Yeah that’s what happened to me, I didn’t record her blocking long enough so I kept getting hit by ultra.

So I’ve been practicing cl.fierce xx EX seismo SCJ FADC U1 to use as a midscreen punish since it’s more reliable than going from that to burn kick U1 (though for a while there I got it to a point to where I could burn kick and he’d fall on the opposite side of me and I’d do the ultra motion the opposite of normal and it was basically a given). I was just wonder what motion do you use to get the meterless FADC? Personally I’ve gotten the best results from just doing :d::u::f:+:mp::mk::f:. In fact I’ve been doing the ultra too early a lot of the times while doing this since I’m getting the meterless FADC out so quickly (when I do get it, I’m still not amazingly consistent in getting meterless versus just regular FADC or the occasional SJ). At first I tried doing the TKDP motion but it was so hard getting the dash out. Obviously since I’m getting so much better results with this other way I’m going to stick with it since I like how it feels and all that, so I’m not asking for advice. I’m just curious how you guys do this awesome technique. And if anyone is having trouble doing it I’d recommend at least giving it my way a shot.

I use :f::d::df::uf::mp::mk:. I tried other methods but, this works best for me. Doing it this way, the dash comes out more consistently if you hold :uf:.

I have trouble getting the dash to come out if I just hold :uf: with that method, I get it maybe 3/10 times that way. And if the meterless FA came out but the dash didn’t it’s really hard for me to get the dash afterwards. And personally I have trouble getting the :qcf::qcf: afterwards when holding :uf: That’s definitely how I did it at first though, and I’m glad it works for you.

Practice doing it outside of a combo. Like, just stand still and do the motion for the Meterless FADC. If you’re doing it correctly, a dash should come out. Doing this should help you get used to the timing and the motion.

I am still practicing it, since if I can get the dash to come out immediately that makes doing a sweep or ultra even easier, so it’s definitely worth the effort. When I practice it outside of a combo I either get normal focus attack or strong seismo.

This is kind of a weird question but… You know when you’re in Training Mode and you accidentally do like 3 seismo feints so fast that her hands don’t even come down between them? Yeaaa…how do you do that on purpose? Do you need to Negative Edge them or something because I know I’m not inputting :f::d::df::hp:, :mp::hp: 3 times in a row…

well, i don’t get triple feints, but I remember how i used to get double feints.

So yeah, it’s a combination of negative edging, input leniency and bad timing. Basically, the first fierce tk motion and button input are rushed which causes the game to read a fierce seismo motion due to input leniency. The tk is never registered since it was rushed, and when the fierce button is released sometime when you’re going to down forward for the rest of the combo, the game reads a fierce seismo (thank you negative edge). Then, you fient that seismo on “purpose” when you would be feinting the fierce tk. Then, the input leniency also counts you going to down forward as another dp motion, so when you press mp + hp again to start the fierce punch, you end up starting an ex siesmo instead.Then you end up feinting that ex seismo when you try to perform the usual ex siesmo of the combo.

So you end up with a fierce punch to fierce seismo fient, to ex seismo feint. The fail FFF.

Oh, I see… Thanks. No way I’m gonna be able to do it on purpose then, lol.

Since we’re talking about cancels into Ultra I’d like to ask something too.
After an EX Seismo, like **RisingChurch **here was saying, we could go straight to FADC or Burning Kick. When the opponent is in the corner I don’t have much trouble but when he’s midscreen most of the time it seems he flies too far away but I’ve seen some videos where the burning kick seems like it stays at mid height.

It’s kind of hard to explain but when I do my sjc BK it goes really close to where I was and what I’d like to know is how to do the one the “follows the opponent” across the screen. Any hints ?

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Well I think you have to always do the roundhouse version of the burn kick since it gives you the furthest travel distance, and you have to delay it a little bit to catch the opponent right. Delaying it too much will make it whiff or have the guy fall on the other side of you, so it is something that takes practice. I find it pretty hard to do consistently. Sometimes I wonder if high level Vipers just have the timing down, or are able to recognize when the burn kick is in the right spot to pull it out. :stuck_out_tongue:

I don’t get how to do vipers seismo chain correctly. I managed to get about 3 in a row out of 10 sets of doing it. Is there some type of rhythm to doing them. I keep jumping in the air too. Am i supposed to do the SJC part when her hand reaches the ground?

you really can’t be told the timing of something. You just need to figure out a rhythm and motion thats works for you and it may take a while

Usually if you are jumping in the air it’s because you hit the punch too early. I usually start the TKDP motion as her fist starts going towards the ground (A little bit after the seismo noise I guess) and I’ll hit the punch just after the seismo hits. Usually that works for me. It’s hard to explain it through text, and as I try to watch when I do stuff I mess up more. :stuck_out_tongue:

Yeah, if you dig around in the combos and glitches thread, there were a few posts detailing how to land ultra midscreen off of burnkicks. It’s largely character dependent, but you can connect ultra1 midscreen off of burn kicks on nearly all of the cast. you just have to time the burn kick later, and certain characters crossup when you do it. for practice on the general timing, it should like the character is trapped between viper’s legs as the burn kick hits.

Drops on Adon, Honda, Viper, uh… there’s a few more. Can’t recall them right now, though.
It’s safer to do fadc u1. >_> Or just pick U2 like me! :smiley:

Played with the mid-screen bk ultra for a few weeks after I say Kyabetsu do it to a ken player on the GG2 stream. For most, the Ultra motion is SNK style super, of qcf->hcbPPP. Personally, i view it as a waste of execution time. The situations where it’s useful are way too few if you’re playing the matchup right. The risk/reward frankly isn’t there for me. Don’t get me wrong, i still buffer the motion when i do it, but most of the time the spacing is wrong and nothing comes of it. Odds are, if you’re asking how to do it/land it, your time is better spent practicing more solid tech, imo.

Yeah, it whiffs on blanka, and viper
you get 1 hit on adon

It actually works on honda, he’s just one of many characters who cross up… <_< There’s a couple of characters that are kinda wonky, and need spacing and/or timing adjustments to get the full ultra, or else you just whiff, like deejay, Cody, or Gief…

The midscreen bk->ultra isn’t all that useful, since it’s timing is character dependent. So, I would definitely recommend someone starting out to just focus on meterless fadc, and get used to fadcing from ex siesmo to sweep and ultra. Then, maybe learn it for specific matches where you struggle landing ultra, or matchups that you play all the time (ryu, yun, etc.) It can be reliable with practice.

Yeah I can get it on Honda but it is weird. Every time I have to input the ultra like we switched sides (because we do in mid air as I’m about to land) but then he always lands on the side he started on, but so far the ultra has always auto corrected for me. Still I prefer the meterless fadc way.