precisely. There’s alot more to a combo than dialing in the button presses and moving the joystick, some perfectly viable, flashy combos you see in a combo vid/ character expedition are really difficult to figure out on your own if you aren’t told some of the finer details.
Found something rather amusing. You know how BAB’s 3rd Rocket causes a crapton of hitstun? BAB, DHC into non aggressive Super, tag back into Nemesis, another BAB. Funny.
Don’t you mean BWA? Bio-Weapon Assault?
though nice, Actually all 3 of the rockets cause crap ton of stun time,
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1524
hey OWA, I like the work you’re putting in with nemesis. Good job man, keep it up.
hey thanks man, I appreciate it.
Yeah my bad. For some reason, I always want to say Bio Arcane Barrage(A move Kog’Maw has in League of Legends)
Glad to see that video got the front page. The responses seemed pretty positive as well, I didn’t notice any trolls!
also, I forgot how Disqus uses people’s actual names. when I saw OWA at the end of one guy’s post (yours), it was a weird realization.
also, Dean. nice name.
In that case, one of your next videos should focus on getting in, since that’s where Nemesis needs help the most
That’s definitely something I’ll cover.
SRK uploaded my video at a bad time, it didn’t last long on the front page and not as many people saw it, but alas.
Thanks, I sent him the video fhrough my mainstream email and it had my name it anyways.
More lab work today.
Today’s question: Can other people perform a move and then hard tag to Nemesis for a mixup?
In order for this to work the best, I’m using m/h tentacle slam.
The first thing you need is a move that sends the character up in the air, at least to above Nemesis’s head. Next, that move needs to cause a long juggle state. 3rd, you need to make sure you’re positive on hit. And I mean REAL positive on hit. Like about 15+ on hit or higher. The idea is that you use another character to get in, tag to Nemesis, and grab tech recovery.
-The most obvious ones, Dormammu and Trish Hypers work well here.
-Doctor Doom’s Sphere Flame also does the job: It sets them up REAL high as we know, and is positive on hit. Not useful vs air dashes and other air movement. You will need to guess M/H
-Some special moves work too, mostly projectiles of course. Storm’s Double Typhoon works, but only on the ground. Sentinel’s M drones work too. Strider’s Formation A2(The Hawk without the bomb). Of these, Strider’s/Sentinel’s need to be jumping. Storm’ they can be on the ground and at about M range. M seems to work on all of these at about mid range.
-A rather meter heavy setup, using any ‘up’ hyper that’ll last if tagged out works. Simply use Zero(for example)'s Rekkoha, tag to a powerup hyper, then hard tag Nemesis.
-Launcher-Powerup Hyper-tag to Nemesis is too slow.
-I am inclined to believe that Hawkeye’s Super Scatter Shot Hyper also works. Do not quote me.
c.H AT corner into Clocket H connects on half the cast so far, if the character is fair height wise (thus they would be long-horizontally if in hitstun in the air). Meaning I tried this on Ghost Rider and Morrigan, good examples of an Average Sized character and a somewhat-small character, it connected on both pretty well but whiffed on Taskmaster.
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something cool i found out the other day. if your tk rocket explodes behind the opponent while in otg state, they fly TOWARDS you. pretty cool if you wanna go for a reset with st.l. maybe this could lead to lead to new combo’s?
Yeah I’ve found this before, problem is while TK rocket at least there are situations you can rely on it. Flying backwards Rockets are even more scarce because they have to be at the tip of the hitbox of the rocket. but they hit the ground before Nemesis can i’m pretty sure. This also occurs in the BWA in the corner.
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1536
hey, while you’re here xD what do you think of weasel shot with nemesis?
not as great as other assists, you could also use Jam Session to lockdown. Though you can lockdown/crossup with Weasel Shot.
I know you didn’t ask me, but I figured I’d throw in my own two cent.
Weasel shot is GREAT.
It helps with offense (tentacle slam setups)/lockdown and defense through the pure nature of the move itself (Dante hopping backwards out of danger) which also synergizes really well with keep-away when they’re able to weasel(the joke) through your deadly reach/rocket patterns.
Going to go ahead and start making T-Type Part II