Im picking the same characters i have always picked in sf and tekken.
Might try out lei as well, cuz his rush punches are fucking annohing as hell. I hope lei is of the tekken 3 variety, bc after tekken 5 and 6 he just got damn stupid.
And kuma for the win! played him since tekken 3 too!
And julia! though again, if she is like her tekken 6 variety, she is ass and I hate her forever.
If whoever I pick has a bunch of people who don’t know what training mode is I’m going to be a sad man. Grinding out training mode stuff is so tedious if you’re the only one doing it.
@Josh yeah I’ve been working on setups for j.fierce/roundhouse/jab as fake crossup akuma bs and it’s just blehhhh.
Ves: the timing is tight, the distance needs to be perfect, and the payoff is either the attack whiffs, you break a throw, or you get a combo with jab into elec, roughly 300 dmg. Percentage of actually getting the combo is so low that it makes me cry. However, usually if they try to uppercut it goes the wrong way and you score dmg that way.
SF4 needs to hurry up and die bc sfxt looks like there is so much derpy bs that everyone can do derp, and derp all day long derpy derpy derp so at least blanka users can join the derp train to derpville.
I don’t rely too much on tech traps/frame traps vs characters that have srk and 3 frames but like Mullah said, best traps are for sweep and U1.
But after elec on block, Blanka is supposed to have true blockstring, right? So after elec HP +10, if i do a crouching fierce, if the opponent mash a srk, i’m not supposed to eat his srk huh?
Most srk’s have invulnerability frames on startup, not sure of the frame count (Akuma has 5 on his mp.srk startup) but I’m sure most have more than the one frame you are relying on for your theory to work, this negates the presumed ‘safeness’. While you are recovering, their move will still be in active frames. I’m not sure of cr.hp’s hutbox size at that frame step, but I’d not be suprised if it was hittable.
Thinking out loud:
+10; cr.hp startup 8, 1st active frame on frame 8, 4 active frames. Frames 8-11 active, leaving 1 frame for opponent to get hit out of whatever they are mashing. Are invulnerability frames on srks from 1st frame -> whatever (5 for Akumas mp.srk), or is it 3 frame startup -> then 5 invincible active frames? Not sure…
hum… just thinking about what is a blockstring, if after elec hp, i’m +10, so no matter what i do in these 10 frames, the opponent can mash anything, if he blocks the elec, he will block what i do after these +10 too if it comes out in 10 or less frames, i’m wrong ?
Assuming that cr.HP is has 8 frames of startup, after a blocked HP Elec you can hit your opponent with cr.HP while he/she is still at block stun, but you have a 2 frame window to press cr.HP right after you recover from the elec, to get a true blockstring.
As you know, unless you practice that timing and/or use p.link, there’s a good chance that you’ll press cr.HP after that 2 frame window, so cr.HP won’t hit the opponent on block stun and he/she will get you with a mashed DP thanks to the generous reversal windows in SFIV, of course.
On the other hand, if you do get cr.HP on a blockstring, what do you gain from it? It’s not like you can cancel you cr.HP into anything (unless you spend 2 bars on FADC) to keep the pressure, so you end up being at -10 (frame disadvantage for cr.HP on block) and a lot of characters can punish you for it. What’s the point?
All in all I think is best to use st.LP xx Elec after HP Elect for a little more chip damage and to remain close and still at frame advantage or to study your opponent to see what he/she likes to do after a blockstring and act accordingly.
On the early days of Vanilla, I used to win a lot of matches against better players just by doing Ultra after a blocked elec… those were good days of cheap and undeserved victories.
My point is, if you achieve what you asked in your previous post, that is HP Elec > cr.HP as a true blockstring, you get nothing in return. The opponent will always be forced to block, you can hit him even if he let go of the stick or mash any move, you don’t keep your momentum going, you don’t get any chip damage, your meter gain is really small and you may even get punished on those 10 frames of recover. That’s it.
The way I see it (and I’m a bad player overall), cr.HP after elec is a terrible choice. Even if you deliberately delay the input for a frame trap, it’s much more safe and useful to go for a sweep (that’s one of the oldest frame traps for Blanka after elec in this game, going back to Vanilla days).