-Has the second highest health in the game (12,000)
-The hitbox’s on most of his normals make me want to cry.
-Who the hell decided on giving his j.C so much horizontal range?
-He can literally counter everything in the game (pretty sure that his Yukikaze counters projectiles as well)
-Random god damn Shippu’s raping me while I’m command dashing towards him in wolf mode.
-Mugen mode.
-Too much damage.
-He can literally turtle all game with his retarded counters while gaining meter.
-He doesn’t let me play BlazBlue, he makes me play his own game. I call it the “Hakumen Guessing Game”. It’s a game where Hakumen basically says “fuck you Valkenhayn, you can’t stay in my ass; you must now think about everything you do or you’re going to get countered”.
-1 frame start-up on some of his counters.
-His astral counters throws?!?!?!
Ahhh, my Valkenhayn can’t deal with this guy. That being said, my Valky still needs work. Utilizing wolf mode properly is probably the most important aspect about his neutral, and not something that’s easy to grasp.
This is a feature, not a bug. The thing you need to understand about BlazBlue is that most of the cast is like this - Litchi has brutal oki unlike pretty much everyone else in the game. I’ve had people whine that because of that they’re “Not playing Blazblue”. Arakune has curse madness which results in a very different game. Noel has retarded drive stuff which forces you to play completely differently. Tager can do half your life bar if you screw up a combo or blockstring while on the ground - that’s a game changer. Valk has ridiculous movement options that force all kinds of terrible guessing games that you don’t have to put up with when playing anyone else, etc. There’s no such thing as “playing Blazblue” unless by that you mean the game that you only play when you’re facing Ragna, Jin, Makoto and maybe Tsubaki.
I understand that each character has cheap things about him/her, heck; Valky’s mix-up is bloody ridiculous. Thing is, I feel like Hakumen has just way too many cheap things/options.
Valky’s all about rushdown and staying in dat ass, and while characters like Litchi, Arakune, Tager, etc can prevent me from getting in. At least when I get in, I can stay in. Unlike when facing Hakumen, where I’m forced to play his guessing game with counters.
I don’t really think the counters are anywhere near as bad as someone who is willing to use INFERNO DIVIDER!!!11 while giving no f*cks. Except that ID will hit WHATEVER you do next, while only Yukikaze will counter highs AND lows, and still loses to throws… which lose to ID.
Seriously. Treat Hakumen’s counters like someone who is MASHING THE **** out of DP and you’ll discover that, in fact, they’re really not that bad. The ones that come out fast only last for very short periods of time, and the only one that counters both highs and lows is Yukikaze, which is just like any other character mashing a reversal DD - it’s just as punishable, with 17 frames of absolutely nothing after the counter stops being active.
If you think Hakumen’s counters are annoying, you haven’t fought enough DP happy Ragna players yet. ID is pretty much better than all of Hakumen’s counters, and leads to more damage most of the time to boot.
And yeah, fine, his Astral is really good, but odds are, if he’s in a position to Astral you, you’ve already lost.
Clearly, that is because everything that can be [S]invented[/S] discovered, has been.
Combo threads are actually usually pretty bland places, because they only really support two types of posts:
“Hey guys, I found this combo…” which usually burns itself out pretty fast (Extend has nearly a year under it’s belt in the US and more than that in Japan)
“I’m having trouble with this combo…” which are usually either answered by one “Here’s the trick” post, or by a “practice more, there is no trick” post, and that’s that.
Strategy discussion threads are usually more interesting, but even so, you have to pretty much make your own fun.
I’m mainly going through the challenge mode right now and I’m having a really hard time dash cancelling combos in this game. I always do them too late to continue the combo, but every time i try to do them earlier they don’t come out. If there is some sort of link or something about how to do it I would appreciate it. I’m mainly focusing of Tsubaki’s challenged because so far she is my favorite next to Noel.
Tsubaki does not have any attacks that can be dash canceled so it’s actually a dash link. Can’t really help you with execution as dash links are one of the things I have the most problem with as well.
I just bought the game yesterday and i’m a total beginner, never really played GG or an other BB before. Any good advices? I think i will play Lambda, love her spacing and zoning abilities.
Now, i try to understand all basics of the game (barriers, instant block/barriers, burst etc…) a lot of things but it’s fun.
Go through the main tutorial and the tutorial for your character. Try to understand the more relevant options available to you - as Lambda, barrier guard, backdash, and counter assault are all going to be useful to you fairly early on. Find some combos, either on Dustloop or just in challenge mode and learn a couple of them. For Lambda you’ll probably want a basic “sword” confirm (5DD > 236B), an anti-air sword confirm, some sort of basic close range midscreen combo (5CCCCCC > 6C > 236B? I dunno. I don’t play Lambda) and ideally some sort of more damaging corner combo as well. Oh, and something off a throw, but if I remember right, Lambda’s throw combo is pretty similar to her anti-air 2D combo.
Then get out there and play. I continue to be surprised by the number of new players I bump into online, so play a lot. And sure, play Arcade mode and maybe even story mode too. They’ll give you combo practice and hitconfirm practice, at least. Play a lot. Go back and refresh your memory on details. Etc.
Um speaking of characters… would you ever have two characters that you fight with instead of just one?
and if you would, then would you go for a different fighting style or a similar one to your first character??
My situation is that I like Bang and I want him to be my main fighter, but I don’t like the idea of sticking to only one character, so I was wondering maybe later on after I’ve got plenty of experience with Bang, maybe I could go for a second character (either Makoto or Litchi)
Just do it when you feel comfortable enough with the game. I started playing BB about 2 months ago and started out with both Hazama and Makoto. But the 2 characters were just to different to learn at the same time whilst getting familiar with the game. So I started playing Makoto religiously and dropped Hazama.
About 1-2 weeks ago I started messing around with Hazama again after I dropped him in my first week and I was doing significantly better. Just because I had a better understanding of the game and I don’t feel nearly as panicky in pressure anymore.
Imo Makoto is a good character to mess around with (even though she’s the worst character in the game), because she’s just pure fundamentals. Nothing fancy, no derp, just pure solid play.
And about Makoto:
-Her overal damage is pretty low unless you get your opponent in the corner.
-She has short range on almost all her normals.
-Her mixup is pretty limited.
-There’s not a single matchup where she has the advantage (maybe Relius) and she has a disadvantage vs a lot of the cast, especially the top tiers (besides Valk). When you fight Litchi and Ragna you just want to hang yourself.
But matches feel FAR from unwinnable. I never felt like the character held me back. Instead, most of the time I know when I dropped the soap and I learn from it.
Goro was still beasting on everyone in Japan with this version of Makoto and he still is in CP,
Hey there everyone. sf4 has been my only fighting game and i just purchased BlazeBlue and i want to start right away. I have some general fundamentals down, im aware of footsies, spacing, etc. Is there any checklist or general Blazblue tutorials which explains game specific mechanics ?