what, so it could be JUST LIKE EVERY OTHER fighter with a human-only cast?
please, It’s because of this attitude that we aren’t getting diverse casts anymore like the ones found in Darkstalkers. Blazblue is frigging awesome because of it’s nonhumans.
Also man…Hazama IS Anon. We are all royally screwed now.
It helps that non-humans are generally cooler and more interesting in fighting games. Same old shit with human characters gets boring after a while.
Oh, and speaking of the changes, I think you all need to consider that they are rebalancing it with the new system changes in mind. I have faith that it will turn out to be more balanced in the long run…at least I hope so.
edit: Tagar is sooooorta black…not really, but kinda. Especially if you take his US voice actor into account. And Taokaka could be a single mom if those kitties belong to her.
New Move Berial Edge is not an overhead, can not combo from ground, slow
Berial Edge does not get advantage frames on block
Dead Spike breaks guard primer by 1
Damage from overhead nerfed
no change to jump cancellable moves
JD is smaller during Blood Kain
CS still doesn’t go through projectiles
C 2C are shorter but faster, less recovery time
22C’s damage is fixed to 400
JIN
-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-new DD Yukikaze 214214D, counter move same as Haku-men’s one, 3882 damage
-J236D shoots out 2 projectiles instead of 3
-214B does not guarantee the knock down
-236C shoots out two projectile
-DPs, better CG graphic
-new JC looks like the second hit of 214D
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-A DP breaks guard primer by 1
-air 214A/B/C moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault
-C>6C doesn’t work on crouch anymore (still works on air)
-first hit of 236D breaks guard primer by 1
NOEL
6A doesnt hit on most character’s crouch motion
Change to chain revolver, blueish color is now black
Combo damage nerfed, combo from 6B does 3100
You can counter Bullet Rain after Noel lands
236A/B/C becomes faster
6D becomes faster
22C loop nerfed, does only 2700 to Rachel
new J6D move
new move which is the ‘old JD’ directly from the ground
5C is shorter but faster
6C is slower
6C loop combo is still doable, but it is very hard and need to add 5A to do the loop
5A is slower
RACHEL
new projectile DD called Tempest Dalia(???)
Tempest Dalia uses up all winds and will change depends on the number of wind left
Tempest Dalia summons random projectile into screen including some weird object like Huge King-Frog George with crown
wind doesnt immediately recover after consumption
easier to tech after JC
no frog combo, frog does not activate while opponent knocked down
sword iris command changes to 214C, has mid-air version
Can’t cancel J2C while recovering from a landing.
hard to combo after 3C9D
can not summon new flog immediately after the old one activated
frog is now also affected by wind, but frog moves very slow without wind
easier to recover after 6B counter
J2C can not link to other normals on block, J2C can not be cancelled into other special moves
hitbox of pumpkin will disappear if Rachel gets hit even after pumpkin is activated
Frog has less life, Taokaka’s 2A mashed out it
TAGER
new down status throw called Jet Finger which has magnetize property, 22D (the one like Ragna’s 22C)
Jet Finger can be linked after A driver and 3C
Command throw immediately after 22D will lead to purple throw
double the guard libra of other characters.
new 4D move, magnetizes
623C has invincibility against HEAD attribute move
Walk faster
jump faster
2D is faster
5D has guard point and doesn’t hit opponent far away, able to combo after it
3C pulls opponent back
C is faster
2D, A driver’s attracts opponent stronger when magnetized
Magnetized property lasts shorter (around 3sec)
TAOKAKA
J236B changed to only hit in horizontal direction
3C>JD6>JC>J236B>J2DB doesnt combo
5B counter hit > 6C does not combo
CD loop and taunt combo remains
projectile move is faster
You can only mash 2A 3times in the row
236C is faster(?)
LITCHI
all green slower start up
easier to tech after DP hits, cannot end the combo with DP setup
cannot do the combo after DP normal hit
Stick 5A, 2A links to 5B
DP is now RCable
JD will cause slide down
can setup the stick with 6D or 4D, 6D is the forward movement attack and 4D is jump kick move
ARAKUNE
Dive move is not overhead anymore, slow, dive cancel only possible at hit
when curse meter gets full it goes to FEVER mode
You cannot recurse opponent in the FEVER mode
All bugs are changed, not as good as old ones (at least observing from the current point
u can only summon bees while in FEVER mode
bugs are huge
once the curse mode starts it wont go away even if Arakune takes hit
Fog move has no hitbox but if u touch it the curse meter will increase
Fog adds 40-50% to meter Everything else 20-25%
YOU CANT GUARD BREAK with bees
fast and short back step, no change to forward step
Somebody already found 5000+damage combo
BANG
JC is still an overhead (confirmed), J4C is not an overhead(?)
new command throw DD designed for anti-air 2000 damage, air unblockble(?)
