C.I.A. HQ: Viper Community Thread (NO C. VIPER TALK)

WHY.

So I was getting out of class late last night and was walking towards my car. As I was walking this 20y.o hot babe was walking towards me and making intense eye contact as she brushed by my shoulder I swear I heard her say “f%ck me”…

…I kept walking T_T

It happen’s to the best of us, if it was me on the otherhand i’d be on that thing like white on rice.

cliche response

Ethnicity at Devestation: 90% choke, 10% general fail, and 100% top 8.

Actual ethnicity: Japanese, Russian, Native American, African American, English, French, and German. AKA half white, half lots of other stuff. ^.^;

mutmutmutmutmutmutmutmutmut

I don’t know why but i get extremely annoyed when i ask someone this question and they name half of the ethnic groups in the world as their response.

Because you want to stereotype them but you can’t? =D

I apologize, but I’m mixed race. Can’t really change my origins.

I’m part Czech, German, Irish and English. AKA White.

lol no need to apologize it’s a personal pet peeve of mine. Has nothing to do with the person.

Because I’m goofy…

Since other people were writing up character move/designs/archetypes in the Ultimate Marvel thread I thought I’d throw in one I did a little while ago while I had extreme insomnia Going to bed at 1AM then not falling asleep until well after the sun has risen is terrible. D: The Marvel character The Spot!

WARNING TL;DR ahead!

Spoiler

Name:The spot
Origin: Marvel, Spider-Man
General appearance:

http://www.panelsonpages.com/wp-content/uploads/2010/02/the-spot.jpg

Health: 800k
General: Regular proportions, Ryu or so in general hurtbox size. Moderately low walk speed and moderately slow dash
Minimum damage scaling:
Normals: .05 second lowest in the game.
Specials: .15 second lowest in the game.
Hypers: .3 lowest value in the game.

Synopsis: More gauge hungry than Phoenix and forced to rush down before spending meter, after enough meter has been spent however has absolutely insane zoning tools. A character that needs to be killed as the more set up he has the more dangerous he becomes.

Specials:


Teleport Spot (air okay): A+S and a direction: Teleport spot is his teleport, one of the holes grows rapidly to cover him and pops him out at one of 9 locations on the screen. No direction on the stick places him at the center in the air, 7 places him top back, 2 places him center and grounded, etc. This would be the fastest teleport in the game. 6 frames of start up and 6 frames of recovery. No invulnerability in any spot just exceptionally fast and the main way to keep the Spot mobile. Every normal and special move aside from Spot explosion The Spot has can be cancelled into teleport spot at any point!

Summon Hole (air okay): 214 Attack: Spot summons a hole which he can use in conjunction with some of his other techniques. He moves back slightly when creating the hole so it ends up slightly in front of him. This attack is exceptionally fast and can be done in the middle of other strings in order to get holes out while still continuing a combo. The Spot can have up to 3 holes at a time, they label themselves with a faint light surrounding them, the first one summoned is slightly blueish, the second slightly yellow, the third is just dark. Holes have 5 medium durability points though they do no damage if they collide with an enemy. 14 frames start up 30 frames recovery.
A version creates a horizontal hole floating in the air.
B version creates a diagonal hole in the air, if Spot is on the ground it’s aimed up forward, if he’s in the air it’s aimed downard, akin to Iceman’s icebeam.
C version is vertical, from the ground facing up, or in the air it will face down.
S version summons all three holes from your current location, costs 1 gauge.

