Blazblue Continum: Shift New (New Trailer with Non-Cam Footage)?Arcade/2009)

what, so it could be JUST LIKE EVERY OTHER fighter with a human-only cast?

please, It’s because of this attitude that we aren’t getting diverse casts anymore like the ones found in Darkstalkers. Blazblue is frigging awesome because of it’s nonhumans.

Also man…Hazama IS Anon. We are all royally screwed now.

Lol. Because diversity means having non-humans. :tup:

Game needs black people and single moms.

But for the love of god keep the loli a loli.

It helps that non-humans are generally cooler and more interesting in fighting games. Same old shit with human characters gets boring after a while.

Oh, and speaking of the changes, I think you all need to consider that they are rebalancing it with the new system changes in mind. I have faith that it will turn out to be more balanced in the long run…at least I hope so.

edit: Tagar is sooooorta black…not really, but kinda. Especially if you take his US voice actor into account. And Taokaka could be a single mom if those kitties belong to her.

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for those too lazy to check out DL:

RAGNA

  • New Move Berial Edge is not an overhead, can not combo from ground, slow
  • Berial Edge does not get advantage frames on block
  • Dead Spike breaks guard primer by 1
  • Damage from overhead nerfed
  • no change to jump cancellable moves
  • JD is smaller during Blood Kain
  • CS still doesn’t go through projectiles
  • C 2C are shorter but faster, less recovery time
  • 22C’s damage is fixed to 400

JIN
-5B is slow
-JB is slow, C>JB does not combo
-added J2C, which is old JC
-new DD Yukikaze 214214D, counter move same as Haku-men’s one, 3882 damage
-J236D shoots out 2 projectiles instead of 3
-214B does not guarantee the knock down
-236C shoots out two projectile
-DPs, better CG graphic
-new JC looks like the second hit of 214D
-2B does not link to 5B
-A DP has longer recovery time makes it easier to punish
-A DP breaks guard primer by 1
-air 214A/B/C moves the same distance
-Cannot combo after C DP counter
-JD is faster
-easier to tech after B DP, can not combo into C after B DP
-air 214B does not do knockdown motion
-easier to unfreeze 6D
-better Counter Assault
-C>6C doesn’t work on crouch anymore (still works on air)
-first hit of 236D breaks guard primer by 1

NOEL

  • 6A doesnt hit on most character’s crouch motion
  • Change to chain revolver, blueish color is now black
  • Combo damage nerfed, combo from 6B does 3100
  • You can counter Bullet Rain after Noel lands
  • 236A/B/C becomes faster
  • 6D becomes faster
  • 22C loop nerfed, does only 2700 to Rachel
  • new J6D move
  • new move which is the ‘old JD’ directly from the ground
  • 5C is shorter but faster
  • 6C is slower
  • 6C loop combo is still doable, but it is very hard and need to add 5A to do the loop
  • 5A is slower

RACHEL

  • new projectile DD called Tempest Dalia(???)
  • Tempest Dalia uses up all winds and will change depends on the number of wind left
  • Tempest Dalia summons random projectile into screen including some weird object like Huge King-Frog George with crown
  • wind doesnt immediately recover after consumption
  • easier to tech after JC
  • no frog combo, frog does not activate while opponent knocked down
  • sword iris command changes to 214C, has mid-air version
  • Can’t cancel J2C while recovering from a landing.
  • hard to combo after 3C9D
  • can not summon new flog immediately after the old one activated
  • frog is now also affected by wind, but frog moves very slow without wind
  • easier to recover after 6B counter
  • J2C can not link to other normals on block, J2C can not be cancelled into other special moves
  • hitbox of pumpkin will disappear if Rachel gets hit even after pumpkin is activated
  • Frog has less life, Taokaka’s 2A mashed out it

TAGER

  • new down status throw called Jet Finger which has magnetize property, 22D (the one like Ragna’s 22C)
  • Jet Finger can be linked after A driver and 3C
  • Command throw immediately after 22D will lead to purple throw
  • double the guard libra of other characters.
  • new 4D move, magnetizes
  • 623C has invincibility against HEAD attribute move
  • Walk faster
  • jump faster
  • 2D is faster
  • 5D has guard point and doesn’t hit opponent far away, able to combo after it
  • 3C pulls opponent back
  • C is faster
  • 2D, A driver’s attracts opponent stronger when magnetized
  • Magnetized property lasts shorter (around 3sec)

