C Viper - Combo Thread

talking to me or gotnoskill?
though to be honest…an extra BC on the ground with TK knuckle feint shouldn’t actually affect any sort of combo at all…ground and air hit stun are almost completely exclusive

if you were talking to me, I experimented and for the first launcher I found you can BC 9CS (BBC 9CS makes the S at the very end whiff I think) and still do the rest of the combo, but even only doing CS at that part you still can’t get anything other than C 9CS at the very end

Hmmm, if that’s the case if I start a combo from the air with C, S, 214A~S, C, S -/ and don’t have any ground portion, after an end knock down can I do seismic hammer instant C TK feint and continue with a ground combo?

in relation to the opponent’s position I meant…so while they’re standing you can do such and such a combo till hit stun kicks in (it kicks in WAAYYYYY quicker than air stuff as you might have noticed) then kick them into the air.

edit: finally got my combo working with some tweaks for my low execution
starting with one bar (should be able to start just under 1)
A, B, C, 236B, 236S, 623A, IAD, C, S, land B, C, S, 8B, C, 8C, S, land 623A, 8C, 8C, S, 214S, land S, 8C, 8C, S, land summon cold star 623A cold star hits 2147C, 214AB

did 951k with some very obvious improvements available, only used one assist, could have double seismo->super jump after the launcher combo, could have TK cancelled after the seismo at the end, could have had a better starter (214S~A, CS or tridash S)…basically could have gotten another 100k or so, but I wanted to start off with something a little more basic

Working on a seismo fun combo with IM Beam and Dante Jam Session assists. Haven’t landed it yet and am watching the UFC fights right now but I will work on it later. Not sure what hits I can get in due to hit stun and what not but I have been able to land the first half… it goes like this.

ADDF S, M, H, Seismo,

SJC ADF air H, air S,

land call Iron Man, L, M, H, Seismo x 2,

SJC ADF air H, air S, EX Burn kick,

land, S, go up air M, air H, double jump, air H, air S,

land call Dante, Seismo x 2, Seismo Hyper

Im pretty sure I can get 3 seismos during both assist calls but I will see what 2 does first. I also could had a few more hits off her normals in certain places but this is the placeholder combo for now and I will add onto it… I still have to see what hit stun deterioration will let me do. I broke it up into different parts so it wasn’t just a long line of cluster nonsense… and im not a big fan of the whole number thing lol.

So the combo above Did around 860K I believe. But I figured out another one that IMO is better because it builds 802.6 K while having a net meter gain of .8

NOTE: I have only tried this in the corner and on Akuma… will work on midscreen

Needs Iron Man beam and Dante Jam session

ADDF S, B, C, Seismo-A, IAD, air H, air S, land Call Tony beam assist, A, B, C, Thunder Knuckle C (cancel after hit), M, H, S (go up), air M, air M, air H, double jump, air M, air H, air S, land call Dante jam session, Seismo-A x 2, Seismo hyper

Iron Mans beam assist allows you to perform 2 ground series before going up because it lasts for so long which is pretty cool. Im going to tinker around with it a little more to see if I can do other variations that use more meter and can maximize damage.

@Scythe and Nissan: Nice combos! I may have to cannibalize some sections of them in later optimization!

Copy pasted from the main thread.

-Combo update and the squiggles loop: While testing for ways to get more damage out of things I changed up the box loop section of my combo to do more damage, a friend said it’s not really a box any more so it’s now a squiggles loop, though I only put 1 rep of it in the combo so that doesn’t really matter. With squiggles loop into combo at half a starting gauge Viper can kill Dante health characters off of a mid to close range seismo and it pushes them way farther toward the corner than the old segment.
Corner version: 214A~S~C~S -/ 2C + (Summon Taskmaster) xx 236B, (Taskmaster hits) 214A~S~C~S -/ 2B, 2C xx 236B xx 236S, 623A, 28 ADF, C xx 214A~S, C, S xx 214A -/, 2C, 236C~S, 9B, C, 9, B, C, S xx 214S -/ 5S, /-, C, 9, C, S -/ (Summon Dante) 623A (Jam session hits) 236C~S, 2147 C -/ 214AB (DHC)

So the squiggles loop is 623A, 28 ADF, C xx 214A~S, C, S xx 214A -/, 2C cancel the 2C into a 5S if you want to loop it but almost always more efficient to go into a 236C~S instead

Squiggles loop has a dramatic amount of horizontal push for some reason the BKF and BK in the combo just propel you, with the full combo you go corner to corner but just the squiggles part alone is really good for changing horizontal space. The air dash forward and super jump need to be really early on. I’m debating whether it would be more effective to do it with double seismo then do it later. That may increase damage output and meter gain without too much enhanced difficulty

I’ve been doing this little ‘squiggle loop’ for a while now and I’ve pretty much found a way to implement it into every combo I have some way or another lol. I’ve got one that starts off with a standing heavy Burning kick and on hit you go into a heavy TK (OH) feint. From there its 29 5C 214A~S~5H (wait) 5S 214A~S~5C (wait) 5S -/ you can add one box dash loop from here if you want but the timing is so strict its really high risk going for the extra 75k-100k damage to make this a million dmg combo. so from the landing I do a simply 5B 5C 5S (2hit) /-\ 5B 5B 5C (DJ) 5B 5C 5S and from here in most cases it depends on where you’re at. IF you’re in the corner you do the double seismo SJ double heavy + 5S Ex.BK feint relaunch to get another 100k damage and then into burst time. all for 900+k dmg. If you want an easy way to add another 100K damage you can start it off with a tridash + task assist into 5S -/ 2B 214C. This all connects and is a very easy way to start this combo with an overhead. Or you can just cover your viper with the Task arrows on a tridash and on land go immediately into a ground Heavy BK and that will do a crossover overhead. :]

