Bloodborne thread

Well he said stop being exclusive. Dark souls was never going to be exclusive in the first place, thats why it wasn’t called Demon souls 2. Sony helped develop Blood Borne, and owns the IP. So people just can keep wishing.

Blood Echoes is the “souls” currency this time:

https://www.youtube.com/watch?v=_QAk9WxH9n4

This video points out how when the guy talks to the bath messenger in the Dream Refuge, it actually says “Trade in Blood Echoes with messengers to buy and sell items”

@Gasaraki most interesting indeed. i’ve been looking around for more info but haven’t really found anything.
Does this mean that you will have souls/money before the game has even started? :flushed:

Also…
IGN’s making of Bloodborne part 1

https://www.youtube.com/watch?v=gExoq4CGDHo

Nah, you’re thinking of the stat, “Blood Tinge”, which is something different altogether

no friend , i was thinking about the “340” in blood echoes.
This is from the char creation screen , which is why i am confused , asking why you
have souls/money before the game has even started. Not that it would matter much at all , it’s just very un-souls-like.

Guess it could be like a starting gift or something , different classes gets different amounts of souls upon start.
We’ll c tho! Time will tell.

http://i.imgur.com/1Mvy46c.png

Oh, yeah you right, hmm.

What’s interesting is, in that IGN video, that character has the same stats as the screenshot you posted, but he has no Blood Echoes yet. Maybe Blood Echoes on the character creation screen is some kind of multiplier that you can level up that just doesn’t normally show up on the equipment screen? It is worth noting we haven’t seen the full stats screen, just the stats shown on equipment related ones.

Music of Bloodborne

https://www.youtube.com/watch?v=-doUT5q_dYc

Peeve doing a BB discussion.

https://www.youtube.com/watch?v=gO_V9g6W-8o

i figure a couple of u fellas were enjoying peeve’s discussion , so here is the 2nd part.

https://www.youtube.com/watch?v=uvzlj6zMiyk

Seriously, @crotchpuncha please change the thread title. I’ve already seen people ask if we have a Bloodborne thread, and guess what, if you search “Bloodborne” in the search bar, this thread does NOT come up.

What should I change it to? Any ideas?

Bloodborne Thread

…to “Bloodborne”

http://www.allgamesbeta.com/2015/03/bloodborne-screenshots-introduce-online.html

So you can now set a password to your session so that only a friend who knows said password can answer your bell summon.

"Versus Play Rules - When a host is in an area where a “bell-ringer woman” is present, Versus PvP invasions are possible."
So I guess this just means you can’t invade anywhere but in specific areas only. I’m ok with this if it keeps people from bitching about invasions. I mean, sucks that it might almost always be 2v1, but hey, it’s good practice.

"Host begins cooperative play, or uses Sinister Resonant Bell to summon the bell-ringer woman"
Unless this is an awkward translation, sounds like you only get invaded randomly if you already have someone with you, or if you manually summon for a duel

"• Notes - Using the Notebook item, you can leave hints, messages, and gestures for players to discover within their own game via the Messenger creatures that appear on the ground. You can also interact with Messengers you find to read notes left by others, and can votie them as Fine (helpful) or Foul (misleading). Just because another hunter has left advice behind, that doesn’t mean they’re being truthful; ambushes and pitfalls abound in Yharnam, even from other players, so beware."
lol, I like how they just straight up tell you “people are fuckin trolls(and deal with it)”

"Downloading Chalice Dungeon Data – PlayStation Plus not required"
This doesn’t effect me, but cool for those who it matters for

^^^^

love it !!

Really hoping I can pick up this and a PS4 next pay check. REALLY want to get in on the ground floor with this game.

“You can invade other people by using an Ominous Ringing Bell, the goal of invasion is to defeat the host.
[Note: mistranslation here - invaders can use Parting Shot to end an invasion, host cannot use Parting Shot on them], and invasions will also end if the invader dies or the host enters a boss area.
Some areas will have a Bell Maiden already present, and she lures invaders to your world.
The Bell Maiden may also appear when you request/begin co-op.”

