll hit all the balls you get to

  2. increase your FOV and distance from ball in the settings (even slightly helps a lot)

  3. to hit aerial balls that you don’t need to fly to reach, you should jump early, flip late. sometimes don’t flip at all, but instead point your nose at the ball and then boost (in midair) instead to get the same effect. an overreliance on flipping causes undershooting because you don’t get to use the full versatility of your first jump, which can go really high by itself and let you point your car where you want to go.

if I successfully baited the DP, they don’t get a chance to KADC cuz it never made contact with me. As Crow if I’m worried about DP I just jump backwards then when their DP whiffs, hit slicer to get a knockdown or maybe start a full grounded combo, depends on the DP, then run whatever mixup on them I want after that. the old school back+throw OS works fine too once you get a feel for the DP startups in this game. this is just the plan if you did expect a DP but weren’t in the perfect situation to punish it … and the input buffer in this game feels huge in all situations, it’s really easy to hit the punish. and 3 out of the 5 options after KA aren’t much of a problem anyway

after that three L string your backdash will work to put you out of reach of every DP in the game too

I dunno maybe if this game worked like SF where you only had 1 game vs everybody this would be a huge problem. but against predictable mashers you have all the time in the world to adjust because every set is BO3. if a guy really did want to use KA neutral jump instead of KA dash forward I’d just start throw discs after his DP attempt.

also iirc the strongest DP KA combo in the game only does about 300, maybe 350 damage with a full super