TAOKAKA

  • J236B changed to only hit in horizontal direction
  • 3C>JD6>JC>J236B>J2DB doesnt combo
  • 5B counter hit > 6C does not combo
  • CD loop and taunt combo remains
  • projectile move is faster
  • You can only mash 2A 3times in the row
  • 236C is faster(?)

LITCHI

  • all green slower start up
  • easier to tech after DP hits, cannot end the combo with DP setup
  • cannot do the combo after DP normal hit
  • Stick 5A, 2A links to 5B
  • DP is now RCable
  • JD will cause slide down
  • can setup the stick with 6D or 4D, 6D is the forward movement attack and 4D is jump kick move

ARAKUNE

  • Dive move is not overhead anymore, slow, dive cancel only possible at hit
  • when curse meter gets full it goes to FEVER mode
  • You cannot recurse opponent in the FEVER mode
  • All bugs are changed, not as good as old ones (at least observing from the current point
  • u can only summon bees while in FEVER mode
  • bugs are huge
  • once the curse mode starts it wont go away even if Arakune takes hit
  • Fog move has no hitbox but if u touch it the curse meter will increase
  • Fog adds 40-50% to meter Everything else 20-25%
  • YOU CANT GUARD BREAK with bees
  • fast and short back step, no change to forward step
  • Somebody already found 5000+damage combo

BANG

  • JC is still an overhead (confirmed), J4C is not an overhead(?)
  • new command throw DD designed for anti-air 2000 damage, air unblockble(?)
  • Furinkazan comes with consumer version song
  • D move in general is faster
  • Poison does more damage
  • 6C combo works on more characters
  • C is a bit slower

CARL

  • J2C is no more overhead, slow
  • no airthrow loop
  • easier to tech after 2C
  • 214C cancel remains
  • no jump cancel after 5B when blocked
  • Nirvana’s life goes down fast but recovers fast as well
  • 214214D super does more damage
  • new projectile is fast and reaches the corner?
  • 8D is not air techable
  • no change to 2D 4D 6A, glide throw, Gear DD

HAKUMEN

  • has new barrier move against projectile (?)

  • barrier appears when he cuts the projectile (white circle with ?=“Seal” kanji on the center)

  • barrier absorbs the projectile and gets bigger

  • barrier will last for a certain time and will disappear if opponent gets hit by it

  • 2D and 6D lasts longer

  • new 4C move, Gatotsu, as long as Litchi’s 6B

  • new J2A which is old J2C but slower

  • Old JC is now J2C

  • new JC move looks like second hit of Jin’s 214D

  • meter is easier to identify

  • C 6C is faster

  • cannot combo into 5C after 41236C

  • JD guarantees knockdown

  • range got shortened

  • No more special voice against Ragna

  • 2C is slow

  • combo damage nerfed (2700-3400)

  • new move Act Parser Zwei, Act Parser Zwei: Blade, Act Parser Zwei: Cavalier

  • Act Parser Zwei is close to old Act Parser, not an attack move

  • Zwei:Blade is a low move, can be linked from 5DD

  • Zwei:Cavalier is similar to Blade but attacks from different direction(?), can link to 2DD

  • all Act Parser move about the same distance, shorter than the old Act Parser

  • DD>4DD is very hard to combo

  • 5D is slower, throw>5D does not combo, easier to recover after 5DD

  • 5D and 4D can not be jump canceled

  • hard to combo after 214D

  • opponent can immediately tech after J214D hit (like Jin’s 214B)

  • 236D changes to the move where appears in the certain range and lasts for about 3-4hits

