it works the same like if someone was to use that same assist with zero except you call the assist as you launch with viper then ended your air series fast so that the rapid slash hit the knocked down character then you hit them with another jump s as your still in air… I make a vid lol its much easier then typing
This probably already known but…after some midscreen combos where viper lands too far from the opponent to follow up with anything other than H seismo, u can charge eye beam during the air magic series then land and do H sesmo, sjc eye beam xx level three for some absurd damage. XFC the eye beam if u really want them dead. After work I gotta check to see how much damage this gives off of throws
Challenger here,
Just wondering if anyone could post some Beginner, Intermediate, and Advance Staircase loop combos. I need something to practice with. If I can get these down, next will be mastering Viper’s Optic Blast and then her Multiple SJC Seismos. Playing on pad is gonna make the lasers a b****, but I’ll make it through somehow. I’ll have to try mapping a button to a shoulder like someone suggested.
oh btw, since there’s so many TK’s in my combo, it carries to the corner no matter what
I really couldn’t do the double seismo H BK, is it an air BK or ground? I can hit air, but not enough time to relaunch…but I can’t hit ground
I’ve personally always found double seismo Strider relaunches to be difficult for no reason. Tiger-knee’d burn kicks are also excessive.
A simple decently-timed seismo and a burn kick H works 95% for me at this point. Granted, it used to be more like 60% before I actually HAD to use Strider as a relaunch. Or rather, before it was my simplest relaunch, because relaunching with Jam Session makes me want to pull my skull apart -.- Now I just put Jam Session on the end after the relaunch for a microscopic bit of extra damage and meter gain. Though… even that requires some pretty damn tight canceling if you don’t want them to pop out of the super >_<
It has to be a grounded h bk. It’s tight at first, but after a bit of practice i didn’t find it too hard to do consistently.
Are there any alternatives for this late combo? i find timing the seismo’s crazy ive only managed it once after a basic launch i cant seem to cancel H.tk off a seismo after strider so ill still be standing, im trying to find a way to combo into vipers emergency combination
Hey guys, new to SRK. Here’s a use for disruptor, works mid screen as well.
[media=youtube]lgN_qrgjQiQ[/media]
Nice work
Sent from my SCH-R920 using Tapatalk
My Viper corner relaunch using Bolts Assist. Works midscreen also.
[media=youtube]-bQXtahfKQI[/media]
Aight so can anyone give me some advice on what im doing wrong with the burn kick feint combos. im having trouble figuring out the timing. im canceling as fast as i can but they still pop out the combo. and if i go any faster the game reads my qcb l, s wrong and goes straight into ex burning kick
ive been struggling a bit with it aswell but ive broken it down to the problems being hitstop and doing it parts slow paced and fast cancels.
do the normals really slow but the cancels really fast the problem with the ex burnkick is it seems to take the qcf input and instantly cancel the l burnkick.
you want to do the H,S parts very slow where you basically hit em in the legs
but when it comes to the cancelling into burnkick you have to take a tiny pause so the L burnkick can actually startup the hitstop of the S i think makes the game ignore inputs momentarily (aka how those tac infinites work) and you end up with the s being read when the game kicks back in, you can actually do this really slowly to get the hang of it and it’ll work perfect you just have to slow down your feint cancelling and you’ll be fine.
when i practice it i use the L burnkick to gauge im doing it too slow or the ex to let me know im doing it too fast
hope i helped!
idk if this will help out to much but from what i figured out with stair kick u need to cancel your J.h in to {light bk feint} the moment the normal makes contact like the way i do it is do the heavy right before vipers boot hits them im already imputing the l.bk to the feint dont know if this helps try it tho
yeah this method works great for me its just the feint delay really throws me off when i rush it through and i end up with an ex, pretty much muscle memory though so it can be learnt with time and grinding
yeah man ik what u mean i play on pad tryed the motion is really easy on that cuz i just rock my thumb across the buttons in a row ha
what burn kick do i do after seismic hammer ? and whats the follow up afterwards also does viper have any tac swag?
if your tk it out of the hammer you should be able to do all of them but i think the best ones for follow ups are h. bk and ex. bk and most of the time i just do a launcher to get a extra relanch hope this helps
theres some in the last few pages of the combo thread was something along the lines of mmh medium feint etc x3, i go with jump cancelled H burnkick ive never been able to combo off light without awkwardness and medium is inconsistant.
I believe when ur in the air you want light burn kick to be your go to as the recovery is minimal and when grounded you want heavy burnkick
wow that was a quick response lol thanks for the info I’ll go through the pages