thanks, I’ll keep that in mind. I also learned some good pressuring from this fight [media=youtube]0Q_CH_n4Vbg[/media] I’m gonna try to practice it and apply it to my game
ggs to you AlboShinobi for a good fight that me and u had. that was fun
ggs, you should face obey next, he knows his shit. Psn still has some strong players left lol
trust me, ive faced so many guy players so far and still looking for the best 1. im really looking for to facing Kiryu and Nox2 because they are the top best guy players and i want to be destroyed by them.i learn from losing actually.but i will be willing to face obey when i get the chance
Don’t sleep on R, I recall him beating Kiryu at GodsGarden. And Tokido says he’s a formidable opponent.
trust me, i always bring no mercy when playing against anybody.no sleeping here.waiting till SSFIVAE come out on the DLC so i can pick my realist nigga on the street, Yang.im talking about him in the Yang forum as well.Im looking forward to becoming the best Yang on psn because i played with him ever since he came out on tourneys,offline,and online.KO,Roshihikari,Rom uses Yang and looking forward to facing them to become the best Yang at SSF4AE
If you guys discover new frametraps/CH for AE, post it here and I’ll update the thread so any guy player can use them when heading to the arcade.
Looks like Clearwire sucks as a broadband.I just got a new broadband name Clearwire to get internet at my house and everytime i play against somebody online on ssf4, it lags like h.e. double hockey sticks.im switching to At&T so i can a better gameplay without lags. anybody have n e other suggestion on what broadband to switch 2 to have a better gameplay
xIROCx
May 16, 2011, 8:55pm
29
Here are my current favorite’s I’m working on:
A1- crLP, stMP (CH), Run Stop, crLP, stMP into Low Hozanto
A2- crLP, stMP (CH), Run Stop, crLP, stHP into Low Hozanto
B1- crLP, crMP (CH), stMP into Run Slide or Ex Hozanto or crHK (recommend)
B2- crLP, crMP, stMP (CH) into Low Hozanto (recommend)
C- crMP or crLP, crMK (CH). If you land the crMK you can time a forward jumping MK for a cross-up on their wake. (recommend)
Just wanted to put these posts in the proper thread (new AE counter-hit combos):
ak;5418568]The highest damaging counter-hit combos begin with cl.:mk:. Here are the ones I’ve been using:
cl.:mk: (counter-hit), cr.:mp:, st.:mp: xx Run > Slide
[LIST]
[]Damage: 295
[ ]Stun: 375
[]This is a combo that can be done without a counter-hit and should work on all characters.
[/LIST]
cl.:mk: (counter-hit), cl.:mk:, cr.:mp: (or st.:mp:) xx Run > Slide
[LIST]
[ ]Damage: 313 (305 with st.:mp:)
[]Stun: 375
[ ]Make sure you link the second cl.:mk: as early as possible, so you don’t push yourself out of range. Some characters get pushed out of range regardless of how early you press the :mk: button.
[/LIST]
cl.:mk: (counter-hit), cl.:mk:, st.:mp: xx st.:hp:(Target Combo) xx Run > Slide
[LIST]
[]Damage: 322
[ ]Stun: 407
[]This combo is character specific. Try it out on characters with wide crouching animations. Remember to link the second cl.:mk: as early as possible. Works on: E. Honda.
[/LIST]
cl.:mk: (counter-hit), st.:hp:, st.:mp:xx Run > Slide
[LIST]
[ ]Damage: 325
[]Stun: 475
[ ]Another combo that is (very) character specific. Try it out on characters with high crouching animations. You’ll want to link the st.:hp: late, so you don’t get the close version. Sometimes, cl.:mk: will push characters back really far, so you won’t have to worry about the specific timing. Works on: Makoto, Zangief.
[/LIST]
Of course, you can finish all of these combos with EX Hozanto for a little more damage, but you won’t get the untechable knockdown. Most of the time, you’ll want to use the first combo, since it’s the easiest one to execute.
AlboShinobi:
I’d like to compile a list of usefull frame traps for Guy so if you know any good ones, let us know and I’ll update this post.
Frame Traps
— cr.lp, cr.lp, cr.hp block string to score a counter hit
— cr.lp, cr.lp, st.mp xx lp hozzanto/run xx stop st.mp
— cr.jab, CH cl.st.mp xx run stop, cr.jab, st.HP xx ex/lp hozanto
— crLp, crLp, crLp, crLk into a whiffed crMp into Ex Hozanto. (against Ryu)
beats: crMk, crHk, All normal uppercuts, Ex Tatsu
— TC xx run stop, cr.HP
—Cr.MP->Cr.LP->S.MP (needs to be close for cr.lp to hit)
—Cr.LK ->Cr.LP -> Walkforward->Cr.LK
—c.lp, c.lp, walk forward, cl.s.hp, s.mp xx ex.hozanto
—c.lp, c.mp (CH), c.mp, s.mp xx ex.hozanto
—c.lp, cl.s.mp (CH), s.mp xx ex.hozanto
SSF4 AE Guy:
—cr.lp, cr.lp, st.mk, TC
—cr.lk, TC xx lp hozzanto, cr.lk
Guy Countehit Setups Videos
[media=youtube]UOKLq0A5jHA[/media]
[media=youtube]i7uvtCq6wyI[/media]
[media=youtube]UawRm1b9-xs[/media]
Thanks for everyone’s contributions!
Guy’s Option Selects: http://shoryuken.com/f334/versatility-bushinryu-237874/
Run/Stop Pressure: http://shoryuken.com/f334/run-guy-run-guide-practical-applications-run-stop-247608/
Frame Data: http://shoryuken.com/wiki/index.php/Guy_(SSFIV)#Frame_Data
Great stuff in here. Only problem is the option select and run/stop pressure links don’t work. =(
Thread updated and links should work now.
This counter hit combo works on Yun/Yang/Gouken.
cl.:mk:, cl.:hk:, st.:lp:, st.:mp:, st.:hp:, cr.:lk:, st.:mp:, run>slide
375 Damage. 575 Stun.
After the cl.hk, take a tiny step forward then start the bushin chain.