  • D attack doesn’t combo to 236D in general

  • opponent floats higher after gravity seed hits, gravity>6A does not work

  • 236236D is shorter

  • J214DC cancel is faster

TSUBAKI

  • fast, run in the same speed as Noel does
  • Order-Sol style character
  • charge with 5D, 2D and JD
  • charge meter goes down when charged-special move is used
  • charge Lv.1 command throw does 1800 damage, whereas charge Lv.5 command throw does 5000 damage
  • charge speed is very slow, nothing compared to Order-Sol
  • able to do charge cancel like Order-Sol
  • there is a super like Haku-men’s Mugen which will give infinite charge meter
  • 236A~D is the move looks like Order-Sol’s Rock-it(236S), speed changes depends on the button
  • 22A~D, spin sword move
  • 214A~D charge forward with shield, links from 5c.
  • 623A~D DP, probably has invincibility
  • J236A~D dive move in the screenshot
  • J214A~D move from screenshot
  • 236236C~D, C version doesn’t spend meter and just shoot out the magic circle, D version spends the meter and shoot projectiles towards the magic circle shot out by C version
  • 5A standing punch, probably can’t hit crouching
  • 5B wings come out of shield. Probably the longest attack of 5b class.
  • 5C has follow up, reach seems really short.
  • 2B a low, links into 5b
  • 2C extend wings upwards, probably anti-air
  • 6A overhead
  • 6B low
  • 6C slam forward with shield, looks like tager’s sledge?
  • JC sword stab downward, seems to have good hitbox

THIS!:rofl:

Hmm… Interesting changes for my character…

  • Am I missing something with All Green? Yeah, it wallbounces and was pretty fast, but I don’t remember it being so abusable that it needed to be slower… o_o

  • Easier tech on Tsubame AND no normal combo after Tsubame? Hmm, if I can still combo normally on Rapid Cancel, then I’ll have to get used to using 50% then, huh… =_=

  • Well… Yeah? XD I’m so used to starting off with 5B…

  • See above on Tsubame views…

  • If I read that right (that jD = new j2D), then aww… I loved the angled stick shot that was the old jD… T.T Hope we can still do that…

  • Yay for new D command normals!!! ^.^ Will be messing around with that. Wonder if the Flying Kick of Doom will have any interesting properties to it…

So far, the changes overall in the game sound interesting… We’ll have to listen out for more info… Let’s hope it keeps coming… :slight_smile:

O-O~

This isn’t an update or rebalance, it’s a sadistic attempt at torturing people who played the top tier of BB:CT by even removing good character traits as well as the nerfs.

First Nu died
Then we are hearing that Rachel may be losing her loliness
I’m betting on Arakune losing his craziness or his pretty bubblegum colour next:bottle:

Lambda is pretty cool.

Doesn’t have stupid loli voice against ragna.

Im liking how it looks so far.

Wow @ people complaining about an older looking Rachel and non-moe sounding Lambda. I don’t get the BlazBlue community sometimes.

What’s to get its a bunch of weeaboos

All that’s missing now is for them to show that Tao has a human face, that way the furries will be up in arms as well.

Oh no, she’s only a Nekomimi. A tail by itself doesn’t make a character anthromorphic.

Also, for those who have seen it, Rachel’s new portrait looks pretty awesome. Yeah, less like a kid but great. And very pale.

http://imepita.jp/20090926/808560

Tager’s new portrait looks badass…

Oh hell naw. :amazed:

This.

I also wish it was less of a weeaboo masturbatory aid.

But I guess that’s the price I pay for playing an anime fighter.

the wind was nerfed so in turns that nerfs the pumpkin.j.s2 is nerfed so in turn nerfs rachels rushdown by a shitload! Rushing in with pumpkin will not be threathing at all. Honestly i cant see rachel now becoming bottm tier if those changes i saw are permanent.

thats what im thinking myself, Rachel is gonna become bottom tier in this version with so many nerfs, she already has no defensive options.the matchup with nu is not gonna change at all, in fact makes it worst because nu probabdly will have close range options now, if she doesnt then she’ll be bottom tier also.For them to take so much away need to replace it without something else not as good as what the character had.

all gren did very little damage and had a specific hit range it was not abusable in my opinion to receive a nerf.

all the portraits look really kool

Footage of bang vs tsubaki.

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