C Viper - Combo Thread

Just a little confirmation that im updating the main post.

Have added damage for combos, including Xfactor damage where required, for most.
I have also modified some of the combos to be slightly higher damage, i.e changing j:l: j:m: j:h: to j:m: j:m: j:h: for a little extra damage, and taking :l: out of a ground magic series within a combo (i.e. after :qcb:+:s:) where you get more damage for just doing :m::h: and continuing.

Next step is to annotate the videos that have been posted and see if they fit into the combo thread.

I intend to remove the combos that are marginally less difficult than a combo that does better damage, or roughly the same but a bit less situational, and will post some general BnB beginner combos aswell.

-Sobek

Just an update to say that i’ve updated the thread to NOT use emoticons, as it saves alot of space and i believe it looks better and is easier to read. Plus its easier to update this way as it’s a PItA to add colons.

Also…a combo i used online just for lols, basically just to mess with someone.

LMH xx qcf.M (feint), LMH xx qcf.L xx qcf.S, MH xx qcf.H (feint) xx jc, MH xx dj, HS xx qcb.S, land, qcb.AA

Basically, you land all 4 strengths of Thunder Knuckle in one combo.

Now i’m trying to work out a combo that will let me get all 4 TK’s in a combo, in order. Can do LMH xx qcf.L (feint), LMH xx qcf.M xx XFC, MH xx qcf.H (feint)…just wondering how i could possibly land the qcf.S.

AH !!

As of writing this post, i have been messing with Viper.

Can do LMH xx qcf.L (feint), LMH xx qcf.M xx XFC, MH xx qcf.H xx jc, j.MH xx qcb.S, land, MH xx qcf.S

–All 4 strengths of TK in one combo…in order.
– Decent combo…Lvl 1 XF, 2 Bars for…813,500. Level 3 doesnt do a significant amount more…about 860k. Still having difficulty doing qcf.H feint on XF level 2…never pulled it off, even in training, but i dont see why 1 and 3 should work if this doesnt.


Edit: Another entertainment combo…all of viper’s ex in a single combo.

LMH xx qcf.L xx qcf.S (1), LMH xx dp.S (2), xx jc, j.MMH xx dj, j.MMH xx qcb.S (3), land, MHS xx jc, j.MMH, j.MHS, land, dp.L xx qcb.AA
– 857,600


And lastly…a 3 bar combo that is an extension to a previously posted combo…doing approx 100k more damage

LMH xx qcf.L xx qcf.S, MH xx qcf.H (feint) xx jc, j.MH xx qcb.S, land, MHS xx jc, j.MMH xx dj, j.MHS, land, dp.L xx qcb.AA
— does 801,000 damage, simply by doing a qcb.S followup that can THEN combo into super
— after the qcb.S, need to hit the MHS quite deep so that they are not too far above you when you follow them into the air.

I actually greatly prefer it with the emoticons, so I was a little sad to see them disappear. Mostly because I do glancing looks at my computer when I’m practicing and I usually just check for the button colors.

Oh well!

well you’ll be pleased to know i had the forethought to save the old combo listing to my desktop in a .txt file, so if general consensus wishes, i will change it back. I just felt that it took up too much space and the delineation wasn’t very clear.

-Sobek

I just recently found these forums through a buddy of mine, and I have to say they are a really big help.

That aside, I really enjoy C Viper. I’m still trying to get used to my madcatz TE stick and the timing involved in pulling off Viper’s combos. I’m getting better in training mode, although I still have issues with the box dash loop. However last night I played about 25 matches online and had a horrible time of it. I couldn’t seem to land a combo for the life of me. So I’m curious, does anyone else have issues doing her combos online? I really like to believe that its latency and its causing me to miss hits and drop combos but I guess I could just be choking when it comes time to execute them.

I’d really like to put in the time to get good with Viper, but the majority of my practice will be online as there isn’t much of a MvC3 scene where I live (maybe I just haven’t looked hard enough) and I feel that if she has issues online, it might be in my best interests to learn a different point character.

Online I only do one rep of the box loop and then into launcher in fear that I’ll drop it if I do more. You can use the lag simulator in training mode to get used to doing them under online conditions, but that won’t be very helpful to you if you plan to play offline and attend tournies.

Box dash into Full Throttle, not sure if there are better ways to combo into Lvl 3 but I’m still looking. Don’t have the damage values for it.

:l::m::h:, :l: Seismo IAD j.:h::s: Land :m::h:, :l: Seismo IAD j.:h::s: Land :m::h:, :m: Thunder Knuckle xX Full Throttle.

Also on the first post for the Box Dash Loop, the first Seismo to start the loop is listed as dp.S. Was that a typo or is the extra damage on EX Seismo really worth it?