Spot Shot (air okay): 236 Attack: The Spot launches a captured projectile from his chest into a hole that appears inches away, it will shoot through all holes until there are none left passing at the angle the hole was made at IE horizontal if from an A hole, vertical if from a B hole. The projectile’s properties and damage vary depending on how much the Spot has upgraded his arsenal.10 frames start up, 45 frames recovery. 45 frame cool down regardless of whether cancelled or not aside from X-factor that is.
A version starts from the blue hole, then goes yellow, black.
B version starts from the yellow hole, then goes black, blue.
C version starts from the black hole, then goes blue, yellow.
S version fires from all 3 holes at once and follows the normal pattern for passing through, costs 1 gauge.
Arsenal levels: These attacks retain the properties for movement/hitting they had on their original characters.
1: A hidden missile, slow speed, no pierce, low hit stun, a pitiful 20,000 damage, no tracking.
2: Arthur Dagger, moderate speed, no pierce, moderate hit stun, 40,000 damage.
3: Samurai edge high hit stun, very fast, no pierce, 80,000 damage.
4: Unibeam M, 8 hits per pass, pierces, exceptionally fast, 113,600 damage but with 8 hits if it only passes through once it’s already massively cutting any subsequent damage thanks to scaling.
5: L EM disruptor, pierces, exceptionally fast, 90,000 causes soft knock down.
6: Magnum, pierces, exceptionally fast, 150,000 damage, wall or ground bounces depending on angle.
7: 1 hidden missile, 1 Arthur dagger, 1 Samurai edge shot, and 1 final shot from million dollars.
8: levels 1-6 of the arsenal.
9: Chaotic flame. Never ever give The Spot enough time to get this as it means that properly set up he can hit you with multiple chaotic flames…

Spot Explosion (air okay): 623 Attack: One of the holes expands to cover most of The Spot’s body the other end going to a violent explosion, large hit box. Ff any holes are active will occur at the site of holes as well. All explosions are 5 hits long and do 100,000 damage total. This tool depending on the version used can either be for combos, a reversal, or ending with the chance to get out holes and charge up the arsenal level.
A version has 12 frames of start up, 75 of recovery, can OTG can be teleport cancelled on hit, block, or whiff. Has moderate hit stun
B version has 12 frames of start up, 75 of recovery, costs 30,000 life (like a less taxing lariat.), and can only be teleport cancelled on hit. Wall bounces.
C version has 3 frames of start up, 75 of recovery, costs, 30,000 life (like a less taxing lariat.), and can only be teleport cancelled on hit. Has moderate hit stun.
S version has 3 frames start up, 75 of recovery, costs 1 gauge, can OTG and can be teleport cancelled on hit, or block. Wall bounces (Has super freeze thus allowing DHCs into and out of this.)

Spot Counter: 421 Attack: A counter attack based off of The Spot’s abilities and Chaka’esque learning. On counter the Spot goes into a special state any time in the future that he blocks that move, during this state he’s able to cancel this pseudo block at any time into any special or super, along with this that move no longer does any chip damage to the spot, still giving him gauge, but none to his enemy! His body takes a hole to absorb the attack and transport it elsewhere instead of blocking. 8 frame start up, 10 frames active, 30 frames recovery. Do not be too obvious with spammed moves against him or he’ll be able to get through them for free.
A version counters high and mid attacks.
B version counters low and mid attacks.
C version counters projectiles.
S version costs 1 gauge and counters supers, highs, and lows.
A+B version costs 1 gauge and counters super projectiles.

Supers:


Enhance Arsenal: 236 A+B: The Spot creates and looks through a hole, barely absorbing a projectile, letting it pass into the hole dimension. This projectile is the next level up for his Spot shot. 10 frames start up, 0 active, 30 recovery. This is integral to upgrading Spot shot and without it his combos won’t really do all that much damage!

Rift punch: 623 A+B: This attack is pretty much The Spot’s snap back in special form, he can combo into it and it does 100,000 damage on hit. He knocks the enemy through a hole, forcing them to collide with one of their team mates, knocking that character in. However unlike a normal snap back, the character coming in is set to a hard knock down and thus can eat a combo from there! Hit stun scaling from the previous combo still applies. 5 frames start up, 50 recovery.
A+B version Partner 1.
B+C version Partner 2.
A+C or A+B+C version brings in partner 1 on point, and partner 2 in assist state, both hard knockdowns, costs 2 gauges.

Assists:


Alpha: Spot Teleport 3A+S: Teleports and brings point character with him, allows characters to essentially assist themselves by doing something then cancelling it with that teleport in for crazy mix up or zoning games.

