Contrary to popular misinformed belief Valkenhayn CAN be nerfed, not sure why people say that he can’t be. Here is a small potential nerf list that actually MAKES SENSE.
Potential Valkenhayn Nerf List:
-Remove his wolf brake w[j.A] IOH by not allowing him to cancel out of rasen wolf during start-up.
-Take away his ability to do a wolf meterless rising w[j.C].
-Make his 6B less + on block.
-Make his 6C less + on block.
-Take away 5D’s head invulnerability
-Give his wolf command grab more start-up.
-Remove wolf cancellable properties from his 2A.
-Remove 5C/2C’s geschwind cancellable properties outside of OD mode.
-Give his w[j.A] less hitstun, especially on aerial CH.
-Disallow him to cancel into geschwind wolf on whiff.
-Cut his w[4D/7D] invulnerability in half.
I’m not saying that ArcSysWorks should implement all of these nerfs, but these are all nerfs that A. Don’t ruin all of his combo potential and B. Don’t change/ruin the character completely and C. Make sense. And yes, I can think of many more plausible changes to add to the list.
Typically when people talk about nerfing Valkenhayn they always suggest absolutely ludicrous things such as removing all wolf lows and removing key wolf gatlings, both of which are just terrible character design choices in my opinion. Those sorts of comments usually come from misinformed people anyhow.
And since I’m on the topic of myth busting, contrary to popular belief Valkenhayn WAS nerfed pretty damn hard from Extend -> CP. Extend Valkenhayn was in an entirely different league of godliness.
Problem is that most other characters were nerfed as well, and thus Valkenhayn still remains strong/top tier even in CP.
Don’t blame Valkenhayn’s inherent character design for his everlasting greatness, blame the people who decide to continually keep him top tier.