Hmm, maybe this means you can be invaded without a Bell Maiden even if they aren’t co-oping, but if she’s around you’re more likely? Or maybe it’s that you can only randomly be invaded when either you are co-oping or a Bell Maiden is around, but you don’t CHOOSE to summon invaders from her?

I’m guessing it’s more of the latter

http://www.playstation.com/en-us/games/bloodborne-ps4/interactive-trailer/

Hear there is a theme code at the end of this as well.

Long post. Lots of details from Edge magazine who have spent over 40 hours playing the game so far. Post isn’t mine, ripped from neogaf. Relatively spoiler free, with the exception of saying what some items in the game do.

Playthrough did not involve Chalice Dungeon or multiplayer.

This is not an official review/no score, despite the cover of the game saying “THE VERDICT”

“Bloodborne is Hidetaka Miyazaki’s brutal riposte to the section of his playerbase that thinks it has seen it all before.”

Merchant sells a clip-on lantern (hello Demon’s Souls augite).

“Yharnam spends the game in the grip of a perpetual night…that can only be brought to an end by the player finding and finishing off the source of the scourge of beasts.” (this could be referring short term like…defeat a major boss, get some daytime, or overall, I guess)

Description on the first shield they found: Shields are nice, but not if they engender passivity.

Some enemies in the game can use spells

Confirmed Bloodtinge stat governs bullet damage

Transforming strikes and their follow-up attacks give you a way of reaching enemies that in other Souls games might be out of reach because they were pushed back by your earlier attacks - they say stamina management is a more diverse process in Bloodborne than in the earlier games

Clothes found in the world or from a merchant whose catalog expands when you defeat bosses

Bloodstone shards = titanite, coldblood = portable souls, most common items are blood vials (healing) and quicksilver bullets, but stocks can grow low later in the game

Surplus items are automatically sent to a storage box, and if you die your items are replenished from the box automatically

They say your starting stats are dictated by the trick weapon you choose, which runs counter to the origins shown in the character creator…

Only found 6 or so weapons and 6 or so guns in 40 hours

Very few chests, almost all have something good inside

Enemies only drop upgrade mats and items

Bloodgems are an upgrade item that allows you to change the attributes of a weapon, ex. increasing physical attack power, adding poison damage, or increasing scaling - all the weapons in the game are customizable with bloodgems

Did not beat the game but they feel like it is less replayable than its predecessors (this does not count the Chalice Dungeon or multiplayer components)

You can keep up to 5 dungeon configurations in your Chalice Dungeon stock

Lantern checkpoints are not “overabundant” like the bonfires of Dark Souls II, you open shortcuts rather than getting new bonfires (ala Demon’s Souls), interconnectivity approaches Firelink Shrine type numbers of access and departure points in a few places

“Discrete areas flow together to create a believable world” - separating the hub from the main gameworld allows the world itself to be more coherent

They say in Souls you are frequently scared of dying, but in Bloodborne you are also scared of what is coming to kill you - “There is a moment in Dark Souls that we will never forget: down in the Depths, picking up an item from a corpse and a slime dropping onto our head. We spent the rest of the level panning the camera endlessly for unseen threats, no longer scared of dying, but of moving. Imagine a whole game of that.” - For this reason they think taking the replayability factor to CD makes more sense.

Torch may be very important for newcomers/first playthroughs

There is a new mechanic they are not allowed to discuss

“If you thought From Software was going soft, Hidetaka Miyazaki is about to put you brutally back in your place. And if you’ve been watching this generation from the sidelines, unmoved by the remasters and rush jobs while you wait for the first true essential to arrive, now’s the time. As if there was ever any doubt, Miyazaki and his team have done it all over again.”

Thank you @KneelB4Me