Still putting in work with my Hulk/Thor/Dorm team and have been finding solid tech and getting decent results. I’ve found that Hulk may be able to kill off of command grab (midscreen) with 2 bars (costs 3, but you build 1 in the combo). It goes:
command grab, H gamma charge (L GC follow-up), Gamma Quake, Mighty Punish DHC, cr.H, S, MMHS, Purification, F.C. H Mighty Strike, F.C. M Mighty Strike, M. Mighty Smash, Gamma Wave, F.C. M Mighty Strike, M Mighty Spark, Mighty Tornado.
It’s around 880-905k now. Problem is, I need just a little extra damage, maybe 50k-100k more to guarantee a kill on most characters. I’d like to get a million, but I’d settle for 950k. Any help guys? I doubt I’m maximizing all the stuff I’ve got.
Is it possible to get a relaunch combo from your Thor assist? Maybe call assist the same time as you OTG with L Gamma Quake? Those KBR relaunches in the corner with Hulk seems the optimal way for Hulk to get his damage so why not try and set those up all the time.
After the Pufritication can you Strike H Add a Strike L then Strike M?
How much meter do you have at the point of Mighty Smash M? If its closing in on 2 bars you could always do the 2 Mighty Tornado combo off the bounce the
(Smash M,Tornado,Smash L,Tornado then another Strike H to M spark) combo.
Or try Smash L instead of the M spark then OTG into the Gamma wave extension. Speaking of that can you Strike L after the M Strike? You may not be able to M Spark to Tornado but L Spark could probably work
Thanks bro, I’m gonna try this stuff when I get home.
May be able to get that relaunch but it seems iffy. I also don’t think that combo would build as much meter as what I’m doing now.
Can’t do L Strike on Purification or you won’t get the M Smash follow after Strike M
Pretty sure I don’t have enough meter for this but I’ll check it out
That’s a really good idea. After I do M Smash at the end of Purification, I get the ground bounce. I know I could sneak a L Smash in there before the Gamma Wave OTG. This is probably the best idea. And even if it doesn’t give enough to kill, it may give me just enough meter for #3.
Yep, discovered that yesterday. The Gamma wave OTG works tho, so midscreen, I can do:
command grab, H G.C. (L G.C. follow-up) G.W. xx Dark Hole, M, f.M, S, MMHS, G.W. xx Mighty Spark, H Up-G.C. (H G.C. follow-up), G.W., H Up-G.C. (M G.C. follow-up), H xx Gamma Quake, DHC Mighty Thunder
After Quake, M. Thunder is kinda random on when it hits/how much damage it does so instead of doing H xx Quake, you can do raw Gamma Crush after the M G.C. wall bounce and then DHC into M. Tornado.
Now that I got that take care of, I just need to find some way to kill off of command grab from full screen with 3 or less bars. Then I’ll feel really comfortable about the viability of this team.
Eeeeeh ish…If you want to try and make this team work you can
Id imagine you’d be keeping Nemesis for all the ground based opponents and Thor for your opponents that zone Nems out and have flight mode. Most of the time Nems is going to be jumping into and blocking a lot of projectiles and assists your opponent throws desperately trying to keep you out so defense seems like its going to be your biggest problem.
practice block strings and use Mighty Smash b to fill in the escapable points in Nems offense once you’re in. Or late in combos when you’re ready to end with a super. You could use Mighty Strike y as a preemptive anti air and to setup command grabs.
Thor/Arthur and Nems/Arthur can work but Nems and Thor aren’t the greatest of synergetic partners. Theyre both point characters & need a way to zone & otg to be completely zen from a competitive stand point. Swap Thor in the middle with Taskmaster,She-Hulk,Dr.Strange or even Captain America. They may be more effective
Yah, I was messing around with the duo, and there is like no synergy at all lol. I’ll try out Taskmaster and Dr.Strange, but I’m not really a fan of how Cap and She-Hulk play. Thanks for the advice
I used to run Thor/Log. It covers good space so Thor can set up Mighty Strikes. I didn’t lab up stuff Coon can give Thor for incoming because I played Thor/Dorm/RR and Thor/IM/RR, so all I really needed was a Flare or a Repulsor Blast for incoming setups. You might be able to get a Spring Trap out and do something like meaty Spark > let opponent fall onto Trap > ADDF :l: or ADDF :h: low/throw, but it’s tricky because Coon’s all the way in the back.
