nice extension on the first TAC , i originally extended it with the falling H but didnt know u could dark matter after it aswell.
[media=youtube]olQ__03nCzM[/media] Posted a video of it here on my channel and gave u props. I didnt get the M/h down though , had to do it quick cos i had to give the camera back to my bro so jst did it asap , but getting the MH to hit is easy enough.
Thanks for making a video for everyone to see. I run Dorm, Sent, Amy myself. What I usually do to extend the combo slightly is call drones during Darkmatter and then cancel Darkmatter into Darkhole (darkhole must be done as late as possible so it hits deep enough to keep them from teching out). The drones will combo and you can get some hands or a jump s. Also as a side note, i use a wall bounce combo with drones that gets two spells. This combo is as follows, (cr. l, st. m, st. h, Darkmatter x Dark Spell + call drones, st. l (juggle wallbounce opponent while falling) x Dark Spell Launch.
Actually you should be able to get the third spell in while drones hit. Furthermore I think with beam assist you can charge a spell before otging. I haven’t tested it myself but it is worth a try. After finishing an air combo charge spell immediately after landing, then otg + plasma beam. Don’t know if it works but seems like it would to me since Beam is so fast
Posted my solo corner relaunch in the video section
Confirmed, 3 spells on the Wallbounce combo with Sent
So I’ve extended it slightly. Down TAC, immediate ADDF, fly, M, H x Darkhole, L x Darkhole, J. H (while falling), land, Darkmatter (+ call drones) x Darhole (at last possible moment), drones hit, Darkmatter x Darkhole x Chaotic flame, St. M. After a fly combo with Sent into this TAC I got 949 k for one meter
can someone please post dorms best solo non xfac midscreen and corner bnbs both. no liberations built up. i would really appreciate it guys, thank you <3
Midscreen, j.S, land, cr. M, st. H, f +H xx Mass Change L, ADD, j.H, land (jump, j. MHS) x 2, st. M, S, SJ, j. MMHS, land, Purification OTG xx Chaotic Flame does 803k.
can someone explain the dark matter > L teleport > ADD H link ? do I cancel into the teleport as late as possible ? is there a visual cue I can use ? it seems like when I land the link to ADD H, theyre too low for me to connect with the j.M portion of the first jump loop. Help please ?
Do the teleport as soon as the opponent is about to hit the wall, which is like somewhat early, but not immediately. A visual cue I use is when Dormammu finishes throwing out the Dark Matter (the animation), then I teleport. It’s like a split-second. If they are too low, you can always land after ADD H and do cr. MHS.
Here’s the video of the combo in action.
[media=youtube]b6f5uANT0FI[/media]
Also, a test video of the Dark Matter combo done by our own GomuGomu.
[media=youtube]3M5OW9znPos[/media]
You can always trying using cr. L instead of cr. M, since cr. M can whiff against crouching characters. j.H/j.S, cr. L, st. H, f +H xx Dark Hole or Purification is a good block string.
It seriously took me a while to finally get this down, but I figured I better learn it for future purposes.I hope this helps.
The thumbnail in that first vid is a pretty good indicator of when you should be teleporting; just as they hit the wall you should be re-appearing, so you do the teleport just before that.
Also note that if you do tri-dash H/S and then cr.L, cr.H instead of cr.M, cr.H, then the cr.L adds more to the HSD than cr.M does and it makes a second jump loop after the teleport really hard.
Yeah, I noticed. The only advantage is that cr. L hits low. I do get a 2nd jump loop off after the cr. L most of the time.
Really? I’ve been struggling to get it Most of the time j.M doesn’t chain to j.H in the second loop because of HSD the way I’m doing it.
Edit: I’m a spack. I’d been delaying the j.S in the first jump loop because I wanted them higher, when really I should have been teleporting a little earlier in the first place to keep them higher so I can go through the MHS at full speed. Eugh, I’d been putting up with only 1 jump loop for ages before this.
You can trying delaying the j.S. sometimes, but yeah, I think an earlier teleport works wonders.
But yeah, cr. L does work and is better overall because of the potential whiff on crouching characters (like Wolverine who will start to eat you alive) when using cr. M/st.M.
Yeah I use cr.L when I think I’m going to end up in front of them after the tri-dash, and cr.M when I aim to cross up with the dash.
When doing a combo in the air, how do you incorporate flight into it? It seems that I cannot fly fast enough to continue the combo.
lol dorm has one of the slowest flights I believe. an
Decent flight combo that super simple and does 710k is Cr. L, St.H (puts them higher so the combo is easier), S, J.M, J.H, Flight, J.L, J.H, Dark Hole L, J.M, J.H, J.S, Pillar, super
You have to cancel your J.H pretty quickly and hit J.L pretty quick as well, but it shouldn’t take you too long to get this down. Its a combo I go for when I get a happy birthday or im lazy,
When you cancel j.H into flight, the startup of flight is deceptively long. You have to cancel into flight, wait a brief moment and then link the j.L before continuing.
Haha, I love the contradiction between the 2 responses. Thank you both very much, I found that a slight delay after flight then connecting with j.L worked best.
Much appreciated. Time to practice.
Lol I Just mash it a bit lol tbh,