Bloody Roar: Primal Fury Tier List

But look at the example you’re giving. BR4 was the worst one of the series.
Arguably, the better ones come down to any of the ones before it. I hear a
lot of praise about BR2 =P

I think if they “REALLY” wanted to, they could make a really good BR for the new
generation game systems.

BLOODY FUCKING ROAR BABY! I’ve been having problems really thinking up tiers for this game.

Stun is slow and lacks good cancels so he must rely on his hyper beast against most characters. When you know how to throw escape well a lot of Stun’s stuff is less effective. His grab super is good and his other unblockable it decent. He can kind of get screwed by counter hits too. Probably mid tier. He has some bad match ups.

Ganesha is kind of beastly especially after you get his cancels down. If you get his infinite down you can force people into turning hyper and if you get them in it during hyper you can infinite them until it ends and force them to turn hyper again (though I think damage only goes up to about 60 while infiniting someone in hyper from beginning to end). I think his infinite also combos into one of his supers. His own hyper form can limit other characters. People in the tournament video showed a Ganesha rushing in hyper form. This is not as powerful as it seems because a lot of characters can counter it. So much so that I find it more effective to say in my normal beast form most of the time. He has some decent grab set ups too, and his super grab does beastly damage. However he is pretty damn slow and it really hurts him in a lot of match ups. Possibly in high or top. Ganesha has no uninterruptable moves but his hyper beast has some armor.

edit: BTW, that 2002 tournament doesnt prove shit. Tactics that are used in that video are nothing like what the game looks like now.

It’s sound. Ganesha for top then
Stun should be bumped down you think? =/

EDIT: Bumped Stun down to Hi mid under Chronos.

Maybe not bump Stun down yet. I don’t really have much knowledge of a lot of his match ups.

Haven’t played a Bloody Roar since the first one. Have to give it big time credit for trying to be different while still playing well.

Question: How good / bad is the Xbox Bloody Roar game? I saw it on sale for about $10 and am tempted to check it out.

The xbox one is very good. It was the last good bloody roar game.

This game is pretty hard to tier for me. I don’t think enough people play it to really get a feel of what the tiers should be.

Well for what it’s worth, you should definitely buy it, considering it’s only 10 bucks.
It’s very solid and visually content. Not stunning, but it definitely was good enough for
a pass considering the year it came out =P

It plays similarly (pretty much the exact same way) as Primal Fury, with one big notation that
BRExtreme gets 1 new character and the colors are more vibrant. It’s fast paced and it’s good
for casual gaming. It’s fun and features a dodge function, where you press the block button at
a very precise time and you’ll dodge animations. I suppose that’s the depth in the game,
considering that it’s not really hard to play at all. The learning curve is fairly simple.

At least to say, it’s superior to BR4 for PS2, cuz BR4 simply lacked any kind of consistency and/or
credible value to gameplay.

.::A bit more about Stun::.

Disadvantageous Matchups for Stun:
Chronos - has a picnic taking away his beast meter, allowing for Chronos to stay in Beast/Hyper Beast mode. Something Stun may need against characters that are particularly faster or generally have higher priority since he’s a tad bit sluggish.

Uriko and Bakuryu - For amazing speed and agility, it can be hard to make a move on those 2 since they can stuff alot of attacks and that they have excellent mobility. This frustrates Stun since it can be difficult to land a strike
against them.

I’m not really counting Kohryu, Uranus, and Yugo since they have a lot of advantageous matchups anyway.

Bloody Roar 4 was fucking awesome. Don’t sleep on that shit. And “Bloody Roar” > “Beastorizer”. You’d have to be some kind of weeaboo to say otherwise.

I have to agree with that, how broken BR4 maybe its still then PF in my book. And so is BR2.

I guess I just find constant tier discussion distracting, coupled with the annoyance of people entering a thread and asking if this or that character is good. Just because someone says a character is crappy doesn’t mean you can’t sit down in training mode and try them out.

I mean, I would much rather we discuss Bloody Roar’s exploits and combo system than tiers, but whatever.

