I loooove what blanka does to his hair. I just HAVE to know what he styles it with!!
What I discovered that works best is just to put Blanka on your team. It just love brandishing my Blanka card. Everyone knows what’s coming once they see his purty face.
I am honestly not even that great using good old Billy, but it amazes me how many people pull once I pick him.
“The only thing to fear is fear itself”
Blanka is not the Boogeyman. Please be a little more sensative towards his feelings.
:lol: :eek:
it shows just about all the worthwhile/flashy customs there are for blanka.
and for tripguard custom i just barely alter my normal ground custom.
(active) crouching mp, standing hp x 2, slide (df + fp), standing hp, lp blanka ball, standing lp, sj hp x 2/3, sj hp x 2/3, (corner), straight up sj hp x 5/6, kick super.
I went to www.namonaki.com, but I couldn’t find the Blanka CC file in the briefcase. I’m not sure if it just isn’t there, or if I’m just being an idiot. Also, I’m having codec trouble with other files from there, and I followed the instructions posted in namonaki’s forums, but it didn’t help. Please, someone help me!
yea, you’re right, it wasn’t in the briefcase. i bet it’s in the go for broke hub, which is basically you’re one stop place for all good SF vids. check it out here if you don’t already go there…
even tho the jumping, hop ones are good, i for some reason always go back to natural instinct and do:
c.mk, c.hp x2, slide, (c.hp, s.hp > jab ball) till close enuff to the corner, then like gunter said, mash the hell outta j.hp, finish with ground shave, i dont kno why seems to me that the c.hp, s.hp > jab ball goes really fast, maybe im slow minded. :lol:
oh ya and if any1 didnt post the after RC Electricity combo, its:
RC > CC > s.HP, jab ball, etc etc etc
what i really want to know is how to do the safe electicity guard dmg combo, tokido does in the SBO finals vid, im sure its something like 5 fierce presses really timed down, i dunno… maybe david can elaborate if he knows
there used to be a thread on this, but it’s gone now…
but anyway, the general consensus was that you did 3/4 hp slides to get extremely close, then drum on hp to get the electricity out. the drumming method is using your index and middle fingers and basically quickly drumming your fingers up and down to get 2 taps when you would normally get just 1 with one finger. it takes a little practice, but it’s really not that hard at all.
hopefully that answers your question well enough:)
I went to namonaki’s forums, followed the link in the Bison thread, dled the Build8 codec pack, and installed it with the basic option. I believe I altered the basic option, though, to also include the Intervideo audio codec. After that it worked. If it still doesn’t work, make sure you have the latest version of DirectX and of Windows Media Player (or whatever you play vids on).
Also, I managed to learn enough about Direct Connect to get to the GoForBroke hub, and I found the Blanka vid there and dled it. Thanks anyway for the offer, though.
Well, for those of you who use the jumping custom, j.RH is a lot better than j.Fierce, why? 200 more damage points and it’s got better range, if you don’t want to use it because of the risk of getting the ball, simply jump first THEN kick and don’t kick as you’re going up, it will reduce the risk of getting the Vertical Ball and increase your chances of getting high damage.
The reason people use j.fierce isn’t because they get the ball, it’s because j.fierce is faster and gives better “lift” to the opponent. 200 more damage points is inconsequential with the damage scaling formula, and since you reach the 10th hit faster you can start doing your faster hits sooner, so you make up for it anyway.