Edit: Yeah, just figured you can DHC into Raggador to Flames loop for the kill then TK Eye, tag back to Thor, then start the incoming setup from there. You’re not gonna need Coon for that after all.
This team works! I believe there is a video on YouTube floating around called “What Strange needs is a Raccoon” showing combo examples between Strange and Rocket Raccoon. Work on those two together more than anything because it’s what your gameplay will boil down to once Thor is gone
I think working on your neutral game and incoming setup with Thor + Bolts and Log is more important if you treat this as a Thor-centered team (Thor/assist/assist). Your gameplan then is: win the neutral with Thor (get a hit; don’t get hit), kill with Flames loop, incoming setup (try to make this as close to 100% chance of working as possible), kill with Flames loop, and so on.
So the points of the match where the opponent gets to play is the neutral game and the 2 incoming setups; this is where I think you should spend the most time practicing. Being good at the neutral game and the incoming setup with Thor is sort of like the minimum requirement to win with this team; Being good with Strange/Coon is just a backup plan.
But if you treat this as a Strange-centered team (battery/Strange/assist), then yeah, working on Strange/Coon might be more important.
Strange/Raccoon is not bad but you would do yourself a favor playing Ammy, Dante or Vergil instead of Raccoon. Coldstar/Jam gives Thor j.L instant overhead and Vergil is Vergil -.-
A Thor team should be played in all aspects Thor/assist/assist is the same plan as battery/Strange/assist.
Thor is gonna die that’s just how this game works nowadays and if you banked on his staying alive and you’re left with two throw away characters you’re just using for their assist you’re screwed.
If winning with Thor the “minimum requirement” Strange Raccoon on a team like this becomes more important because the way their characters are there is no room for error…they aren’t Doom or Vergil
Play your teams as a whole not just a top heavy rush down or meter sink middle character
I have been playing Thor/RR/Skrull for quite awhile now as my main team and Log is by far one of the top assists for Thor. Full screen confirms off hit, and can extend a bbcs air series followed up with assist (log), h mighty smash, for a full screen corner carry. It’s definitely I think one of his best assists bar none. It gives command of the game he wants by covering tough areas of the screen. Can create an ambiguous set-up for characters coming in. This team also can allow for two wall bounces considering I play Stone Smite. If I land log, follow up with an air series to corner I can call stone smite, charge horiz. mighty strike and hit the character as stone smite does, might smash m and land two thornados. RR give extensions on a number of the larger characters in the cast off of feel heavens wrath, but does miss on others. Also with the slow float thor can tag back in from superjump height thornado and continue putting on the hurt whether the trap hits or not off the float. This team is full of Elite Cosmic Warriors and I love it.
You’re right, you shouldn’t be using Strange and Coon just for their assists, you should learn how to use them. You’re also right that you should play your teams as a whole. All I’m saying is that I don’t think he should work on Strange/Coon more than anything, since the first layer of this team is Thor/assist/assist and you can definitely win with this layer. If Thor dies, and I totally agree with you that it’s possible for that to happen, you’re left with the Strange/Coon second layer and you should still know how to win with just those two. It’s just that when the fight starts, the first layer is what you have so it pays off to learn how to win with this, and if you perfect the first layer (which is most likely not gonna happen, but you can get close) you’re not gonna be using the second layer as much anymore.
I only said learning Thor + Bolts and Log is the minimum requirement because if the opponent can’t get past your first layer, you win without using the second layer. It’s just that, no one can be perfect with Thor + Bolts and Log so you have to do more than the minimum and learn the second layer. I wasn’t recommending that he only learn Thor, that was my mistake for being unclear.
Hello guys, I have a problem that I need help with. With the team Thor/Virgil/Strange (or Thor/Strange/Virgil) Which order sounds better in your opinion? I can see positives for having either order but I would like to know which way seems more solid overall wise to choose.