I think the fighting game community is tier obssessed…

Yes, Bloody Roar 4 is really good. I don’t touch the old ones anymore.
I’m slightly biased as I main Nagi (who is the fucking hotness), but yeah I prefer it.

Oh, and I still like the name Beastorizer.

P.S. If anyone has a Japanese copy of Bloody Roar 4 PM me please, it’s got hitbox data and stuff.

I agree. It’s ridiculous. Threads aren’t started on “What’s going on with so and so’s story in this game…”, or any query’s on movelist, or exploits in detail anymore, it’s “Insert Game’s Tier List?” Or, “Who’s the best so and so in this game?”

The fuck.

Who cares.

Play the game.

Become better than your opponents with whom you deem fun.

One of the problems with Bloody Roar is people focus too much on the combo system and then avoid the meat of the game. Seriously, a lot of the features in the combo system aren’t very important while playing Primal Fury :confused:… a lot of it only comes up when you get someone locked in heavy combo situations when they are in hyper beast (which isn’t that often). And though it doesn’t matter where characters are tiered a lot of times discussing tiers just leads to match up discussions which is a very good thing.

A problem with the development of this game is nobody talks about match ups and people don’t play it consistently and search actively for new ways around character’s advantages over yours. Nobody talks about what is good against what and how to use stuff effectively in a real match. All I see for Bloody Roar is “look at this awesome combo” and “Look at this killer cancel” and most of the time I find that these combos don’t work against real people and this ‘killer cancels’ is easily counterable. Its time players of Bloody Roar started talking about more then just that and started focusing on how to apply all these things we know effectively into real matches.

Stun has more options than more characters when it comes to punishing an aggressive Chronos and its hard for Chronos to bait for grabs against a Stun that knows what they are doing. Stun also has very good ways of dropping his meter without it going to waste (since his super are so annoying). So I don’t really agree with a lot of your reasonings for this. However Stun is limited in this match since he never turn to his hyper beast for help… for obvious reasons.

Uriko is an interesting match up for Stun. Stun actually can punish a lot of her rush down… I actually think he is the only character that can do this effectively due to his large grab range and his double down grab which seems to be the only grab that can punish her after some of her moves. She still has a lot of things over him but I feel its a match up that needs to be looked into more. I haven’t played the match in awhile so I may be mistaken.

xD
So apparently there are people who liked BR4 :woot:
I welcome that ^^

@Giza: So that means even Chronos would have to be on his toes to fight
Stun then, no? And Stun over Uriko? I don’t play in many matchups at all against her,
considering none of my friends play with her. But I’ll tinker around and see if I can
obtain a better answer for that matchup then.

Stun doesn’t beat out Chronos. But it is more of an even match up than I think most people believe. I’ve played it a few times against a Stun player and Stun seems to be be able to get grabs off a lot of what Chronos usually does while other character’s grabs, including Ganesha’s, would not be able to work. However the idea of Stun staying in human most of the match is a pretty big task for most stun players since you lose the majority high damage and ring out properties. Its probably still overall a disadvantage for Stun but just not as much as most people would believe.

I really haven’t had that much time with Stun vs Uriko. If I recall correctly Stun had the only grab game to punish a lot of her shit. Because of this her rush down and combo ring were much more limited then they are against other characters. With a crippled combo ring Uriko is much more predictable and easier to counter hit. Uriko still has quite a bit of speed over Stun and she can still pull off things pretty well, but if you opponent predicts you and managed to quickly space himself correctly and does a air evade behind her it can mean bad news. But because of Stun’s weight it might be better for Uriko’s comboing abilities overall. This match may actually be in Stun’s favor.

I’m sorry but I consider any of the BR games (other than the first two) to be button-mashing fighters. All you have to do is press the buttons like crazy and you do all these crazy extravagant combos…its ridiculous. Its pointless to actually input combinatins in this game…but thats just my opinion. I see folks even posting stuff about Super Smash Bros…that really takes the cake for me hahahaha

It sounds like the Stun vs. Chronos matchup actually stalemates then xD
So it also sounds like Stun vs. Uriko is potentially in Stuns favor as well too?
Well I do commonly find myself relaxed when dealing damage to Uriko. But again,
I’m still a bit unaware of this matchup as well.

