C Viper - Combo Thread

See, to make it practical you have to be able to do it consistently given the different scenarios you’d start the combo in. I may know what the timing is for Storm standing right in front of me as would be the case when practicing in training mode, but it can’t really be called a reliable combo if that’s the only scenario that particular timing will work.

eg. If I hit her with s.L out of her triangle dash or even just while standing slightly further from her and continue into my BnB, it will work just fine. But with TK cancels, Storms hitbox is now different/ in a different place, and it will likely require a different timing. That being said, I don’t think there really is any known way to make TK feints reliable in combos.

I hear ya, idk hope it becomes easier in umvc3 but i doubt it. :confused: Im working on video now.

Okay well here it is. me feinting…
[media=youtube]4e_HNd2WWvM[/media]
I would put a tutorial but…
I wouldnt want to put all the effort into it if not too many people would watch it.
In other words im trying to grow on youtube to become a partner, and to do this i need to start making subscribers and getting more views.
I hope it isnt too much to ask, but i would be more encouraged to put more videos up if i knew people would “want” to watch them.
Let me know :confused:

Any help you could give us with it would be well appreciated. While were skeptical now, it doesn’t mean that somewhere down the line we won’t find a reliable way to use them, and it’s nice to know anyways.

Besides, it might be nice to know how to dramatically increase the damage of our combos off of a situation, even if it is mildly situational.

Anything dealing with viper im supportive of

I don’t think it should be easier to do in UMVC3 just because it would be too broken, she already does a ton of damage and build a lot of meter

I’ll start putting the video together on how to do it… even though its fairly simple. if you watch the video and see when i hit S for the cancel its right on impact every time. Ill see if i can fit some more information in the video for you guys.

Really nice stuff Forced_Fool! I’ll practice that shiz once I have the things I need solid more immediately down.

Looked through the thread, and didn’t see something like this in here from what I recall. So here’s what I got. Viper/Dante, requires Jam Session assist and starting with 1.5 bars. 3 bars total, over 1.1 million damage. I realize this can be improved, as I’ve only been playing Viper seriously for about 4-5 days, though I’ve known how stupid she is for months now. Had to wash my hands of Wolverine though. Anyway,

cr.:m:, cr.:h:, :dp::l:, IAD, j.:m:, j.:h:, :m:,:h:, :dp::l:, IAD, j.:m:, j.:h, :m:, :h:, :s:, j.:m:, j.:m:, j.:h:, :uf:, j.:m:, j.:h:, j.:s:, land + call dante, :dp::l:, :qcb::u::h: xx :qcb::atk::atk:, DHC :qcb::atk::atk:, sj.:qcf::l:~:qcf::l:, :df::h::h::h::h:~:s::atk:, j.:s:, :dp::m:~:dp::m:, :dp::m:~:dp::m: xx :qcf::atk::atk:

You can get a more meter efficient combo that does almost as much damage by burning the meter on an EX or doing a stair kick loop. Also, with the DT part you can abuse the CT drill and maximize your moves for more damage. For example, Hammer scales better than jS and after the ground bounce you get more damage out of 6C~A+S~214C~HHHH then you do out of a beehive.

Forgot about 6C~A+S~214C~HHH, so thanks for that. And I tried doing a second Hammer, but for whatever reason they kept flipping out. Probably due to my execution being off when I’m tired, but yeah, I do know that Hammer scales better. I haven’t heard the term “CT drill” before, so I’m assuming you mean Vortex (j.623E)? If that is the case, I did try that as well, and the dummy flew completely out of range for any followups.

Yeah, I meant vortex. I meant to type DT drill, that’s what I always call it… shrug You gotta hit them with it just right to follow up (with jS) but it’s neato when you get it down. Look at Titanium Beasts dante stuff for idea’s. He has the most hype combo’s.

I usually hit that during other BnBs, but if, for example, you do 3CCC~6C~S+A, 623E, the dummy flies too high to be hit with j.E. I’ll try it when I get home though.

Yeah, i can’t get it there either, scaling I think. I usually du the drill straight away, like, Burst Time>DHC>DT>TK Drill. But you gotta hit with the drill just right to follow up with jS.

Sorry about the delay guys i have all the information needed just cant figure out how to tie in the audio over the video so that the ambiance from the room isnt interfering. might get a dazzle soon to get hd recordings and just overlay the audio that way. anyway will try my best to get it up by the end of tomorrow.

Since I know that there are quite a few Viper/Dante players here, does anybody have any combos involving using Jam Session or any Dante combos using one of Viper’s assists? Even though I’ve been repeatedly told that Jam Session is the best assist to use with Viper, I’m open to using one of his other assists if it serves some better function.

Also, a question about box dash loop. I’ve noticed that I have trouble doing it midscreen because after the launch the opponent is too high for j.M or j.H to reach. Any tips for making this more consistent? If I do manage to get the j.M and j.H to finish the combo what should I do to finish it since they’re close to full screen away? TK M xx Burst Time?

Sometimes you need to wait a tic before doing the first jM after a launch, you actually have alot of time to link an attack after the first launch. With a little practice you’ll get a feel for how to time that whole bit.

What you do midscreen depends largely on what assists are backing you up.

Also, here’s my BnB’s (Iron Man actually has about 5 different BnB’s):
[media=youtube]zMohqAq7Kw0[/media]

Thanks for the help! By the way, for that first combo with Viper, after the EX TK, Seismo L, was that a backwards super jump then instant airdash? Also, do any of the combos involving Unibeam assist work with Plasma Beam as well? I’ve kind of been looking into Doom because of his buffs.

I usually do the jump backwards, it doesn’t matter though. The reason I do it it to make it easier on myself. It takes longer and ensures I hit deeper with the Box Dash jH. If I wanted to do a different combo (for a different team or showing off) there are times when I would jump neutral or forward to change how I hit with the jH. It’s just my way of handling the timings. I like little executional tricks because it gives me one less thing to think/worry about.

I also like hitconfirming with M TK> EX TK because I get alot of nice options if that M TK is blocked.

Danimals you can relaunch with plasma beam, but the timing is different.