Oh god, Litchi. She’s always been kind of stupid, but Valkenhayn is actually kinda even more. And not to sound offensive or like I’m trying to single you out (I’m not), but 90-something percent of people who complain about Noel’s Drive either don’t understand much about the character, or have little to no idea at all on how negative and punishable her Drives are. I mean, there’s a reason she’s B Tier.
Uh, just because a character isn’t GOOD doesn’t mean that character isn’t OBNOXIOUS and RAGE INDUCING.
Evidence: Tager.
Anyway, just because Noel isn’t at the top of the tier list doesn’t make her fun to play against. Noel players seem particularly blind to this, even though most other rage inducing characters in the game have communities that realize/revel in how annoying their character is.
We’ve had this argument, many times, and Noels rarely get ‘punished’ for drive spam unless they just pick the wrong invulnerability move to try to CH with. (And no, getting DP’d out of a drive string for like 1.5k doesn’t count as being ‘punished’. ) The reason she is B tier has more to do with her neutral game than it does with her drive.
Also, I’m completely aware of how hard and frustrating it can be to fight her. I didn’t main her until CP, and hell, two years ago I would have been the first person to say she’s a bullshit character. Cause if we’re being totally honest, her previous versions were pretty fucking ridiculous…
But they made her fair game in CP. This is by far the best version of her.
Rather deal with her than get zoned out for a whole match by a good Arakune or Lambchops anyway.
Huh, that’s actually one of my favorite matchups for her.
I feel like a badass motherfucker trying to take that giant down
I kinda miss wall-bounce Assault Through corner combos to be honest, though. That and well, the easiest 4-5.5k damage ever in CS2. Ah…those were the days.
I’ll admit, I do not know how to deal with her Drive strings. I wouldn’t complain as much if I knew how to punish it, but she’d still be annoying to fight. For now, my motto remains: “Fuck Noel .”
You don’t. You basically have to react to whatever she does and wait it out. You can’t mash DP because that will get you blown up, so you have to react to her mixup. Oddly, this is one of the few weird places in the game where you want to block high and react to lows because her drive overhead is insanely fast, but her drive low is 24 frames of startup and one of the two places you can actually DP out of her strings (the other being before, NOT after, her 6C spinny revolver, but again, you have to react to that.). Then, if you successfully block it all, she will do bloom trigger (no, you can’t DP this either, it’s 15 frames of startup which you don’t want to barrier, because she’s negative afterwards and barrier will push you back further and reduce your frame advantage. Still, you’ll almost certainly be pushed back too far to actually punish this.
Noel’s drive pressure is 100% legit dangerous in this game, regardless of what people will try to tell you. It’s neither unsafe nor easily punished. You just have to block and start your offense afterwards. Good luck.
It might be possible to IB>DP her stuff in other places, but good luck with that unless your opponent does the same drive string every time.
Also, since they changed the properties on a lot of moves, it’s no longer possible to NOT play Rock/Paper/Scissors with Noel on her wakeup, since 2D will blow up all your lows and 4D will blow up everything else. You might be able to throw her out of 2D startup (and you can definitely throw her out of 4D if you do it meaty), but it’s not clear from the frame data (Frame data doesn’t say 2D is airborne at all, which is clearly wrong). In a way, it’s actually worse than trying to deal with Hakumen on wakeup, because if you do nothing on Hakumen’s wakeup, and he does a counter, you can punish, whereas if you do nothing on Noel’s wakeup and she does 2D, you’re blocking and you’ve basically “lost” the wakeup situation. Actually, I take that back, it’s DEFINITELY worse than Hakumen’s wakeup now that they’ve nerfed Hakumen’s 6D and he can no longer counter meaty overheads on wakeup. So you can’t even do the usual Blazblue strategy of “Pin them in the corner and don’t let them play.”
If you don’t know how to deal with Noel’s drive at this point, you deserve your losses. There’s a reason why even now, it’s still used mostly for combos or oki. A good chunk of her drive moves have gaps that you can reversal through and only BT is safe on block (well assault through is as well unless you instant block it and regardless, she’s minus and right next to you).
Also Airk, you’re giving out some false info there. 2D does go over lows, yes, but it goes very far now which means you can run up and do a low and you won’t have to worry about a thing, because if she does 2D, you can just run over to her and hit her because she won’t be hitting you at all. 4D lost head invincibility which means you can safely jump in or go low on her and she can’t do anything about it unless she has 50 heat for fenrir. So you’re free to press buttons on Noel on her wakeup without fear. And hell, even in EX where 2D didn’t go far, you still had meaty setups to counter both options.
Any points that I missed in my summary? Because that’s not a “good chunk” right there, and those are the only ones with startup of more than 18 frames frames. I guess technically d.2D is 19 frames, so there’s a 1 frame gap after a level 4 attack there.
Doesn’t it still hit behind her?
The only reason there were options in Extend was because you had grounded moves with both head and foot properties. Those have been removed.
You’re right that you can jump at her if you space it properly though, since she no longer has a head invulnerable drive. I stand corrected there.
Explain to me what the hell I’m supposed to do against a Noel that’s just mashing the D button online and doing a whole bunch of random strings then? I can’t even block the shit I know is coming because it doesn’t register in time. She’s all over the place with just the D button.
2D: If she’s from afar, anti-air her, it’s not hard. If she’s up close, run up and punish.
4D: Hit her either high (like a jump in) or low. You can also do a throw but that’s a bit riskier. I don’t play litchi (although I’m pretty positive her 2B doesn’t give a damn about this move) but Bullet’s safe jump j.C ignores this move entirely.
6D: You’re only going to see this done raw usually as an attempt to beat some DP’s out on wakeup, almost never raw.
5D: If she does this as a poke, and she whiffs, she dies. If it’s blocked, just look out for d.6B/d.6D/Assault Through (unsafe on block).
j.D: Usually tried to be done as a crossup, just be ready for the air dash, because if she lands right next to you and you blocked, you can punish it (you can punish it if she lands a bit away as well).
j.4D: lolj.4d
During a drive string: Go in training mode, record different strings and see what you can DP through or what you can just up back out of. The only real thing you have to fear is d.6B/d.6D and only a few normals provide enough block stun for that like d.6C.
Basically, you’re lacking matchup knowledge. Noel isn’t a hard character to fight against, she doesn’t have tools to just entirely bully you with like Azrael or Jin. If she’s mashing D, she’s taking a huge risk because of how punishable she is.
Years of playing against the previous versions of Noel makes CP Noel easy as cake
If someone is just mashing her drive, it’s a hell of a lot easier to deal with than someone who’s playing her deliberately.
A lot of the people that I beat I’ve noticed end up losing because they were panicking and making mistakes. That and if you fuck up once during her block strings you’re gonna eat shit if you can’t burst, or you’re not Bang or Azrael.
You should try out Terumi, Phantom. For some reason I feel like you’d really like him.
Also, I was gonna say DLC colors have been out for a while now but maybe that’s just on the Japanese Store.