I don’t remember having to press a button to block in MK. Which button is it?
I suck at playing games with a block button
it’s hard to get used to it
I do however expect MK9 to have it.
The block button o_O
super/chao dragonball z had button blocking and there were still crossups. as a matter of fact the game didnt have high/low blocking but it was still very offensive. [media=youtube]TFU_qDSEyq0[/media]
dead or alive has a block button as well
mortal kombat usually has nice lag when blocking, it’s not smooth like soul calibur blocking (haha west vs east)
I will add a ton of info actually to block that isn’t in our guide, when I get a chance I will, and I’ll post it here, I just have to look through my posts around here and find all the stuff I’ve said about blocking since and put it together. For now I will say, the benefits of the block button are something many players cannot understand. I’ll check back later.
i hate a whole button wasted on an action which should just be natural.
Pushing block is very natural.
2 different games, 2 different engines, 2 different mechanics.
Why does everything need to the same, to be considered good?
Like it or hate it, block/run button = MK & hold back to block/dash = SF
i see your point, just stating my personal preference.
One thing I notice about these kinds of discussions is that it always goes back to what people consider “normal” for the genre. Street Fighter set the standard and so the categories tend to be “the way Street Fighter does it” and “everything else.” That’s not the most objective way to look at something.
It’s not really fair to judge a block button by how it compares to holding back in other games, because it’s not a mechanic in those other games. A mechanic is only as good/bad as how it works within the context of the game its featured in, as one element among a number of others that form a complete game.
I could kiss you.
It’d feel weird as hell honestly…especially with a stick. Can deal with a pad…a stick…meh…
In the favor of better movement, its definitely an option to take. Proximity guard kinda balances it out a bit but even then, I believe you should be able to move backwards rather than be locked into place. You don’t have to make the block button like MK per say you could still allow 4 corner block with a block button it would definitely take some getting used to.
If you don’t want a block button in a game, you restrict movement with either full screen block, sf2 and mvc2 games, or you can create proximity guard like in ssf4. W\E the case is, there is still a duration where the normal won’t hit you and you can’t move back so you have to dedicate to stuff like jupbck or dash back which can be countered. All because of holding back for blocking.
With a block button, full screen block and proximity guard are basically removed and you block when you see fit so the movement is opened up a bit.
currently you can hld dwnbck+attack to attack or block and to do that exact same thing with a block button, you would have to do dwnbck+blk+attack so it definitely makes things a bit more complicated. As it stands, holding back for blocking has been here for 20 years and I’m used to it myself, its just that holding back does have its flaws.
you probably couldn’t do it in SF since all 6 buttons are used up but it would be easy to make another 2d series where the 6th button is block and the other 5 are used for attacks.
But then, say we put it in SF. That means either adding a button, or taking one away in favor of this. Seem worth it?
you got me before I could finish my post
Its definitely a future reference cause it can’t apply to current games. You would have to design a brand new game or redesign an existing one which potentially loses fans.
Considering how things are going, I don’t trust Capcom to do anything right, do you? Let alone any other Fighting Game company.
it could definitely be implemented properly into a new game and the concept isn’t actually that hard to do. Any big company could easily do it. The only hurdle is getting players to convert to it.
When I played vf4evo for a bit on ps2, I would find my self holding back then getting hit and being surprised. Only to instantly remember that Vf4 uses a block button. When you get used to it though its no biggie but its definitely funky if you’re coming from games that use back as block.
yeah i just think adding a block button is lame ehh, gotta add another button, six is alot already, specially for SF. unless a new input like lp,mp or w/e, but that would mess up p links? iono i never liked block buttons.
Yeah, you wouldn’t really be able to just add a block button to the current Street Fighter standard. It probably wouldn’t utterly destroy the game but all it would accomplish is making the game less good.
That’s why you can’t just pick and mix mechanics like some fighting game Mad Lib. Every element has to fit together organically and intuitively. So if you’re designing a game with a block button in mind then that should effect how you design the surrounding engine. Obviously Street Fighter wasn’t designed with a block button in mind so adding one would just be weird.
The only people who complain about a block button are the ones who only play games without one. It works extremely well for many games but it won’t work in other games, that’s just how it is.
I do not think button to block should be in street fighter. Not as an option even. It is not a part of the game mechanic and never has been so there is no need for it. In MK it has always been in the game mechanic (Hurf durf mk games suck hurf) so I think there is no need for changing it if there is nothing particularly wrong about it.