Hello. I’m new here, been playing Bison for quite a while. Bad matchups starting to frustrate me so I’m seeking a secondary. Who are some recommended secondaries you guys think are good for covering Bison’s bad matchups? I’ve been suggested Seth in another thread. How about Yun?

Hey I never tried this if you just cr.lk or cr.lp, without pressing them together. Assume that your gonna eat an ex tatsu frame trap from Ryu. Does your hitbox still come out or is that only when mashing crouch tech?

If you want a similar character, Fei or Adon. Fei does better against Honda/Gief, but Adon does better against Guile.

If you’re mashing cr.lk, you can catch the ex tatsu early, otherwise you’re going to eat it. The jab will stuff the tatsu regardless, but that means you’re not crouch teching.

Vega, off the wall psycho crusher, his s.mk and s.HK pokes are pretty similar to Bison

what you guys think about using OS slide c.lp~cr.lp+cr.HK to punish teleports, doesn’t work on some backdashers since the startup of the slide is slow…

I was messing around with Bison vs Akuma’s teleport in training mode a few months ago.

If I recall correctly -

  1. Akuma teleports back half-screen = you can catch him with the slide
  2. Teleports back full-screen = out of slide range
  3. Teleports behind you = you’re going to have to react with slide

I also just tried messing around with Psycho Crusher on reaction to teleports, but I can’t remember the outcome of that training mode session. Guess it wasn’t too memorable.

Also, in general, I found that Ultras/Supers designed to catch fireballs were good for chasing down back teleports e.g. Balrog U1/super, Ken U2, maybe Chun U1, Adon U1, Cammy U1, I think Ryu U1.

So I thought maybe even using Bison U2, that may have worked in some situations, but I can’t remember.

Someone correct me, if I made a mistake somewhere.

EDIT: Actually, I remember Kim1234 using Bison U2 against Sim’s teleport. So at least there’s one situation where U2 can punish a teleporter.

Hey guys I’m new to this game and I’m having trouble dealing with Honda’s butt stomp. Some guy online killed me with Butt Stomp / Ochio… so yeah, any good way for Bison to deal with it? thanks

You can teleport away if it’s too predictable or if you have good reactions. All buttslams can be focused (I think EX as well). You could probably crumple him if you don’t release the FA too late. Make sure you whiff punish Honda if they completely miss their butt stomp - use a slide, charge combo, walk-up charge combo, or if worst comes to worst, then just st.hk or throw.

Try all these things in training mode, so you become more familiar with the situation.

cr. lk is so ass online, most shotos will just mash a DP after your lk scissor loop when your press the c.lk next, now when you do this offline can they still mash in between?

Yes cr.lk x 2 or more is not a true block string if the first one is blocked. On hit if they dip mashed you dropped the combo

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Quick Q: What’s the benefit of using Cr Short > St Cl Fierce over Cr Jab > St CL Fierce as a frame trap for late teching? I always use the Cr Jab version but I see lots of bisons using Cr Short.

Its just for the 3frame Start up and you will catch late techer anyway!

I seriously need a list of good corner set ups for left and right corner !!! PLZ !!!

why can you not charge scissors, PC or ultras during other animations (throws especially) but you can charge the vertical charge specials?

You can, you just have to wait longer. Bison’s throws move the opponent across his body so you lose charge.

thanks! Is that a deliberate design decision or some weird engine glitch?

Guys, what’s the setup here:

[media=youtube]ySdedKDtfD4[/media]

Dogura doing empty DR after a knockdown followed by S.Mp. Watch from about 6.30 onwards for sure but he does it a couple of times. Can’t see any reason for not using St Cl HP but Dogura’s a lot better than me so he must be up tom something lol

I think he just messed up the ex-psycho :smiley:

It’s just a function of the throw’s animation. I can’t really say if it was deliberate. Either way though, it’s still possible to perform a charge move after a throw if you wait long enough/whiff the appropriate normal.

st.mp = +1 on block (easy to do a meaty st.mp )
st.hp= -1 on block (hard to do meaty st.hp)

EH has them both listed as -1 on block Chaoz. I know some of them are wrong though.