Hi there!
I am looking for some help against my friends Bison. Specificly his headstomp.
IN the beginning I would just block the first hit and if he tried the followup I would FTK.
However now he has learnt a trick with bison that is really screwing me over. What he does is after the first hit of the stomp is blocked he will move bison forward in the air just enough to make my viper turn the other way with causes a sesismo to come out instead of the FTK and I get hit. If I block he follows up with a crouching LK into whatever he likes or a grab and i cannot do anything to stop him.
FA dosn’t work either since I end up FA:ing in the wrong direction.
How do most people deal with this? Looking at Bison vs Viper videos only tells me that noone stomps with bison. This must mean it is incredbly unsafe and I just havn’t learnt how to punish.
Oh and another q: Is it possible to hit with the Ultra after the second FTK if you FADC or should I just stop trying?
Works wonders with those SRK spammers. Get a couple of cr.MP xx MP TK’s in and then throw out the HP feint and watch them hit your block with a SRK lol…
I hope so…The only fighting game I have with my PS2 that I brought up with me is MvC2 and I’m already bored with it lol…
The thing that I usually do for Bison headstomps is backdash. You don’t always wanna use the FA to absorb the stomp because the instant you get hit after that is A LOT of life lost for free pretty much. If you backdash out of his headstomp range he should land right in front of you.
As for your Ultra question, I think it only works after the first fierce TK. Don’t waste your meter trying to get it off after the second one because even if it does link, the damage scaling would be pretty ridiculous
what is there to do against bison? i feel like he can’t be punished for almost anything he does when you’re viper (except psycho crusher, but a good bison wouldn’t be using that almost ever). I play my friend frequently, and his bison beats me about 90% of the time. I know that apparently viper has a harder time against bison, but i need more options here. i feel like all of his options are easy and safe, without much punishment.
Dictator is a lot of waiting and baiting. The matchup isn’t in your favor obviously since his normals are all better than yours and he can win matches by just harassing you with them and his scissor kicks are pretty safe. The thing is you have punishments for a lot of his other specials and if you knock him down and make him lose meter it’s easy to harass him as well. If you can keep a health lead and find ways to land Ultra the matchup can work in your favor. Dictator can’t land his Ultra unless you do something retarted so you can use that to attain a health lead with your many ways to land ultra and force him to make mistakes afterwards. I’ll explain more later but that’s the jist of the matchup as a whole.
Thanks for the reply and the other 2 guys. I actually have her FFF combo down, but i have a question as the timing seems totally different from online to training mode. In training mode i can do it 90% of the time…however, online it seems to just bust down too easily so my question is…should I slow down my timing inputs a little bit online, or speed them up? Whats really the best way to compensate?
Best thing to do is don’t use FFF online unless the connection is perfect. Most players online are so scrubby that you winning a match online will have almost nothing to do with how well you can tack on FFF after every mistake they do. Just settle for more basic combos online and you’ll be straight. Viper’s tools are strong enough to get the job done online against most players without relying on her tournament level shit.
@angryyoga-
Listen to DevilJin. Winning online is all about just solid gameplay, I believe. I usually try to stay away from FFF online because of the lag. A lot of times you’ll land the first fierce, cancel into the feint, and before you can get the second fierce out, you get hit with AWWWWWYUUUUKEN
Annoying, I know, but what can you do? Best to stick to basic combos as DevilJin said. :hp: xx EX seismo xx SJC burning kick -> ultra should work wonders for you online - it did for me!
System_1
1028
Thanks guys. That’ll be no problem then. /bows
I need some help with in relation to a chain seismo problem. What happens is if I go for a 2nd or 3rd normal or ex seismo the opponent will focus absorb it and backdash or forward dash effectively getting out of my seismo trap.
First thing I’m wondering is if I do normal seismo to ex seismo is it impossible to focus and if it isn’t, what can I do to punish him for trying to focus it? I’ve thought of doing a fake into a ex seismo to punish him while he’s dashing but I’m not too confident if it’ll hit him. TK after seismo also seems outta the question because it’ll miss if he backdashes (although it might hit him if he dashes forward).
Seismo traps are good, but don’t rely too heavily on them (of course it depends on who you’re playing against). It’s really good for spacing but if they get in and you miss a seismo, you’re screwed.
Have you tried following a focus’d seismo with a burning kick? I’ve only run into this scenario a couple of times and if you follow up with a burning kick one of two things can happen: 1.) on a forward dash - you’ll probably cross them with it, or 2.) on a backdash - it’ll either hit or force them to block, thus resetting the situation.
