i just noticed that latif doesnt use negative edge for FFF. crazy. anyone else not use neg edge?

i don’t negative edge it, i do normal inputs its easier for me

I used negative edge for a while but you’re better off learning FFF without negative edge as you’re going to have learn to feint most of your normals without it anyway.

Also this isn’t really Viper related (well it kinda is) I reached 5000bp with her(B class)and since then I’m now down to 2500 bp when I win I get 20 points max and when I lose I get at least 30 points taken away,Is this normal ?o_O

Same thing happened to me. It’s simply harder to get BP when you are higher rank. When you drop again to C+, you’ll jump up to B again quickly.

But the problem is my rank is stuck at B should it not go down to C+ when I started losing points ?

No, there’s some number in the 2000s that will give you a rank down. It’s somewhere there. Keep losing lol. =)

lol the point stuff.
i play a lot on psn (tag tkross-younghou)
and after 11.000 bp and 4.000 pp is really hard for me get more pp points…some times i lose one and they destroy my pp points like 100 or 120 pp lose it. when i won usualy get 30 bp and 1 pp lol.

How does one juggle an AA :hp:TK into a burnkick? is it a SJC :lk:BK?

you have to have it trade with the h.tk

Actually you don’t. Wolfkrone does it twice in this video (quickly at 0:22 and quite clearly at 3m):

those are just for corner im guessing if u hit them at top of jump then u have to instant bk

http://www.youtube.com/watch?v=Vii6ORA_Uf0#t=3m @2:08 Is that character specific and what burn kick is that (It looks like a charge bk?)and what version ?

Dang… That’s insane.

The flash (at the beginning of all BKs) seems too low for a standing BK, and also, he wouldn’t be able to chain EX BK if it was. It’s definitely not character specific but situational, just like AA HTK into Ultra 1

lol not is situational is char specific:

FFF>ex seismo>fierce thunder knuckle>instant burning kick>instant ex burning kick:
forward.mk bk:ryu, evilryu, ken, honda, dudley, gouken, guy, hakan, guile, blanka
backward.mk bk:balrog
backward.hk bk:sagat, t.hawk
lk bk:dan, abel, rufus, el fuerte

vs other chars don’t work because the hp tk don’t conect or they fall to much fast

Damn, really? Sorry for the misinformation.

Does BK have a greater advantage than just doing another hard TK? Is it just the frame advantage?

you can’t land other fierce tk only you can do a instant air ex burning kick.

Is there any setup to do the Super Jump Instant BK? I can not master this, I can do several TKCS of Cammy, but I can not dominate the Super Jump Instant BK, need help. = /

Just a question about U1. If you use it as an anti-air, does the person need to attack or can all jumps be punished if properly done? And, if so, is there a different timing for empty jumps and jumps with attacks?

you can punish the jump only if they do a attack in the air because they lose the trip guard (i hope the improve of hit box change this in AE2012) anyway this happen alot because when you have low life they wanna trade with your fierce tk.

Hey Otogi (I can still call you that, right? lol), do you mind answering the rest of the questions?
I’m struggling a lot more to find Viper setups compared to Akuma setups. Am I approaching this with the wrong mindset?