Furinkazan comes with consumer version song
D move in general is faster
Poison does more damage
6C combo works on more characters
C is a bit slower
CARL
J2C is no more overhead, slow
no airthrow loop
easier to tech after 2C
214C cancel remains
no jump cancel after 5B when blocked
Nirvana’s life goes down fast but recovers fast as well
214214D super does more damage
new projectile is fast and reaches the corner?
8D is not air techable
no change to 2D 4D 6A, glide throw, Gear DD
HAKUMEN
has new barrier move against projectile (?)
barrier appears when he cuts the projectile (white circle with ?=“Seal” kanji on the center)
barrier absorbs the projectile and gets bigger
barrier will last for a certain time and will disappear if opponent gets hit by it
Act Parser Zwei is close to old Act Parser, not an attack move
Zwei:Blade is a low move, can be linked from 5DD
Zwei:Cavalier is similar to Blade but attacks from different direction(?), can link to 2DD
all Act Parser move about the same distance, shorter than the old Act Parser
DD>4DD is very hard to combo
5D is slower, throw>5D does not combo, easier to recover after 5DD
5D and 4D can not be jump canceled
hard to combo after 214D
opponent can immediately tech after J214D hit (like Jin’s 214B)
236D changes to the move where appears in the certain range and lasts for about 3-4hits
D attack doesn’t combo to 236D in general
opponent floats higher after gravity seed hits, gravity>6A does not work
236236D is shorter
J214DC cancel is faster
TSUBAKI
fast, run in the same speed as Noel does
Order-Sol style character
charge with 5D, 2D and JD
charge meter goes down when charged-special move is used
charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage
charge speed is very slow, nothing compared to Order-Sol
able to do charge cancel like Order-Sol
there is a super like Haku-men’s Mugen which will give infinite charge meter
236A~D is the move looks like Order-Sol’s Rock-it(236S), speed changes depends on the button
22A~D, spin sword move
214A~D charge forward with shield, links from 5c.
623A~D DP, probably has invincibility
J236A~D dive move in the screenshot
J214A~D move from screenshot
236236C~D, C version doesn’t spend meter and just shoot out the magic circle, D version spends the meter and shoot projectiles towards the magic circle shot out by C version
5A standing punch, probably can’t hit crouching
5B wings come out of shield. Probably the longest attack of 5b class.
5C has follow up, reach seems really short.
2B a low, links into 5b
2C extend wings upwards, probably anti-air
6A overhead
6B low
6C slam forward with shield, looks like tager’s sledge?
Am I missing something with All Green? Yeah, it wallbounces and was pretty fast, but I don’t remember it being so abusable that it needed to be slower… o_o
Easier tech on Tsubame AND no normal combo after Tsubame? Hmm, if I can still combo normally on Rapid Cancel, then I’ll have to get used to using 50% then, huh… =_=
Well… Yeah? XD I’m so used to starting off with 5B…
See above on Tsubame views…
If I read that right (that jD = new j2D), then aww… I loved the angled stick shot that was the old jD… T.T Hope we can still do that…
Yay for new D command normals!!! ^.^ Will be messing around with that. Wonder if the Flying Kick of Doom will have any interesting properties to it…
So far, the changes overall in the game sound interesting… We’ll have to listen out for more info… Let’s hope it keeps coming…
This isn’t an update or rebalance, it’s a sadistic attempt at torturing people who played the top tier of BB:CT by even removing good character traits as well as the nerfs.
First Nu died
Then we are hearing that Rachel may be losing her loliness
I’m betting on Arakune losing his craziness or his pretty bubblegum colour next:bottle:
the wind was nerfed so in turns that nerfs the pumpkin.j.s2 is nerfed so in turn nerfs rachels rushdown by a shitload! Rushing in with pumpkin will not be threathing at all. Honestly i cant see rachel now becoming bottm tier if those changes i saw are permanent.
thats what im thinking myself, Rachel is gonna become bottom tier in this version with so many nerfs, she already has no defensive options.the matchup with nu is not gonna change at all, in fact makes it worst because nu probabdly will have close range options now, if she doesnt then she’ll be bottom tier also.For them to take so much away need to replace it without something else not as good as what the character had.