I think I’ve maximized the damage off of the box dash loop that Demarcus posted earlier but there are some tight conditions with it.

s/c.L, s/c.M, s/c.H, L Seismo, IADF, j.M, j.S, land, s.M, s.H, L Seismo, IADF, j.H, j.S, land, (opponent needs to be in the corner at this point) s.M, s.H, H TK (hit), TK Feint, j.M, j.H, dj, j.M, j.H, S BK, land, S, j.M, j.H, dj, j.H, j.S, land, L Seismo, Burst Time. You get over 800k dmg with this combo and it nearly builds the 2 bars that it spends but there are two conditions to this combo. First condition is that if you start the combo with s/c.L you can’t tack on a hit at the beginning via a tri-jump attack or an assist otherwise hit stun decay kicks in during the j.M, j.H, dj, j.M. j.H, S BK. If you do you have to cut the dj part out and do an early S BK to continue the rest of the combo. The other part is that by the second rep of the box dash the opponent must be in or near the corner otherwise it’s not possible to combo off of the H TK (at least I think it’s not possible).

In all honesty there doesn’t seem to be any point in doing this combo even though I find it pracitcal as you could DHC with a simplified version of the box loop and get even more damage and this one has several points where it would be easy to drop the combo.

It’s BNB to me now, and I actually just came up with this same thing 2 days ago lol. Geniuses think alike?

Haha…I was just practicing the box dash loop and I screwed up the Seismo input and got a TK and then I started thinking what if I FTK feint and expand the combo from there so played around until I could maximize the amount of hits before hit stun decay kicked in. I gotta really practice up Marvel I got a tourney this weekend with JWong coming down so I want to try rocking a non-Sentinel team for once.

What do you guys go for after air throw reset? Struggling to get much out of it, getting an extra 100k and thats about it

A full box loop of course.

I think for the box loop after the first seismo you should IADF HS (pops them up a bit) then after the second seismo IADF MS as HS on the second loop will whiff the S after the H on the smaller chars since they start a bit higher.

A way to add some extra dmg in the corner is to use an assist after an OTG. Eg after full box loop (ending sj h dj hs) into OTG as soon as you land call magneto disruptor assist, then seismo JC into m or l tk feint, the disruptor hits after the seismo, then relaunch with S SJ H DJ H S land seismo jc H TK does 655k dmg. Pretty nice for no meter.

Played around with that combo I posted up a bit and worked out more details for it.

If you land an additional attack before starting the combo during the j.M, j.H, dj, j.M, j.H, S BK typically hit stun decay kicks in and causes the dj j.M to whiff. Omit the dj j.M and do dj j.H, S BK and the rest of the combo works.

The s.M, s.H, H TK should be done lower to the ground to make it easier for the rest of the combo to work. Doing this also makes the combo work mid screen. So if you have at least 1.5 bars you can do this combo and DHC to deal 1mil dmg.

Damn, Killey. Why so gdlk?

Well, back to the Danger Room for me…

Combos are just combos it doesn’t say anything about a person’s play. My Viper is still in development and it sucks that MVC3’s netcode is ass otherwise I could get a better gauge of the character’s overall viability.

Hmm… I recently started using C.Viper recently because of her options and I needed someone to finish up my team… I noticed something interesting in the “Box Loop”… I noticed that Viper’s S does 2 hits, you can cancel into any move after the first kick… Try this is what I’ve been doing and let me know what you think…

J xx ADF xx j.H, j.S, land s.L, s.M, s.H, s.S (cancel after first hit) xx dp.L, jc.ADF, j.H, j.S, s.L, s.M, s.H, s.S (cancel after first hit again) xx dp.S, jc.ADF, j.H, j.S land s.M, s.H, s.S (launch this time) j.M, j.M, dj.M, j.H, j.S, land dp.A xx qcb.AA (burst time).

So far that combo has done over 700K damage and it only uses 2 bars…

Sounds nice, but it’s a waste of meter imo. The regular box dash loop without st.s already already does more than 700k if you do two reps and air series, seismo xx burst time… Even more than 730k if you start it from trijump h.

Hey C.Viperz :slight_smile: just wondering if someone could help me out, I’m a totally new player to MVC3 I have good execution but I don’t understand the mechanics or the timing for MVC3 just yet. Can someone please tell me how to cancel TK’s and seismo’s (if possible) please. Also I don’t know how to use Vipers 8 way dash :frowning: this is something I would like to change! Any dedicated teachers would be great! Just want to learn to be the best C.Viper I can be :slight_smile:

How are you guys comboing into a full box loop off a throw midscreen? Every time I try to do it they’re pushed too far, OTG Seismo IAD H and then the S whiffs. Is there a trick to it?

sinx showed me something cool on stream yesterday

after mid screen j.MHS knockdown, you can do M thunder knuckle into super!