letting him do 236AB, 236AC, and 236AD in the air, with j.236AA becoming his j.214A instead of the knives
236AC/j.236AC (Izuna drop) does more damage the higher up you are)
Letting him do his 236A series in the air is huge as it lets him do say j.236AB off of the first hit of 6C midscreen, or after j.6D in corner for example.
As well, it lets you do things such as “AA 2C>sj>j.B>j.C>jc>j.B>j.C>j.236AC” and the like, though some routes require using say 5C as well or instead.
Having zero issues here.
I’m loving the changes to Bullet’s drive and Flechette Engage. Now I can launch into j.D, combo into Snap Hand > Flechette and the opponent will be close enough to continue comboing. I haven’t found a good combo ender though besides 2B > 5B > j.C (it doesn’t seem you can combo again into j.D but it was to be expected), maybe I should just go for Afterburner.
I’m a little more disappointed about the new gatlings into D, I thought it was a guaranteed combo but there is still a gap. Unless I’m missing something her drive is probably still gonna be anecdotical.
I’m gonna drop my money on ninja cat soon to see how he is.
reported you because all you do is spaming nope in threads to raise your counter…be a part of the community and take part of discussions to do so or let it be!