C-cancel: lvl2 tripwire, qcb+p,p

sorry but this doesnt work

P Rolento!!! The best! ok my random post for the new year.

why??? Who’s P rolento did you see??

i do have to agree with gunter on the c-groove rolento, but i fell that n-groove rolento is underrated. You have a nice little trap. try this out some time guys when your at the arcade or playin friends at the house. Pop then set yourself up to do a c.mk into the patriot circles but time them so they are a bit apart(this is all on block). then when they think that they can get a free hit in you just do the tripwire. plus SJ.mp into tripwire is really nice to.

Thats an unblockable, SJ.mp hits high and when you land you do the tripwire, which hits low, they cant block both. Sorta like a Ghetto version of Sagats SJ.rh, Tiger Raid

???

please explain to me how it is. i always thought it was a combo. :confused:

sup man, i’m trinhs friend from san jose.

i didn’t see anybody in particular.

i know of only two p rolentos around nor cal… me and ssome other guy.

Hella ya, Trinh’s one of my best friends…we were just practicing tonight!!

Keep it up with the rolento!!!

LTB

It’s hard to block, because the transfer from high to low is so quick, but it’s not unblockable.

I heard it was unblockable, but Im talking about small jump, not super jump, sorry if that confused you. Take Sagat’s small jump roundhouse, when blocked, you land and the opponent is still in blockstun (I’d guess due to Frame advantage) and you when activate Tiger Raid, it hits low when the opponent is still blocking up. I just heard, I never tried on anyone before.

You heard right. And I remember the idea being thrown about when the game first came out.

But I don’t believe it. Just go into training mode an try it out.

Make the dummy do the deepest possible little jump attack, then super when you land. Then trying blocking it. You might screw it up a few times and get hit, but you’ll see that it is indeed blockable.

Hell, why not set the dummy to auto guard all and then perform it, if it is indeed blockable the dummy should be able to block it.

Because the dummy has cheat-block. That’s why. :slight_smile:

If you execute a lvl3 next to the dummy while it’s NOT already blocking, it will block the attack. You can make it walk forward, and it will still block. People can’t do that. It also makes it garaunteed to block it from high to low.

The best way to check is to get a human to try it (ie: you).

But the humna is more prone to mind games, etc. Rarely will a computer get hit by an overhead move on wakeup after a knockdown, but often humans do. there are flaws with both humans and computer, I will trust the computer to block it though rather than a human attempt to block it.

Dude, WTF are you talking about. This has nothing to do with hitting the compueter when they get up, or mind games or whatever.

The issue here is “unblockable” tripwire after little j.MP. (Or other so-called unbloackable stuff after little jumps)

I said it didn’t work. It’s hard to block, but not truly unblockable. If the little jump attack CONNECTS and is deep enough, then yes the super will combo. But if it is blocked, you can block the super.

The theory behind little jump then unblockable is that the jump in attack makes you stand up and block. When you land you activate the super and they are “frozen” standing up during your super flash. Since the super hits low, and they’re frozen standing up, voila. Unblockable.

The reason you can’t use the dummy-all block to test it is because it has cheat block. They can block the super if they’re standing, but WE CAN’T. Which is what the theory is all about. So it’s pointless to test it that way. The best way to check is to try it yourself.

there are no unblockables in this game, nor is it difficult to block a jumping attack followed by a low attack

its pretty easy to block ken crossup j.MK -> c.LK is it not, that’s a faster transition from overhead to low than j.MP -> tripwire by far

It’s not unblockable if they block low BEFORE the super comes out.
But once the super flash occurs, if they were still standing, they can’t go to down block for a bit after the flash- in short, the super is for all purposes unblockable.

Rolento lj.strong, L3 tripwire is a fairly annoying thing to block- block low too early and you might eat a hit from the strong and get hit by the tripwire for free. Block low too late and you get tripwired. And that’s assuming you block lj.strong in the first place.

Hard to block, but not unblockable. Rolento’s works more often than Sagat’s, though.

It’s not an unblockable and if you’re going to bring mindgames into the issue here then you contradict your point about an unblockable to begin with. Instead of talking about it go try it yourself if you haven’t yet.