Burn in the Flames of the Faltine! Dormammu Combo/Strategy Discussion thread

I never tried Dorm with Tatsu. Given that it has limited range as compared to a beam or a group of tracking projectiles falsely claiming to be hidden, how are you typically setting up these crossups? Like, are you getting in close and calling Tatsu while connecting with a normal, then cancelling said normal into a teleport (presumably M)? Or are you trying to get within tatsu range, call it and immediately teleport afterwards?

If the former, which normal makes this the closest to impossible to block? There’d have to be at least one that puts the first hit of the tatsu and the jH after the teleport so close together (but still with a gap in the block stun) that even someone who knows it’s coming would have trouble blocking it. Or at least I assume so, or the duo would seem kinda pointless offensively.

If the latter, seems a tad unreliable against more mobile (read: good) opponents, no?

Are there any strong tatsu Dorm players I can look up and watch? Im actually quite interested in putting together a tatsu-abuse team, but hadn’t really considered Dorm as a candidate for it. Can anyone sell a reader of this thread on the idea? I’m pretty strategically impressionable, so a few really dirty tactics is probably all it would take for me to give it a test drive lol Thanks!

Oh, then LHS it is. Primarily, I use Akuma as a GTFO assist while I tridash away from my opponent because of its priority and ability to nullify projectiles. I rarely use it for teleport shenanigans because I mainly runaway/keepaway for the most time Dormammu’s on the screen.

Yeah, I mostly use Tatsu for defensive reasons and as a combo extender. DHC synergy is good between the two too. Someone on the tier thread mentioned how Dorm/Akuma crossups can be treated as a better version of Berserker Slash/Tatsu crossups, though I’m trying to figure if that involves a lot of trijump crossup j.H, the trijump j.L/cr.L mixup, dash after teleport to hit from behind or front, and the Masta CJ incoming corner mixups.

I do like that idea, but my issue with the Tatsu GTFO is once it’s called, you’re vulnerable till you can call it again. Is your damage coming purely from chip, or do you have a way in too? i LOVE runaway Dorm, but I do it with missiles. Id very much like to see a tatsu runaway dorm (and tatsu Dante, for that matter, per your sig triplex). Any video of you playing? or know of any strong tatsu Dorms and/or Tatsu Dantes i can look up?

As mentioned, I really want to run a tatsu abuse team, but was mentally leaning more twds, like, Nova or Task or Mag or someone who can choose to use it to rush down as well.

Speaking of Dorm/Doom, it’s sad that it sucks against the likes of Hawkeye, Viper, and other notable top-tier characters. Though I still love using it and it destroys most of the cast. Much more enjoyable than MorriDoom IMO.

Unfortunately, I don’t do vids. I’ve seen some Dante/Akuma footage (I remember Daigo’s Wolvie/Dante/Akuma team) but it’s mostly rushdown for the most part.

Dorm/Akuma being used by top players seems to be nonexistent. No one’s really explored the potential of the two together. As Karst said in the Dorm main thread, most folks have a negative opinion about him when it comes to team placement.

The thing is if I only have Dorm/Akuma and depending on the matchup, I will have to rushdown (especially if they are zoners like Hawkeye/Strange). If I’m able to get Dorm in via DHC and get both Jam Session & Tatsu, then I can start playing the runaway game or do a very oppressive rushdown game.

I really like Akuma and Dorm together. I am currently playing an Akuma/Dormammu/Sentinel team and it just has so much power. Being able to DHC from a beam into a beam from either character off a clean hit does almost 1M. Akuma also builds pretty good meter (Despite using it too) and Tatsu is a good GTFO for Dormammu. It’s not hard to confirm off of well (Because of Dormammu’s ridiculous normals) and there are some situations where Akuma uses Dark Hole pretty well.You just can’t play AS offensively as you could if you had Disruptor or another beam, but it covers different roles too.

The main thing is that DHC synergy though. It’s similar to Fanatiqs team in that it WILL punish bad assist calls. Hard.

I really like the pairing.

Yeah the synergy between two full screen fast startup beam supers is what makes Akuma/Dorm interesting to me. Most common DHC partners for dorm (magneto,doom,sentinel,wesker) do very little damage after a dhc from a full screen chaotic flame.

Something that I noticed a few months back but never got around to mentioning was that XF2 seems to shrink the top section j.S’s hitbox, making jump loops really easy to cock up and do a bit too early. XF1/3 both seem unaffected.

1D:2C > XF > teleport is such a funny do or die mixup. I’ve been using it a lot lately.

How to you OTG with dorm using magnetos assist and does Dante have version of the wesker pick up? I always seem to knock them back to far when i go for OTG Crystal.

Those sentences seem to be all over the place, friend. Help me understand what you’re asking.

How do you OTG using Magneto’s EMD (or maybe relaunch with EMD)? Also, does Dante have a version of the Wesker pick up? I always seem to knock them back too far when I use Dante’s Crystal assist for OTG-ing.

…at least that’s how I understood what he said. And no, I have no experience with EMD or Crystal assists so I can’t answer the question/s.

Well, for EMD in the corner you can press Flame Carpet + EMD at the same time and it times it well enough on its own to allow your to follow up with st.M to launch.

With Dante, unless you’re specifically wanting to use crystal, switch to Jam Session instead. You get a better assist overall for Dorm, and you get easy and damaging relaunches both mid-screen and in the corner, as well as late combo extensions such as Carpet + Jam Sesh > Dark Hole xx Chaotic Flame. The relaunch with Jam Session is easy enough as the assist call can be done at the same time as the Flame Carpet (like the EMD relaunch) and it goes:

Flame Carpet + JS > Super Jump, Air-Dash-Down-Forward j.S > Land > cr.HS > relaunch stuff

With the Jam Session assist, can you [Carpet+A1 > Fly > jH jS > Land] instead of super jumping in the corner? Or even midscreen, like how MastaCJ does it, fly then dash forward?

Mid-screen I’ll say no, but in the corner it’s a possibility, but the reason I’m saying the tri-dash S is because Jam Sesh raises them quite high and the j.S brings them back down a good way, while a Fly > j.HS may leave them a little high. But I’m not able to play with it right, now so it may well work, I’ve not really messed with it in a couple of months, though I’m sure you could test it yourself or ask Gomu, I know he uses them together.

[media=youtube]SklBxFFYbNQ[/media]

Dunno if this has been found or shown what have you

1 Million damage with Champs team, 2 supers, no dhc

If someone who knows the combo system well can optimize it would be cool to see

Well you can do the million in a lot of ways for two bars, usually with only Missiles assist. An interesting way I found a while back is the last combo in this video:

[media=youtube]XigxpK1Cqms[/media]

1:02 into it.

Admittedly I don’t know of a lot of Dorm’s optimal combos. I was just looking to find a way to get three charges in one combo with mag/dorm/doom and it ended up getting 1 mil.

I’ve been using that combo and getting so much mileage out of it. Thank you.

Answering his questions, then:
Use Jam Session to OTG, there’s no value in Crystal for Dormammu.
You can only OTG using EMD in corners.