Im so fucking sleepy rite now, but imma gonna write something more:
Team Dynamics:
What the heck is this you ask? This is the WAY to make yourself more able to win, to put your characters in the positions were they are more useful, thus more cheap, thus more effective.
1/1/2?
The main reason why CvS2 is played in two R1 and 1 R2 at the end is simple: Youre picking the MOST AVAILABLE QUANTITY of characters, thus, more LIFE, thus less chance to be COUNTERED by some character or 2. Thank god, i FIRMLY believe, that having a lvl2 always AVAILABE makes even the most HARD matchups a breeze if you just KNOW when and how…
So, lets take a look to those positions and how they work, key?
Battery
Or your opening character. Is always a character that can fight REALLY well without meter, and can build it fast as well. Also, if it is neccesary, can use it, AND,another plus, if it is a good character with few bad matchups or ways around them. Obviously, KEN, GUILE, IORI, HIBIKI, and the GOD OF ALL DAMM BATTERY character, HONDA, are good picks.
Dont worry if your character doesnt fall into all of those categories, just a good meter builder is more than OK in this position.
User
Ahh, the meat and bone of c-groove. SOOO, watcha gonna do with all that meter that (usually) your first character lets you? Of curse, KILL, KILL, and… KILL?. Chunners, Rugal, Eagle, Sagat sometimes, Ken… Are really good at taking that annoying life bar of your opponent. Just two things to watch for: 1-) Always SAVE SOME METER for this character… Usually, they are very ineffective to build meter by themselves (Geese, Rugal, Chun), and 2-) DONT MISS. hit practice mode once maybe 2 a week, and make sure those combos are perfect.
Anchor
The all around guy that places last and R2. The most important things on this character are HOW GOOD YOU ARE WITH HIM, and HIS ABILITY TO COME BACK IF EVERYTHING GOES TO HELL. Sagat and Blanka are hands down the best R2 for C-Groove, but Rugal, Yamazaki, Chun sometimes, and some others (DAMM DID I MENTION IM SLEEPY NIGGAS?) can be used.
So, a normal match flow would be:
**
Battery** starts, whiffing a little, making some block strings, come good bnb, etc, gets lvl 2, if good hits the opponent, if LUCKY kills it without using, worst of case, leaves at least a lvl1 or smthing for USER if dies, etc.
Then, Battery continues/**User **appears, **Battery **heavily damages opponent user, by using lvl usually, if good and lucky gets to fight R2, User kills opponent first character w/out using meter, or using only one, if things get ugly uses lvl2 to kill him, so R2 can make a comeback (YAY FOR C-SAGAT!).
Last, if BATTERY if still alive, build meter, plays NINJA TURTLE STYLE to gain and MAYBE hit with it, User if still around kills everything that moves with lvl2 cancels, makes some seriuos damage to opponent R2, leaving a good advantage for your R2. If R2 is here, is time to kick ass, but playing really cautious.
Tomorrow more, kids…