That crazy anchor potential is what I’m looking for, most definitely. Importantly, it seems like she has the tools to open people up even without XF3 (though not sure why I would blow XF early…)
However, still not sure whether I want the OTG assist or the low assist. Both should work with Dorm’s teleport if I get it right… so I might go for the OTG because it also seems like a ghetto projectile (better lockdown for Thor as well?). But then again, the low would really help both Thor and Dorm’s tridash game…
I’ve tried to run Thor like that and have always done really bad in matches so I found it better for him to be 2nd to cover his weaknesses. So I’ve been narrowing down a small list of point characters that have great team synergy, DHC synergy with Thor, and that I’m comfortable playing with and Dorm is one of them. I mainly wanted to check out Trish to see if Thor can combo into her Peakaboo trap assist in a BnB corner combo and how well their DHC synergy was. I have yet to see how this Trish/Thor/Doom team works online because I need to practice with Trish.
After re-watching a clip from the Japanese, one of their guys has Thor partnered up with Rocky’s Log Trap assist. I wasn’t too much of a fan of that because I’ve always thought of Log Trap as the type of assist you’d throw out to push the other guy away from you, which is pretty much what it is. It does a wall bounce, so if you’re a full screen away, there’s not much Thor can do at all to get damage off it, but after watching this guy play, I see he’s found one way to make it work, and that’s through combo extension in the corner.
Take a look at 4:47 to 5:08.
[media=youtube]rZNQrYDiwq0[/media]
On his own, Thor really couldn’t do that because of the HSD from the second Mighty Smash, but thanks to how the Log Trap hits, and it forcing that wall bounce, it connects just fine, and soon after, you see a brilliant DHC into Mad Hopper, allowing a safe raw tag back into Thor for him to end the combo.
I don’t know about you guys, but that’s some pretty amazing synergy. Now I’m starting to wonder what Rocky could do to help out Thor and the like. I’m convinced that there’s some good stuff to be had there.
The (actually decent) Japanese Thor players have some really interesting synergy. I loved seeing that Thor, She hulk and Tron team.
Oh, and as an update on my new team… the damage goes through the roof, and I haven’t even touched combos featuring felicia yet. But I feel like I might really be missing out having a decent beam assist…
Is Thor/Ammy(coldstar)/Magneto(disruptah) a good team? Seems alright from what I’ve messed around with (and you can’t go wrong with magneto/ammy in any order), but I’m disappointed with Thors damage even from his coldstar mighty strike extended combos.
Also, is cr.M safe? It seems frame neutral in the few matches I’ve played with him, but that could just be everyone else’s unfamiliarity against the guy.
Cr. M is fairly safe if you cancel into Mighty Smash, also I have no fucking idea how you can be disappointed with the damage of Thor… Damage is the last of Thor’s problems, he pulls an easy 700k with his BnB, if you’re doing extended combos/using resets you can break a mil easily.
That works as well, but Mighty Smash often crosses over if they c. block c. M, it has a recovery time, but it’s easy to exploit that cross-over with a beam. It also punishes a lot of retaliatory attacks harder.
honestly thor doesnt have any good ways to safely end a block string solo. Mighty spark L is safe but depending on the distance and height of the character it might whiff which leaves you wide open for an attack. Mighty smash L and M are unsafe (although L is safer and harder to punish), mighty smash H gives you frame advantage but unless they pushblock, the 2nd attack will go over them and whiff so they can easily hit you out of it. Like sabin said you can use assists with mighty smash for cross up shenanigans and thats pretty much the best way to end a block string with thor.
To be fair he does have some solo options but they require you to react quickly depending on whether or not they pushblocked. If they dont push block you can go for a tick throw with mighty hurricane L. If they pushblock i think you can use mighty smash H to get back in safely.