The thunder knuckle seems like a good idea too, but it all depends on how much space is between you and your opponent. Thing to be careful of too though (again), is what character you’re playing against. Because if you get too predictable, you’ll get punished.
EDIT: I don’t think normal seismo to EX seismo is impossible to be focused…maybe if you SJC them fast enough? Not too sure on this one…
machubby gave some good advice. Sometimes just mix up your traps with feints to get them to guess and then react with other things later on or walk or dash forward to suddenly close the gap on them.
Opponent is a Sagat player. Also SJC BK post ex seismo is a no go cos he can focus that on reaction as well. I’ve thought of some other things I could try so I’ll see how it goes at the arcades today.
If the opponent is a Sagat player you don’t need to be seismo trapping him any ways. What’s the point? Sagat has buff health so you’ll be doing nothing but trying to trap him for centuries. Sagat leaves himself open as soon as he throws a tiger shot and your LP knuckle beats pretty much all of his ground normals. If you see him in the start up of a tiger knee or think he’s going to tiger knee you can LP knuckle him out of it on reaction or even hit c.MK to go under it and punish him. Stop wasting time sniping him and get in and hit him. If you’re worried about tiger shots just jump/super jump and hit him out of obvious ones. Otherwise just walk forward at him and make him commit to move. If he tries almost anything that isn’t a tiger shot LP knuckle should beat it and then once you get in you can pressure with c.MP/c.MK to knuckle and pressure and look for openings for c.HP to EX seismo and just continue pressure.
Viper’s combos do good damage on Sagat so just get in and make combos hit. Basically just walk forward at him. If he throws a high shot duck under it and if he throws a low shot low block it or f+MP over it and gain distance on him. Always be trying to close the gap on Sagat cuz that’s the only way you’re going to win. You take damage way too badly to try to play the health lead “brickhouse” game with him and most of your tools are very effective for dealing with his grounded options. Matchups against characters who shut down your grounded and air based tools more effectively (Honda, Rog, Blanka etc) are the matches that are better for seismo trapping since seismo trapping limits their movements as they are charge characters. Shoto style characters are just gonna spam specials and backdash or focus dash through your seismos no problem.
If you are gonna snipe Sagat…blow him up one time (get the seismo to knock him down) then dash or super jump forward at him and get in that stuff. If he isn’t getting blown up (blocking the seismos) then just walk or dash in and avoid tiger shots/knees accordingly. Only other reason to do it is if he’s a seismo hit or chip away from losing and you just don’t want to risk anything at all.
This is amazing information, it’s makes so much more sense when it’s laid out.
Pretty much what DevilJin said.
But the SJC BK follow up was after he focus’d a seismo, and dashes (or if he f**ks up for some reason and doesn’t dash out of it lol).
sorry but i did’nt know of this until recently, EX BK goes through projectiles…way to go to escape cr. mkxxhadouken/TS
Been working for hours now to get FFF down. And I get it… quite a few times, but not often enough that I’m not struck with absolute surprise that it worked so I can tack on EX seismo in time.
I am starting to feel that maybe my finger coordination is too shoddy to pull FFF off. I sort of wonder, how long does it take most people to get the hang of the exectution of FFF?
Also, any tips, hints, visual cues or general encouragement is greatly appreciated.
It takes a long ass time man. For me at least. I’m still not great at it at all, but in training mode I can get it maybe 8 out 10 times in a combo. Just by itself probably 10 out of 10. The only tip I have is to negative edge the hp tk. Other than that just practice the shit out of it. You will not get it down in a day no matter how many hours you practice. It takes time.
Ryuga
1039
Here’s a thread that’ll (hopefully) help you out: http://forums.shoryuken.com/showthread.php?t=196523
Like Digital said, you really have grind it out and practice non-stop. But online, FFF becomes awkward due to input lag unfortunately…
There are a few ways to input the combo so I’ll just detail my way of doing it. I don’t do the standing HP one all that much but it’s essentially the same thing. Practice it in parts.
C.HP(hold), QCB, release HP and watch your opponent’s life bar. Hit PP(LP+MP for me) as soon as the flashy overlay hits the middle of the life bar. Do this until it becomes clockwork.
Next add in a :r:, :d: + HP. Again, practice this and make sure the 2 hit combo sign is coming up. Your timing has to be tight.
Finally add a :df:, PP for the EX Seismo. I use LP+MP.