@moltron1st: You’d be surprised the amazing amount of Learning Curve and Depth that SSBM had. Though the game itself was simple, featuring very simple commands, via any direction + any attack, the game still had sooo much to offer. A game with simple button commands doesn’t make a game a button masher. It actually takes skill to play SSBM. However, you should read up more on SSBM. It has a lot of mechanics, exploits, and techniques to master, via DIing, Wavedashing, WaveLanding, Edgehopping, DashDancing, Pivoting, CrouchCanceling, C-Sticking (from Crouch Cancel or being Airborne), L-Canceling, SHFFLing, Edgehogging, Edgegaurding, and the list continues to go on. Even the oringinal N64 version of SSB had quite amount of depth to it.

While I won’t agree or disagree with your comment on BR, considering it is a fairly simple game…
I just really like this game, despite the button mash friendly inputs =P
And it’s not like it’s impossible to play this game knowledgeably. As such, button mashing is rather an option for those whom might be new to the series and/or just play casually for laughs and giggles.

this is the sad scrub school of thought that makes it so that some games never really progress anywhere.
thanks for derailing.

Combinations in Bloody Roar were easy, this was done to make sure that it would be appealing to a casual crowd. Specials were mostly all done on using quarter circles and its easy to pull off combos as long as your opponent doesn’t know what they are doing. It makes the game look hella fast and combo based just when button mashing noobs are playing which is part of its appeal. Yugo is easy to button mash with and come out with cool and powerful stuff. However there is quite a big to the game due to its wonderful defensive options that are often overlooked. Eventually you have to learn the games canceling system in order to keep playing some characters (way over a button mashers head usually).

I was once thought the same way about this game. When I first played the game I thought it was just a button mashing frenzy. I was trading off playing that game in order to get others to play a game I liked. For months I played the game with just a slight knowledge of what I was doing and because the matches just looked like it was all the game would amount to. But when I started to look into the defensive system more after some annoying matches against Chronos. Overtime, my view on the game changed a lot.

The game isn’t really discussed much so it makes people be able to throw labels on it without people really defending it. This topic should be good for understanding character match ups a lot better and get into some of the more powerful tactics of the game.

xD
This topic may allow the BR series a bit more leniency, but it’s up to the people to decide
if they want to change the way they view the game. Here’s hoping the label on the BR
series will be given a bit more credit, despite how slight it may be.

While we’re on the subject of character matchups, I’ve a question about Buzushima in particular.
Does he have any solid overheads? As I recall, he had a stomp of sorts that struck overhead,
but I may be mistaken. And how many other overheads does he have?

More notes on Stun against Chronos. Chronos’ beast form limits Stun since he cannot grab him. However Chronos’ beast has low damage and range which makes it hard for him to get near Stun to get a grab in if he need to steal beast gauge. Stun has some nice set ups for his supers even against the penguin form, these will completely deplete Chronos’ beast gauge when he is in the penguin form (and all of yours of coarse… which is good in a match against Chronos).

When Chronos is in hyper beast, we all know he is extremely fast and gets easy mix ups. However Chronos isn’t as safe to mash and spam away as he is in most match ups. Stun’s grab range combined with his canceled green guard move can limit the options of the Phoenix’s rush. Most of his moves become predictable and easy to dodge or can lead to big punishment if used incorrectly (the qcf+B). The phoenix also has problems getting in his grabs (including his super) against Stun which makes the phoenix a lot less scary.

Chronos can still take on and punish a lot of stuff Stun can throw at him. So Stun’s game is severally limited as well. Often situations come up Chronos use his qcb+P to jump over Stun and get an advantage. The match is still in Chronos’ favor but not by too large of a margin.

I will try and get info on Busuzima soon. I don’t play as or against him much at all. I think his b+K is an overhead. I thought he had a lot of overheads.