BLANKA'S wish list upgrades for ssf4

I main a great blanka so i dont really need blanka improvement but their are some thing that can make him slightly better such as

  1. when doing EX vertical ball it hit and not block blanka should bouce back to the ground.

  2. make the low-mid kick into the ultra a little easier. Come on i mean the timing is too crazy you cant risk it. if you do it too fast you do rainbow ball instead of ultra, if too slow it can be block! this move difficulty is 10/10 it should be knock down to 8/10

  3. For godness sake dont change coward! i mean my fighting style depends on coward!

  4. maybe slightly speed up his low- low punch.

that my wishlist

and change the throwing system!

he get two combo ultra

one in challage mode the low-midkick into ultra

and the …

i aint sayin SH@T im the only one who does it and i like to keep it that way
you just have to fight me to see it.

i share if someone give me their comob ultra that dont includes low-mid kick

to be fair… all I think blanka need is Roll can lock down ppls… that’s it…

yeah it also does more chip damage than balrog’s comboed ultra.

I’d actually prefer blanka being able to combo it in an easier way (no 1 frame link) but have that shit less chip and overall less damage if comboed into

Tweak FP

First, I have to admit I haven’t played many of the interim games since SFII CE… yeah, I’m old school. :slight_smile: I only played Turbo and Super a few times back in the day, and very little of a few others. So, when I got SFIV, I was trying to use the FP a lot, just like in the old days… and I spent a lot of time frustrated. It wasn’t until I stopped using the FP almost entirely that I actually got to be half decent.

J.FP use to be a lot easier to use both against another opponent in the air and as a jump in. The attack is so fast now, though, that I just end up using other attacks instead because the timing to hit is trickier and I’m lazy. :wink:

Same for his C.FP. I remember using that as an anti-air a lot back in the day against almost all jump-ins except cross-overs. Now, forget about it. It was also a decent counter to whiffs. This attack is so slow now, and has such low priority that I almost never use it. Maybe I am missing something and would be happy to have some training sessions with anyone who can teach me otherwise.

Yeah, so my 2 favorite attacks from the original I rarely use anymore. Which is sad. At least they made the RH more useful than it used to be.

My other request is to have a few decent link options for pressure. So many other characters have 3+ hit strings that are unblockable after the first hit. Since Blanka is supposed to be a wild man, you’d think he’d have something in his arsenal. His link combos pretty much suck for pressure. The only one I can use without getting punished is the jump-in -> lp -> elec. and that knocks down. Don’t get me wrong, I like playing the knockdown game with Blanka, but it would be nice to link people half way across the screen like some people can.

Not sure if that last one would be OP considering his other stuff, but this is supposed to be a “wish list”.

Maybe make his AA normals a little easier to use. I get sick of getting kicked out of vert. ball. :confused:

Other than those, I agree with a lot of the other requests people have already mentioned. Can’t wait to see the new Ultra. Maybe it will be as ridiculous as both Gen’s Ultras. :slight_smile:

Non-gameplay stuff:

Fix the problem of his hair clipping through his back
Speed up his f.throw

Wait, you just want to spam balls all day?

I wish for the obvious fix of balls not being punished by more than half the cast with specials/supers/ultras/exmoves/etc. and also YOU SHOULDNT BE ABLE TO THROW OUT OF ELECTRICITY. It happens so many times on weird anti-air situations where they flip right behind me and I spam electricity only to be thrown. I know this game isn’t meant for realistic logic but come the f*** on the man’s covered in visible electricity and somehow you get both hands in their to throw him.

I agree totally :lovin: I meant to say, I don’t mind Blanka ball being unsafe on block. Tbh, I don’t think anything should be unsafe on hit, cos it’s punishing you for attacking and the game is turtley enough as it is :lol:

Looking back on this, some of these suggestions are a bit OP. When I make suggestions about characters I play, I tend to make them pretty grandiose:

“Oh, and make ultra comboable from electricity. And buff electricity damage. And make it invincible like RC elec…” :sweat:

I’d just finished playing a lot of HDR before I typed this and I just miss that hop for meter so much :lol:

Some thoughts on Blanka:

Horizontal Ball - Totally agree of being totally safe after hitting.

-MP Ball: Just travel as fast as HP ball to not being recognizable, but much less far, it should travel just a bit (little bit) more than LP ball. MP ball travels a little too much for mixups.

**-s. MK **- Different animation. Give him something with some range, just like far s. MP, but hitting lower. Something like Rufus’ standing back+mk.

**-Ground shave roll **- Make it safe on block. Several characters have supers that are safe on block. Plus ground shave roll used against jump-ins sometimes misses, make it seek the opponent to the right side. It is too much of a pain when you safe super to use it, then it happens.