This is my new mix-up because people who can block tri-dash jump ins usually look for the medium TK because all vipers know this is the easiest hit confirm into EX.TK

been experimenting, but again my fingers aren’t quite as good as they should be
623A 19 3AB~S 623A 19 3AB~S 623A 19 3AB~S

basically just repeating seismo super jump, air dash down forward S

been able to get three reps of it before I screw up

could add about 50k damage to any combo really…and tons of style and meter :slight_smile:

Found out my BnB doesn’t work on Iron Man so I had to modify it and by doing so I break 1million with Viper before a DHC. lol

My BnB before was c.M, c.H xx M TK, S TK, super jump back, air dash down, j.H, land, s.H xx L Seismo, IADF, j.H, j.S, land, s.M, s.H, S, j.H, dj.H, j.S, land, call Magneto Disruptor assist, L Seismo, either SJC L BK or SJC FADC S, j.H, dj.H, j.S, land, Call Amaterasu Cold Star Assist, H TK feint on hit, TK H BK, Burst Time.

That did anywhere between 950-980k. When doing this on Iron Man the air dash down j.H, s.H, L Seismo would always whiff at L Seismo because Iron Man fell faster. I had to modify it by doing s.H, S (1 hit)xxL Seismo, etc… I just modified the combo after launch by doing j.M, j.M, dj.H, j.S but couldn’t do the same after a reluanch with Mag assist because of hit stun decay. Anyways, by doing that change the combo does 1,008,000 damage. Good enough to kill a lot of the cast and DHC into Mag Tempest it’ll do 1,153,000 good enough to kill Wesker but I’m sure a different character to DHC into would probably kill everyone in the cast.

@ killley can you post a vid?

Hmm…I don’t have a capture device and I don’t have a tripod for my vid camera so I’ll have to try a make shift one. I’ll see what I can do within the next 2 days as I’m watching a movie tonight.

Tried to take a video of the combo using my camera phone but the quality is so bad due to lighting and spacing.

I haven’t tried to make a tripod for my HD camera yet but I should be getting a hauppage device sometime in the future so we’ll see when I can ge the video to you guys.

I’m testing your combo out killey and learned you can add a pretty easy few hits and still not lose all your stun decay. I modified your combo to be something where when the box dash is used after the IADF jH jS you cancel the jS into l.bk/feint jH jS (land) sM sH into Launcher. From there you can add jM jM jH DJ jM jH jS and when you relaunch with mag assist you can still get a jH DJ jH jS. Only two things i really changed. Pretty sure it adds a bit of damage since nothing else matters after you get 11 hits in any combo. You’re at the lowest possible damage output per hit after that anyways. So its just filler hits.

You getting the hauppage HD pvr Killey? I got it and its pretty nice. No latency and somehow before it i had button lag and didnt notice it because it was so little, but my response time is coming out much faster with it than when i didnt. Don’t know why, but dont care now. lol

I squeezed out more damage from my combo by doing launch j.M, j.M, j.H, dj.M, j.M, j.H, j.S and then continue from there. It gives me 1,028,500 damage before a DHC. I really want to try to get 1.1 million damage before a DHC but it’s extremely tough with hit stun decay. I’ll have to try and extrapolate on the concepts in that combo video in the video thread and see what I can get away with.

I’ll be getting a hauppage HD PVR sometime in the future since I’ll be doing some videos for VesperArcade. In the past when I did videos with him the hauppage added lag to the tv so not sure what setup you have going to make it not lag.

Mine is fairly simple Xbox component cables to HD PVR and another set of component cables (included with the Hauppage HD PVR) into the TV. No lag because the HD PVR has an amplifier in it that does all the processing on the fly in that big box of its. If you got the internal Hauppage unit then that would cause a lot of lag because the processing runs through the computer.

I think the USB allows for the HD PVR to grab the info as it passes it through the component cables back into your TV

Viper video coming soon because Viper just doesn’t get enough love out there. I’ve got like 12 combos (not one with an EX.TK yet… that will change soon) + resets + mixups. Big video… Got like another 7 separate videos to create to cap off viper’s mix-up potential… I shouldn’t say cap off because I’m sure there is more but oh well.

This will all be in one video. + fun stupid viper things that aren’t necessarily that great but just interesting. Or maybe they have potential and haven’t applied them properly yet.

I don’t know if its possible to get anywhere near 1,100,000 with viper though 1,050,000 would suffice for most characters before a DHC. Because most DHC give around 150k. I think I’m happy with 1.15m like im getting kills every character except hulk and Thor? I got a near ToD combo with Dante and Taskmaster assists at 1.25M with 3 bars and the net gain is about .8 starting with one bar.

So… I just found a combo that does about 990k off of one hyper and it gains 3 meters. lol

share lol

Gottnoskill, my combo that I posted does around 1.1 mil with Viper. :stuck_out_tongue:

And yes, please share! I want ways to have tons of meter for use on EX seismo and Emergency combination XX Devil Trigger!