Carthage:
Like SSBM
Don’t troll my troll post in this troll thread you goddamned troll.
Comparing average BnB combos in SF4 to Blazblue, the difficulty is about the same. However, if you’re just talking about hit count, it’s easier to do a given number of hits per combo in Blazblue than SF4. This is because there are more cancels, more juggles, and various other game mechanics that lend themselves to long combos.
“Difficult” combos in SF4 vs. Blazblue are about the same, execution wise, but for different reasons. In SF4 it’s usually the tight links that are hard. In Blazblue, links are much easier, but other things are difficult, like remembering the entire combo, hitting all the juggles, etc., or just being able to improvise something in the heat of battle with all of the extra game mechanics.
That having been said, if you’re having a hard time doing Boxer’s BnB combos (aside from headbutt -> ultra), I think you might be overwhelmed with the complexity of some of Blazblue’s combos. Of course, you could always just mash and get something … Just practice
It’s not that uncommon to see 10+ hit combos from some characters. Gen and Seth in particular come to mind. Anyway, the damage scaling in SF4 would prevent longer combos from being that bad. That’s why, annoyingly, shortening a combo sometimes does more damage.
I was really trying to compair combos that don’t lead into a super/ultra or distortion drive (at which point the BB combos would be into the 30+ range). Correct me if I am wrong but there doesn’t seem to be to many 10+ combos in SF4 that don’t use super or ultra were as in BB 2 presses of C with Nu can net you 16 hits (and a nockdown)