I will get the video going soon enough. However obviously the only way to escape it are Phoenix Raptor or Hard Drive but I digress. Also its one of those resets where you have to choose between Tentacle Slam M & H.
Also, I <3 the synergy between Nemesis and Sentinel I played them for about a week in expermentation, while I really liked it when it worked when I had a bad matchup it was 2x worse. Like Macarrati said, the coutnerpicking is much easier. Hawkeye/Morrigan Soul Fist spam and the like have a really easy time zoning and taking down Nemesis and Sentinel, which mean the team relies on the third character who is obviously not weak against keepaway. Which is why unknown has Dark Wesker on back (amongst other things). I like my team to be un-counterpick able which is why my team is so balenced.
Point = Damage Dealer/Battery/Main
Second = Keepaway/Zoner
Third = Anchor/Assist with incredibly stupid XF3
Sure they can’t extend combos for each other, but the synergy in terms of assists and DHC synergy is great for this entire team. Hawkeye + Vajra keepaway is really great, using Rocket Slam M to extend Hawkeye combos (somewhat) where freeze shot would miss. Arrow crossups with Strider teleports and extending Strider combos with Rocket Slam M, and of course the Arrows and Vajra for Nemesis for spacial control.
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while I love the more “balanced” nemesis teams like that incorperate Nemesis/strider as much as the next guy, I’m honestly really bad with strider. I love the synergy with him as an assist, but if it ever comes down to Strider, I’m as good as dead.
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Indeed, I find this the reason why many Nemesis players and players in general don’t play Strider. He’s not worth the liability to him, plus he is somewhat high execution (a bit above average but not too hard). The 750,000 = instant death to high damage characters, plus he’s difficult to control. Constantly having to do rekkas with Satellite etc. Plus if he’s on anchor you practically have to save XF for him alone since he’s strong with it. On the flipside Nemesis doesn’t need XF anymore than Dark Phoenix does.
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as for sents normals, I findthey’re range is good enough to not really need the speed. I mean, just look at j.M. that move is CUH-RAY-ZEE. It’s actually my favorite Air to air move in the game.
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no love for Air-Air Deadly Reach 
Speaking of that move is really underused. Allot of matchups have opponents jumping ALL the time to attack, which is where Air-Air Deadly reach comes in.