What i’m saying is, Vajra is the best assist in the game, it’s undeniable. But his synergy with Nemesis is “not that amazing” when you compare it to other characters like Wesker and Doom. They can set some nasty crossups followed by a 1.000k combo because they can self-OTG. Nemesis can only follow with BWA, and if he is the point/battery, then you are going against the strategy of building meter (Strider will need 3 bars for really being a threat in XF3).
-It forces opponents to come to the ground where Nemesis can do damage
yeah. Vajra is a natural anti-zoner for characters like Trish and Morrigan.
-Vajra H can create TK rocket combos because of its instant hard knockdown, getting 826k is a pretty good deal.
Basically any OTG can, with better results and easier timing, TK rockets in the mid of a combo are unreliable.
-Vajra H locks down the opponent and makes them afraid to do air moves, keeping them in the area where Nemesis can be effective
Vajra guardstun and hitstun are average, you can’t hit confirm with Vajra + deadly reach. And Vajra can be countered by several characters, so throwing it at full screen distance without Nemesis support is not the smart thing to do sometimes. You can even XF and take him down at once.
-It sets JUST enough block stun so Tentacle Slam L can be followed up right after it
basically every assist can, and some others with better results (Sentinel Drones, Daggers, Akuma tatsu)
-Is a combo breaker and can quickly cancel out supers.
Missiles, Daggers, Tatsu, Drones are also combo breakers.
-you can follow up after Vajra H but catching with any fast Nemesis moves, s.L or such as j.M I’ve comboed off of Vajra H hitting an opponent coming down
I’m pretty sure this is the best property of the assist for Nemesis, but you have to be very close to the falling character for it to work.
-Free use of BWA is pretty good is it not?
no. Nemesis on point = Battery. What he should aim for are resets and TOD combos.
So** in my opinion**
Vajra is a good assist for Nemesis, no debate on that, but it’s only “gdlike” when playing Trish / Morrigan teams. Against the other characters, it’s better imo a ground control + easy hit confirm assist (for example: daggers, bolts, drones, tatsu).
mm, Gilgamesh, i dont think Plasma beam is a top 3 assist for Nemesis. The knockback can’t be easily followed by Nemesis on mid-screen characters. Dr.Strange bolts, Arthur Daggers, Ironman beam are way better for Nemesis. I’m not a fan of the Drones, but it’s undeniably a top 3 assist for Nemesis.
About the Wesker gun spam, i feel like if no Nemesis player know of the horizontal j.deadly reach for countering superjumper zoners…