BradyGames MvC3 Guide: Feedback Thread

I got this guide and I must say its well done, I have one gripe with it.

Invincibility frames SHOULD have had their own cell in the frame data tables, not just a side note saying which frames are invincible. Like in the guide, captain america’s hyper charging star doesn’t list any invincibility frames, it just says its projectile invincible. Having a cell just showing the invincibility frames would have been so much better.

My only complaints is IT’S SOLD OUT EVERYWHERE!!! GET MORE COPIES PRINTED!!! I WANT 2!!!

Seriously, it’s sold out everywhere in Toronto. Thank God I got one on the first day, but you really need to keep the presses printing.

What do you dislike about the guide?
**Small font, if I have any gripe at all. Some layout is kind of weird, all the info is there, but it isn’t organized consistenly, specifically in the characters sections. **

What are your favorite parts of the guide?
**Basically everything. **

What would you liked to have seen that wasn’t included?
Maybe a dedicated section for different Assists tactics. Also hitbox data. Would have been neat bonuses.

*Do you think we used our 400 pages wisely? *
Some characters have more space dedicated to them than others.

What are your thoughts in general?
Excellent guide! This is actually the first and only guide i’ve ever paid money for, based on word of mouth. Haven’t regretted it.

i wish you guys had written such an awesome guide for a better game :frowning:

Anyone?

What do you dislike about the guide?
Maybe could have used your impressions of the relative strengths of the characters, maybe in an editorial section of some kind.

What are your favorite parts of the guide?
Everything was awesome

What would you liked to have seen that wasn’t included?
An extra 100 pages

Do you think we used our 400 pages wisely?
Absolutely, but I wish you had more space. The super tiny writing kinda bugs me when I don’t have a good light to read by but it was a necessary evil, you had a lot you had to pack in there.

What are your thoughts in general?
My only feedback… I wish you guys had more space. Even though you pack a lot in there with the tiny writing, it still felt like you had a lot more to say. I would have liked to see another 100 pages at least. I would have liked to see your guys’ individual impressions of relative character’s strengths (mostly just for trivia though), and more about team compositions. You did a great job recommending assists for individual characters, but a comprehensive analysis of a full team with good chemistry with pictures of how you can use your assist together with your main (ie. illustrate ways of using Magneto, Dante and Sentinel together) would have been wicked and would give newbies like myself more input into how to assemble a team.

I really liked the in-depth combo breakdowns you did, like for the 1mil damage Ryu combo, and would have liked to seen those for some of the more complicated character specific combos, especially stuff like the Buktooth Doom loop or X-23s BnB.

Overall though it was an awesome guide. My copy looks like shit already because me and jozhear brought it on holidays and were reading it by the pool… cover to cover several times. Going to buy another one next time I see one.

You can’t get it anymore outside America. Even Canada is out of stock.
I got it in the UK from bookdepository.co.uk - they sold out of pre-orders, but were £9 or so when I got it. If you really want it amazon.co.uk has them over-priced for ~£20+.

Quit the trolling son.

Best guide I have ever read, bar none. I loved every aspect of it, just a couple suggestions however:

  1. Tables, as has been mentioned. Not essential, as the data is technically in there somewhere, but still nice.

  2. Blockstun information? In mooks for other games, there is a list of how much actual guardstun certain moves put you in. The frame data in this guide is nice, but I have no way to study the data and form airtight frame traps or mixup sequences. It would also have been great to just look at some tables and do some quick mental math to go “hey if I do this trap sequence, he can only jump out here and here!” Just an idea.

Otherwise, amazing guide. Mad props!

How about making a digital copy of this guide?

what trolling? trolling is to get a reaction out of people…this is a feedback thread, im telling the OP that i wish this awesome guide had been written for a better game. thats it. i wish i wouldve had an MvC2 guide like this when the game was new. its an awesome guide, but its a shame that its for a game that i dont care for/dont play. i love the guide but for me, it wasnt worth the money. i dont even read it for fun, it sits on my shelf as a pseudo artbook

-Some movement data missing, or at least hard to find, e.g. shuma has an airdash, Morrigan’s dash makes your airborne, etc.
-It was sold out everywhere locally so I had to order it online.

Frame Data
Good combos
Probably other stuff I don’t even know about since it’s HUGE.

Air frame data (I read the reasoning, so I don’t mind)
More move-specific cancellation info.
Attack ranges and movement.
Perhaps mention specific Assist Synergies.
Maybe character specific team aerial continuations (eg. Sentinel can continue an aerial combo with :m:>:h:>:s:>land>:qcf::l:>:qcb::atk::atk:)
Sections on all future DLC charaters :stuck_out_tongue:

Very well. I love the lack of filler on arcade mode/missions/whatever, and so much useful data.

Fantastic guide. Absurdly great value (I would honestly pay double, considering the size, content and full color)

Fair play. Def would have been useful for MvC2 if it were similar content-wise back in the day.
But I’m sure more feedback would have been useful than the simple sentence you said, no?
re: if you wanted it for another game, what’s good, what’s bad, what needs to be in, what can be left out?

  • that’s the stuff OP wants, realtalk.

What would you liked to have seen that wasn’t included?

Highlighting certain buttons in combos that can be removed/varied slightly to decrease the difficulty of the combo with little loss to overall damage output.

Some of the combos I’ve tried got considerably easier by dropping say a single :m: from the air combo. Some of the ‘BnBs’ I find in the guide are a little risky with online input delay and can be made much easier with slight modification.

Also hints on executing them, i.e delay this a little here, hit this early etc. etc. On the whole, it is superb. UK distribution was such a let-down though, if anyone has contact with Bradygames still, kick them in the balls for that. You guys deserve this thing in the hands of everyone who wants it.

What do you dislike about the guide?

about the combos:

ranked by difficulty so the player knows what they are getting into.
ranked by viability (how easy the first hit is to land, in general) so for instance wolverines general BNB would probably get a 4 or 5 out of 10 for difficulty and a 10 for viability since it can be started off of a crouching or standing L or a divekick, or an assist… etc.

group combos into categories… ie combos from airthrow, combos from groundthrow.

every character should have probably there best launcher combo ie starter at the head of combos: ie ironman has alot of launcher combos but they all seem to have some big weaknesses save for 1:

c.L x2, c.m, c.s

that above combo has 3 hits before launcher for hitconfirming, has a small amount of pushback, can all be done from crouch with no need to mix in neutral commands like doing c.m, h.(which many times comes out as a crouching H and completely destroys the combo as well as putting IM’s ass on the line)

and it has better range than most of iron mans other standard launchers (the launcher will wiff less) its only drawback is that isnt as damaging as some of the other starters, but it makes up for it in utility.

anywho, those are small points that could make for an even better guide next time.

-dime

What do you dislike about the guide?

I don’t like it not being sold in Europe :smiley: The cover doesn’t seem very solid.
Minor issues as you see^^

What are your favorite parts of the guide?

The battle plan, in the air/on the ground sections. You can pick a new character, read a few, and just go test online, because it sums up very well what you should/cannot do with a given character.

What would you liked to have seen that wasn’t included?

Haven’t read all yet. If i have any ideas, i’ll edit^^

Do you think we used our 400 pages wisely?

Definitely! LOT of content.

What are your thoughts in general?

It’s a must have, even if you’re veteran in fighting games.
Fundamentals, frame data, strats, whatever you’re looking for, it’s probably in the guide.
It’s really informative, and the presentation is good.
I wish there were such a guide for cvs2^^ (buktooth if you hear me ahah)