yeah double posting. For good reason.
The combo I mentioned
crouch light punch, stand light punch, stand light kick, crouch medium kick xx whatever
can it be used to crossup? or just jump in/point blank?
yeah double posting. For good reason.
The combo I mentioned
crouch light punch, stand light punch, stand light kick, crouch medium kick xx whatever
can it be used to crossup? or just jump in/point blank?
Nope, doesn’t work during a crossup. You have to be point blank to hit that combo.
thanks for quick response, it’s what I suspected. That’s fine, I have all day to have a charge when crossing up
Bison’s jump being so floaty is both blessing and a curse lol. Have all day to charge but they have all day to AA you too.
it’s more of a curse than anything…
[media=youtube]z5xXh576m-c[/media] questions on round 2. For starters when i punished the whiffed srk wtf happened i used crouch mp and my sk whiffed and he punished me instead. Did I cancel too early? Connection seemed to be rather weird compared to round 1 and 3. (Notice how my ultra came out as warp?) Also, I know if you space psycho you get frame advantage, but I got punished for that too. Can some1 tell me why it didn’t work, and how do you know when it will be safe. Also does it work with all versions of psycho crusher or just ex? Any tips on how to space it correctly to get the advantage would be appreciated.
Thanks in advance
Your cr.mp was too early. You hit him while he was still falling in the air, and so you reset him.
Cr.mp was too early and it air reset instead. For PC its a matter of practice, that move is almost as picky as trying to space slide to be safe has to be the very tip. In that instance you were slightly too close.
was redirected from the bison social thread to here by SNO. Hello SNO.
So my question is, what do I do against tatsus that go over my head? I’m reading up on how cr.fp takes a while but I usually do that on akuma to knock them out of the air. What are other options to do as a bison player?
cr. fierce works well against tatsu if you react to it in time. if they do anything besides short tatsu, you can actually wait for them to pass over you before hitting fierce. otherwise cr.mp is your safest option.
if they went really far past your head, you can time a slide to catch them.
If the tatsu crosses you up cr. HP is a good answer. If the tatsu is coming at you still I attempt ultra. I used to always use my non charge psycho punisher to punish tatsu on either side :shake:
U1 good? or would be U2 be good as well since they still have a bit of recovery after the tatsu finishes?
If he crosses over you, there’s not enough time to charge.
Tho if you’re boss you can probably autocorrect U1 from the crouch position.
Frame data thread appears to be missing… can someone tell me on what frame each PC version becomes airborne?
It’s in the wiki: http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE/M._Bison
lp: airborne 15f
mp: 16f
hp: 16f
ex: 15f
[media=youtube]pMh9-GmcLBc[/media]
Got to troll a 7 K Guile in endless with mr. Bison. But real reason I uploaded this was end of round 2 could I have psycho punished Guile’s ultra or something? What would of worked if anything? Was thinking about doing it (but I didn’t, was skeptical U2 wouldn’t even come out, was dropping so much stuff round 2, could feel I was getting input) so I played it safe instead, opting for ex psycho crusher chip but I miscalculated and it didn’t chip him enough so I actually lost that round, lol. (What does the most chip for Bison without u1 or super?) I got a new amazing job, once I start making dat fight money I might look in installing a private wire to fix my b.s. internet inconsistency- then I will go for 10K Bipson (and Juri!!!) I really have to change how my Bison plays sometimes to fit the connection and that’s bad, I train for offline.
Could have sworn I checked that exact page (before posting) and it had no notes listed at all… so I went back to super’s wiki and figured that it might be out of date. Weird. Probably just my mistake. Thanks though.
Are there any specific methods for setting up an ambiguous crossup/fake-crossup Psycho Punisher?
Isn’t it just usually getting a knockdown then doing a psycho crusher? Not really sure on the specifics though
I was speaking of Psycho Punisher (Ultra 2).