Because alot of people have been asking about this combo I decided to record it. Sorry I had to use my phone camera and a makeshift stand with cardboard boxes and books. but hope it helps.
First of all, thanks a ton for the videos, now just one more thing, if u could give me the inputs u would be awesomest guy ever :). The quality of the videos is good enough to see the combo in motion and see how it works, but i do need the inputs to know the strenghts of the TKs and stuff and… is that a seismo feint on hit ure doing there??? I cant make it out what that is almost at the end of the combo before the doom assist hits.
Sure for Video #1:
J. H (land) cr. M cr. H M. Thunder Knuckle (cancel on hit) cr. M cr. H L. Seismo IAD J. H J. S (land) st. H st. S (call missiles) J. M J. H (double jump) J. H J. S (land) missiles hit Cr. H st. S J. H (doble jump) J. H J. S (land) L. Siesmo Burst Time
Video # 2:
J. H (land) cr. M cr. H M. Thunder Knuckle (cancel on hit) cr. M cr. H L. Seismo IAD J. H J. S (land) st. H st. S (call missiles) J. M J. H (double jump) J. H J. S (land) missiles hit L. Siesmo tiger knee heavy Burn Kick land St. S. J. H double Jump J. h J. S (land) L. Seismo Burst Time.
The combo in the second video does more damage. I havent tried with different seismos to see if it works midscreen though. Let me know if you need any help with these combos
That’s not a bad combo, using tk instead of always using seismo for relaunch is a good way to simplify the combo to make it a little more practical in match. I have a doom combo a little similar. Maybe when I’m not lazy I’ll post another one.
For people using plasma beam do you guys have the timing down for the seismo burn kick relaunch. I cant seem to get it. I see marlinpie do it all the time though so it is possible
Also if anyone is using dormammu have you guys found a way to combo off purification assist. I tried relaunching and then super jump j. H j. H j. S but I cant seem to get it to work all the time. Sometimes they just drop out of the j. S and dont land on the ground
O the problem I am having is I call plasma beam and then use seismo but they recover in the air before the beam hits them. Im not sure if my air series is too long. I used j. M j. H double jump j. M j. H. And its a tk light birn kick right? Sry i wasnt more specific about where I am having trouble in the previous post.
Oh, you wand to try and do the flying Screen jS as late as possible. If you remember my videos of my old Unibeam BnB’s from Vanilla how there was a big pause between the final jC and jS. I’m doing that so I am closer to landing when I initiate the hard knockdown. This gives me more frame advantage, and more time for Plasma/Uni beam to start up before I OTG them into it.
MH xx qcf.M (cancel S), H xx qcf.M (cancel S), H xx dp.L xx IAD, falling j.HS, land, MH xx dp.L, super jump, ADDF S, land, S, super jump, j.MMH, double jump, j.MHS, land, Assist (Hyper Grav), wait, dp.L, S, super jump, j.H double jump, j.HS, land, dp.L xx qcb.AA.
895,000ish damage
Midscreen to corner using Magneto’s Hypergrav assist. The combo will build another bar for you to DHC if you start out with 1 bar. DHC’ing into Tempest makes it like 1,061,000, DHC’ing into Doom’s sphere hyper does almost 1.1M.
This is my BnB anyways, seismo to BK too hard for me >_>
The rapid slash assist after a typical BnB into the corner, I’ve seen it done but I can’t seem to get the timing of that down (I am, afterall, a fair bit nooblish at playing Viper)