Beta: Summon Hole A, teleport 1A+S, Spot Shot A: Creates a hole, cancels into teleport back and away, then shoots using whatever his current level of arsenal is. Is very powerful if he already had holes on the screen before the other character came on point and he has arsenal levels.

Gamma: Spot Explosion A: OTG multi hitting assist with good hit stun, good for a lot of characters who don’t have access to one of those things, leaves this low health character vulnerable if the attack is blocked/whiffed however.

Normals:


Damage values slightly lower than Magneto.*
A:
5: Standing generic jab, 40K damage, 5 start up frames, 3 active, 10 recovery, rapid fire +2 on block.
2: Crouching generic kick, 40K damage, 6 start up frames, 3 active, 9 recovery, rapid fire, hits low. +1 on block.
air: Fast downward angled kick, excellent for instant overheading, 40K damage, 3 start up frames, 3 active, 15 recovery.

B:
5: Far leaning punch great AA hit box, 60K damage, 8 start up frames, 4 active, 17 recovery. 0 on block.
2: Slide kick gets very low to the ground, 55K damage, 9 frames of start up, 9 active, 22 recovery, hits low. -4 on block.
air: Broad angled kick, huge hit box vertically, 65K damage, 10 frames start up, 6 active, 20 recovery.

C:
5: Punches through a hole to the opposite side for massive range, disconnected hitbox, knocks enemy toward The Spot, 75K damage, 11 frames start up, 7 active, 26 recovery. -12 on block.
2: Sweeps using a hole long low hit box, hard knock down. 70K damage, 12 frames start up, 8 active, 18 recovery, hits low. -6 on block.
1: Sweeps with the hole closer to The Spot, hard knock down. 70K damage, 12 frames start up, 8 active, 18 recovery, hits low. -6 on block.
3: Sweeps with the hole farther from The Spot, hard knock down. 70K damage, 12 frames start up, 8 active, 18 recovery, hits low. -6 on block.
air: lots of debris coming from the hole on his chest, large knock back, long range, 90K damage, 2 hits, 10 frames start up, 8 active, 22 recovery.

S:
5: Uppercuts, arm going through a hole and hitting from the ground, 85K damage, 8 frames start up, 5 active, 26 frames of recovery, hits low. -12 on block.
22S: Stomps through a hole on the ground on top of the enemy, knocking them through another hole on the ground to get them to launch height. 90K damage, 12 frames start up, 3 active, 24 frames of recovery, hits overhead, OTGs. -6 on block
air: Similar to jump C, but at an angle facing downward, hard knock down. 85K damage, 12 frames start up, 10 active, 25 recovery.

Sample combos:


1: Launch combo 1: Requires level 4 arsenal and no active holes
2B, 2C, 22S 28 xx 8A+S, B, C xx 9A+S, B, C xx 623A xx 3A+S, 214B xx 5A+S, B, C xx 214C xx 9A+S, B, C, S xx 3A+S, 214B xx 9A+S, B, C 236A, S xx 2A+S, 214A xx 236A+B.
So that’s a series to launch some air hits 8 teleports, 16 hits of unibeam, and a gained level of arsenal.

2: Basic mode launch combo: Requires nothing.
2B, 5C, 2C, S 28, B, B, C xx 9A+S, B, C xx 8A+S, B, C, S xx 3A+S, 22S 28, B, B, C xx 9A+S, B, C, S xx 2A+S, 214C xx 236A+B.

Wow… you were bored…

:slight_smile:

I wasn’t bored, I was thinking while trying to sleep. XP I actually get super hype over stuff like this. I really appreciate gameplay design. X_X

o_Odude needs nerfing…

Thus the low minimum damage scaling, his combos don’t end up doing that much unless you let him get 5+ levels of arsenal upgrades.

So, what state does everybody live? I assume you’re all from the US because it’s pretty much the only place that the MvC series is popular.

I’m a Connecticut boy.

CA

Oh yeah? I’m actually on vacation in Palo Alto as we speak.

Yeah, I’m in San Jose… lets play some online if ya got the game

Nah, fraid’ not.

Do you know the area though? Any tips for things to do?