Bugs/Malfunctions and Features list to send to Capcom Unity

This. I would also like 2 not see characters hair goin thru there bodies on the character select screen

Battle lounges on PC version doesnt have bars or flags when searching most of the time. At least mine doesnt.

Also the in training mode for the PC version the “shortcut settings” menu option doesnt work properly.

Hmm. I wonder if the issues I’m seeing are Win 7 related.

Force costume option. Don’t want to look at ridiculous outfits.

There is so much little shit wrong with this game that I forget about a lot of it when I’m not playing the game. Then when I get in the game, I remember how shitty the UX team at Capcom is and how buggy shit is.

I’ll add this to the list

Very minor but I noticed it (cammy can go behind ken)

https://youtu.be/ixM_pcd9Vsg

Had this unfinished rant saved in a text file but never posted it. There’s a lot more but I don’t really care enough to type it out.

-I haven’t played the game, but from what I’ve seen it looks like it doesn’t support different screen ratios? If your screen is taller or wider than 16:9 you get black bars? If so, add propper support for different screen ratios to the list.

-If nothing can be made to improve the pixeled shadows (ambient occlusion?), it would be a good idea to add an option to remove them entirely.

Looks like a glitch in the code that puts an attacking character in the “layer” above the defending character where said character isn’t moved back.

@ilitirit you’re alive :open_mouth:

  • Let me save replays in the post game screen.
  • Add filter options for replays. For example if I search through the replays of a player I wanna be able to search by matchup, win/loss and be able to sort everything in ascending/descending order.

More a suggestion than a flaw:

  • Let me load a replay into training mode and take the role of a player at any point in time.

If you think Capcom, i.e. a bunch of lazy bums, are gonna take the time to implement such a feature, you’re delusional.

Yeah I’m still here. I just dropped SFV. Play it at weeklies and randomly online with friends.

Then you didn’t drop it…you still play it…

Maybe casuals won’t understand it but I obviously meant competitively -_-

Replays are not in chronological order when you add them on PC. I had replays I just added end up in the middle of my other ones. I don’t understand the logic used right now, but if there is one I’d like the chronological option as well.

Don’t care for ragequitters punishement, I want points (a win) when someone ragequits on me as well as minus points ( a loss) for the ragequitter, that’s it.

Suggestions :

Add regular chat and/or voice chat in battle lounge.

Add the ability to invite friends directly from steam in battle lounge.

Add the option to add someone as a friend on steam from battle lounge (if possible).

Bruh please stop using “API” incorrectly.

I agree with pretty much all of your points though.

I mean the REST API. You can verify all the shit I said by checking the network calls. The server is literally called api.***.***.net

Here are the calls that are sent just by me pausing and unpausing in training mode with Battle Request on (eg. When I’m changing settings):

https://bla.bla.bla/sf5/myinfo/123456/statusupdate (newstatus=4)
https://bla.bla.bla/sf5/myinfo/123456/statusupdate (newstatus=1)
https://bla.bla.bla/sf5/myinfo/123456/statusupdate (newstatus=4)
https://bla.bla.bla/sf5/myinfo/123456/statusupdate (newstatus=1)

Why would you even do something like that?

This is how they send ping reports:
https://bla.bla.bla/sf5/0/qostestreport (ping info for candidate 1)
https://bla.bla.bla/sf5/0/qostestreport (ping info for candidate 2)
https://bla.bla.bla/sf5/0/qostestreport (ping info for candidate 3)

Instead of:
https://bla.bla.bla/sf5/0/qostestreport (ping info for candidates 1,2 and 3)

And then after that it still requests a match for these candidates in one call. What’s the point? Why can’t it just send all the info in one go?

The game is annoyingly chatty for no reason.

If it fails to match you up with a candidate, the server returns 500 (Internal Server Error). Really, Capcom?

Why do I have to constantly see multiple messages with the same info? Is there no way for the client to determine duplicates?
http://i.imgur.com/xPC6YLY.png

The API and the way that it’s used is a joke.

I know what an API is, but the way you’re using it is wrong and it just grinded my gears lol.

The point you are trying to make though I agree with 100%. It’s not that the API sucks, it’s that the way they are using the API sucks, which pretty much boils down to UX. I’m about 100% positive Capcom has no UX team, or hell even just 1 UX person, that worked on this game.

The UX in this game screams that a bunch of engineers/programmers designed it.