700K isn’t a lot when Thor cant open anyone up who can block and magneto does 100K more while being one of the best characters in the game. I play Haggar normally and he does 900K with two bars. Thats what Im looking for.
i dont rly think that opening ppl up is a big problem for thor, he’s not a crazy mix up character like wolverine or zero but he still has effective ways of opening ppl up with his 8-way air dash, command grab and mighty strikes. The bigger problem is not getting hit yourself.
Ofcourse thor’s damage might seem lacking if you compare him to characters like magneto and haggar, magneto can do over 800K solo with 1 bar and haggar’s damage is just insane with 2 assists. Thor is a heavy hitter but his damage is limited because he doesnt have a lot of combo options, his practical solo combos are unlikely to go over about 750K. If you use assists you can easily push it past 800K but unlike haggar thor’s assist choices are more limited when it comes to extending combos and outside of the corner they’re extremely limited. That being said, with 1 assist you can do about 850-900K and what he lacks in combos he makes up for with resets.
I hate that he actually needs resets. He does less damage than Magneto and has fewer ways of opening people up than Wesker. Thors a bunch of fun, dont get me wrong, but competitively he seems completely irrelevant, whereas someone like Haggar is safe on everything, ignores pushblock, has dat pipe, does amazing damage and has one of the few truly useful reversals in the game.
Im just a little disappointed. Thor totally seemed like a character I would play.
well ya thats why no one ever considers him higher than mid tier, he has a lot of tools and is capable of doing a lot of things but he doesnt rly excel in anything other than resets.
Also you should look at resets as more of an added bonus, even without resets his damage is still very much above average compared to the rest of the cast. He can ToD below average health characters if you use an assist, if they have 950K or higher you have to either go for a reset or burn another meter but that can be said for a good majority of the cast rly, even among the high damage characters very few can ToD with only 1 meter. So you dont NEED resets to do good damage, he can already do good damage without them and with assists he can do as much damage as magneto (gravity squeeze aside). Resets give you the advantage of having effective ways to kill characters without using any meter or characters who have high health.
And im not entirely sure why you expect thor to be anywhere near as good as haggar up close, haggar is PURELY a close range fighter it would be silly if he wasnt better at close range than most of the other characters. Some ppl dont realize how good haggar is up close, he’s very powerful when he’s in your face and is definitely one of the stronger close range fighters in the game. The trade off is that he’s garbage at any other range, absolutely no mobility outside of wave dashing, no air options or projectiles so he’s powerless against zoning, and in a game where a lot of the characters are capable of some form of zoning thats a huge disadvantage.
Man that’s 700k meter neutral… If you have two bars you can easily break a mil and do it in half the time, with half the inputs of Magneto, I know, I main both.
If you wanna open someone up, use Mighty Strike, or a beam assist, you can also special cancel Thors C.M and C.H and S. H, the last two quite easily into kara command throws, if someone is just blocking you, throw them. Thor also has great air normals, particularly J. H which is active all the way to the ground and J. S which have a huge hit box, they can also be cancelled into J. M Strike which is like a dive kick crossed with Tatsu.
If you’re struggling to do damage with Thor, you’re not playing him properly, pure and simple.
Viper can make use of ground bounce pretty well from mighty smash , and boosts burning kick gives me an unblockable/hard to block situation , or hammer gives me extended combos to might smash stuff . Tho… I think their DHC synergy isnt strong …
I may be crazy but I was messing around with Thor (Spark) / Shuma (Beam) / Dante (Jam) and the team was really fun plus it was actually holding its own once I started seeing how some things come together. Shuma’s Beam makes excellent cover for Mighty Strike as it allows you to close the distance easily and safely. Jam session does’t let someone out and allows you to threaten with Mighty Hurricane. Plus, you can zone like a monster if Dante’s out with Shuma Beam and Might Spark. I was wondering if you guys think this would be a viable team to explore further? Yeah, I know, Thor and Shuma…but Shuma with Jam Session becomes a pain for a lot of people because of his normals all being long range and safe, and because of the cross ups that you can get combining Mystic Smash with Jam Sessions. Now if I only knew how to do combos with any of them…