Sometimes easy execution DOES actually make games more fun for a lot of people. SF4 is a great example of that. I have a feeling that if it didn’t have the crazy shortcuts and the reversal window was tighter it might not have caught on in the way it did. There’s no debating that casualifying the game gave it broader appeal to all the people around the world who don’t have prior arcade experience, or didn’t have stick experience (even in HDR if I play on a pad I will fucking rage like FOTNS, but in SF4 I can play with a pad almost as well as I do with a stick, just less karas and plinks).
I also feel execution gets exaggerated often. Yea there’s a lot of piss hard execution in ST but that mostly pertains to combos, you can play Ryu or Sagat and just zone all day and you’ll get by, and there’s really little reason that my st short cr forward combo should be infuriatingly difficult, since I set it up with a jump or positioning anyways which is (in my eyes at least) the entire fundamental game behind SF.
That being said I haven’t really played much of GG and I hear that games execution is just bullshit through the roof with reading frames for optimal juggles and all that, give me a break! There’s little reason that I should have frame data next to me just to practice a combo so that I can hit the opponent on the EXACT frame they’re falling to get my unholy bnb aircombo out.
I also find MVC2 execution to not be overly difficult, just extremely frantic. You can learn anything in that game it’s just a matter of time, doing it in a match however is a completely different story.
Generally I agree with that but there are obvious exceptions to that rule. Execution really comes down to time invested more so than actual skill in my experiences.
SF4 went way too far, that’s all I’m going to say on the topic. It made the game worse and I guarantee you I’m not the only one who thinks so.
Call me selfish, but they placated the scrubs with SF4. Now that they’ve regenerated some interest, it’s time they made a serious fighter(yeah I know it’s ironic considering I’m referring to Marvel).
While I think that MvC3 will have a higher bar in terms of execution than ssf4, I’d suggest not holding your breath if you’re looking for something that requires MvC2 precision. Mind you this is second hand info, but it’s from a reliable source lol.
Ugh…give me a break your so far off from the truth that it’s not even funny. GG is and will always be my main game and through my entirety of playing that game I never once read up on the frame data yet I knew a lot to that game back in the day. I didn’t need frame data to do my combos I learned them by feel just like we use to do back in the day. You’re not going to create a juggle combo with frame data your going to learn that complicated juggle by understanding the game engine and exploiting it. We learned Impossible Dust Combo’s through experimentation not because the frame data told us we could jump cancel the dust follow up. GG had tough execution but not for any of the reasons you listed. Tight execution also does not make GG fun it’s everything else about the game that makes it fun. You guys are looking at all the wrong reasons to judge and enjoy a fighter.
oh man, that is funny as hell. i’ve never played that game but i think it totally suits TD’s atmosphere. Also I saw a movie (possibly from sonic hurricane.com) that highlighted some combos you can do in that game. RIDICULOUS!
but i would personally prefer the XMvSF one!!!
my buddy still has an original cab. I’ve been poking at him for years to give/sell it to me as it’s gathering dust on a farm somewhere in northern alberta…
I’d be ever so happy if this were true. This game was said to be more plot driven than other fighters, and having a mindless Midget-Sentinel (Most of the cast should be the size of a Sentinel’s toe) seemed kinda off. Here’s hoping for Goblin or Ultron in his stead ;). Hopefully Hsien-ko is still in though, but at the risk of sounding like an internet fanboy, I’d still prefer a version of Mega Man.
I would much rather have a big robot than a small one, the giants in TVC get me wet. I’d love to have a 1 man sentinel team that’s just as good as he was in MVC2, that shit would be pretty funny.
Also I hate Megaman in vs. games, he 'AY’s as much as Storm 'HA’s, but I can see why people would much rather have MM in than sent.
Nostalgia and elitism are the mother and father of SF4 hate.
Find better reasons to hate SF4 than “it’s too different from what I’m used to” or “it’s too easy for the scrubs to play”.
The players who were the best at MvC2, CvS2, 3s, A3, ST, etc… are still the best at SF4. And guess what? They still drop combos, miss punishes, etc… frequently enough to prove that execution is still a challenge. I’d say that this is pretty adequate proof that any ‘retardification’ of SF mechanics for the sake of catering to scrubs had little to no effect at high level play. Execution has more or less been my strongest asset, and I still feel just as challenged playing SF4 as with A3, CvS2 or MvC2.
There are a lot of valid reasons to hate on SF4, but to argue that catering to newbies compromises high level play is fallacious. But some people have an incessant need to show the newcomers that being ‘old school’ makes them more sophisticated…