-EX Rainbow ball - Make it Focus shatter. This is a MUST.

-D+PPP - After this, give him the ability to walk crawling, can be slow, to go under fireballs. Just like SS2 Gen-an. This is a must for Blanka.
So when you approach and use this at half screen, you don’t get caught by someone who cancels the fireball, so you can walk backward, and also, you can duck from the whole screen and walk under Sagat’s low tiger.

This should make that move more useful, just like Dhalsim’s, and Dhalsim is already good enough, specially against Blanka.

These tweaks should make Blanka more balanced against most of characters. He is good, but need some tweaks.

cool ideas… i answered in bold

GSR - It is not as good as other supers. Even rose has a better super. Ryu has good Ultra, good super that can link after a lot of stuff… It will get a little bit stronger and worthy of the whole super bar, but not too much to not be balanced.

EX Rainbow ball - Controllable and focus shatter. The opponent should block or hit it. Who fears the EX rainbow ball by now? Nobody. Gen d,u+K is focus shatter, controllable and safe on block. EX Rainbow ball will not be safe on block, just controllable and focus shattering.

-D+PPP - Why lol? It will be useful.

I like this. Give it some animation indicative of where and how it hits. The properties of his ultra are fine the way they are but it would be cool if it gets an improved animation.

IMO Blanka is fine the way he is. Even if his balls don’t knock down, electricity does. Electricity is one of his great tools in SFIV, good for guard strings, combos and building bar.

I do like ex up ball knocking down though. I also like it only knocking down on reversal/counterhit.

don’t think he needs anything else. although if everyone really gets two ultras then I would like to see his screaming electricity super from CvS2.

oh yeah, make hop go safely over low hits plz

gsr is fine and does a nice chunk off any bnb blanka has.

ex rainbow ball does not need to be changed. its more of a defensive get me out of here than a here I come guess which way to block kind of move

This took 5min and seem fair to me.

Horizantal Ball: player can semi-control landing after hit for safer space control. Think Bison’s stomp on a much smaller scale.
1 min idea :coffee: hold :p: will add 20 dmg, tap :p: will -10 dmg and make safer with “bounce back” landing for safer spacing.
spin and speed need to appear standard for better mixup and range games.

Vert Ball: recovers at top of flight if hits since it doesn’t kd grounded foes :bluu:
-can now follow up with j.hp like a pseudo sumo splash.

Rainbow Ball: Armor breaker (like sagat’s knee), can cancel from initial back flip (see C.Viper’s hammer cancel) and actually control landing after hit (see dictator) Think Bison’s stomp on a smaller scale.
-Holding forward makes him recover faster for a semi-safe close follow up.
-Holding back makes him recover slower for the safe distance away.
-neutral is as is.

Note: I like to fight a good blanka but i don’t main (or 2nd) him.

I’ll be happy if capcom doesnt tone him down!
So I dont really think they should touch Blanka.

1. Go away.

2. Go further away.

3. Get lost in the jungle.

4. Become extinct.

5. Expunged from all recorded history of fauna.

-_-

gief’s normal green hand can be punished whether it hits or not. correct me if wrong.

blanka is good as it is. the mixup is deadly as fuck.the slide, need not say more, random electricity can shut most offence. and the jump. i cant anti air that shit coz its fast. the fuck you guys want more. taking blanka in concern is a waste of time ‘imo’. his ultra ‘does’ chip damage and the wake up ultra is low risk and high reward for blanka. i agree about good overhead though.

daigo and mago put blanka just a spot or two above guile and vega. what do you know about tiers?

dj you dont know blanka in sfiv. blanka sagat is one of the worst matchups in the game.

personally i think his jump speed is fine, i have issues with his range on j.hk though.

i think he needs more, his damage output on his combos is low, his punishment abilities are shit, and his pressure game is weak because he has nothing string up close like srk fadc.

yeah i feel gief isn’t the 7-3 that people claim, but then i’ve never been good vs grapplers.

hes low tier but the rest of what you said is true. people hate blanka.

yep, but fei beats blanka quite handidly.
if his balls were safe on hit and all his specials did 50% more damage i wonder if that would be enough to bring him up to ryu sagat level.

Blanka has to like…have some serious psychic juice going on to beat Sagat consistently.

Either that are just get that shenanigan train in high gear and get lucky.

I mean wtf ex balls can be fucking jabbed on reaction. You don’t even need to TU.

Jump ins are kara dp bait.

And if Sagat gets a knockdown and Blanka has no ex then Blanka is now subjected to frame trap hell with meaty low shorts, and meaty TK’s not to mention cross up TK eating him alive.

It’s…pretty bad.

7/3? I dunno. But a little over 6/4 for sure.