Button to block?

Never diss soul calibur 2

Let’s not go there.

Block button works for MK, and when I say MK, i dont mean 3d MK.

The run button.

It’s worth pointing out that from a design/programming perspective it’s totally possible to make a game where you only block if you’d have been hit with something (and you were also holding back). Apparently no games do this? But it’s easy to just check to see if back is being held on hit rather than at some other time. Then you can walk backwards, or jump back or whatever all you like so long as you wouldn’t actually get clipped by an attack.

I could be wrong, but, in the Guilty Gear series, you block with back, however, I can’t recall an instance where I was stuck in my blocking animation when I tried to walk back, no matter the distance between my character and my opponent’s.

My point being, the problem can obviously be solved, with out having to add a block button.

That is what is suppose to happen.

if it works like that, then yea problem solved.

Can anyone confirm if GG block actually does work like that?

Never heard of that mechanic before. If it does work like that, it means that block triggers on the frame a normal makes contact. Which basically gets rid of the whole holding back for block problems. I thought I had the game still but I must of deleted it off my HD.

Isn’t that just proximity blocking? (could be wrong on this…)

Also, in regards to thread: People need to play LESS SF4 and MOAR of other stuff.

it doesnt work like that, there is a range wher the normals and specials put you in the block animation, its around 1 1/2 bodies of distance, didnt tested enough to see if is normal dependant or not though (tested with ky vs ky btw)

where’s my Wing Chun fighting game fuck all this medieval mentality

Did Ed Boon ever say why they added the block button? Just curious.

probably the same reason why they did the game like the did it, to be different from SF

Yeah, at that point there was no standard so they could try different things without being lambasted for it.

Just look at the news post regarding the new MK arcade stick. Half the posts are “lulz wtf is with that stupid layout!” Well, back in 1992 what was a fighting game control panel “supposed” to look like?

I think people are “luling” because you cant play anything else with the expensive stick apart from mortal kombat …lulz

Depends on the game really, block/guard button works for games like VF and or KMG as two notable examples.

Well that’s the game’s layout. It’s an MK stick. You wouldn’t sell a stick for MK with a layout not designed for it. It was a standard for the series created in 1992. Hence my point. What was the standard in 1992?

And technically speaking, although the buttons are a little farther apart, you could play Tekken with it. And if you prefer the new SNK layout as opposed to the classic one (I don’t) then you could play SNK games, too. Not to mention the hundreds of other arcade games that aren’t fighting games. So, yeah, sounds like the real problem is “It can’t be used for Street Fighter.”

But, seriously. There are ample high quality sticks out there with “standard” layouts to choose from. Why is it suddenly a problem when a single high quality stick comes out packed with an MK game designed specifically for that game? It’s clearly not meant to be a general use stick and is not being marketed as such.

It’s like complaining about the Dreamcast fishing controller because you can’t play anything but fishing games with it. Or complaining about DDR pads because you can’t play anything but DDR games with it. Or complaining about that massive Steel Battalion controller because it was designed for just that one game.

what that guy was describing was an entirely new way to block. As it turns out, GG uses proximity guard.

I picked up Tobal 2 the other night. Me likie ^^

well, you can always backdash >:3

[media=youtube]ybmCZ669Od4"[/media]

Tobal 2 is GDLK