Bison's Q&A Thread: Ask here before making new threads!

I was not aware of the EX Hand w/o the EX Jump part.

That is Grade A Awesomeness.

Thank you gentlemen! May we continue to crush our opponents under our heel!

Is it possible to do a crossup mk into slide kick option select? I mean if I crossup a honda and he headbutts away, is there something I can do to catch him?

I noticed this. Very odd.

Not a question, but whoever decided EX-PC should flat out lose to any high tiger is a moron. It doesn’t even try to absorb, it just loses.

I was trying a setup for ambiguous U2, when using s.HK as anti-air. Does it really work?

i like how something like… chun’s lil c lp beats it out. A lil jab beats psycho crusher. Really?

Why is Bison the character that most folk who favour Turbo buttons use?
No trolling.
I genuinly mean it.

Bison is a troll, so naturally people who use him are going to be trolls too.

Like this Bison, for example.

[media=youtube]ATuP8-xLAkQ[/media]

Hope this helped.

cause all he needs is light kick and left/right

I had a comment about bison’s j.mp into cross up psycho crusher. I seen andre from nyc use “j.mp > cl.hp > lp pc” to hit people out of the air and make them guess on the PC. It looked sick and seemed like a nice punish compared to the typical "j.mp, stand hk"
When I j.mp from far ranges the close hp doesn’t come out because im too far…so i been using cr.mp into lp pc which only crosses up at very close range or mp/hp pc which can cross up.

I guess my question is if the “j.mp > cl.hp > lp pc” can not cross up?

I have troubles with getting close enough to do blockstrings like cr.jab > st.jab > cr.mk xx sk, is there anyway to get close enough without being dp’d in the face to do these?

Yeah… I like focus absorb into a low poke or FA lvl 2 into a low poke. There’s also crumple and punish to get in. Once you’re in, you’re pretty much in.

^^walking forward n blocking helps…usually no1 (good) will let u walk/dash blatantly in they face to start doing block strings. u normally need to land a throw, slide, or sk’s before u start doing bnb’s/blockstrings on ppl so try n make those a priority 1st. Then u can crossup/apply pressure from there.

Here’s an important question. How does anyone play Bison successfully on a laggy connection?
If Bison’s top tier, he’s probably the best character that’s highly susceptible to laggy connections. It’s nearly impossible to anti-air anyone with a decent jumpin with lag since st. rh loses or trades and cr. fierce is at least 12 frames startup.

I lose to lag more often then i lose to the player online. For some reason it always seems like shit breaks down online right when you need it to work right the most.
Online is a good place to get practice in against other good players without having to really travel. Just don’t take it to heart when you feel lag and you drop a combo or can’t tech or in your case can’t AA correctly cause of lag timing. Scratch it down as an online loss and move on…

i barely anti air with s.rh but if i do its because they didnt press a button or they were in their beginning jump frames. i dont even do c.fierce for anti air, bison is not balrog. when lag starts to kick in u just gotta stick with what works, like EX PC. when there is extreme lag its time to drop all your stylish combos and just rely on kindergarten combos like j.fp, c.mk, lk.sk.

So here’s a weird problem… I find that, win or lose, I’m not using my meter enough. Sometimes I’ll end a game, again either in victory and defeat, and see I have 3 or 4 bars. Now I know we can EX dev rev (side question: does EX stomp work as well for getting away? or does dev rev have a lot more invincibility?) and sometimes EX PC to escape situations. But on a more offense-styled approach, how should I, or any Bison player in this situation, be using my meter? Here are some things I’ve been contemplating; what say you, Bison pros?

  • use Super on any confirmed scizzor combos. This is a no brainer in SOME situations, but a poor choice in many others. Do you guys Super a lot?
  • EX Stomp more. I do love me some EX Stomp. Side question 2: is EX Stomp as good an AA as it seems? In vanilla I, and lots of other players, seemed to use this thing like a DP. I rarely see anyone AA w/ EX stomp in super. It couldnt have been nerfed, is it just not good as AA?
  • Go for more jMPx2, land, EX Sciz/PC juggles
  • FADC Scizzors and/or Crushers more
  • Keep meter in stock for escaping pressure and, if I don’t need it all for defense, well then good job
  • Keep meter in stock so when I have the lead, I can use EX specials to help run away more effectively (should I feel inclined to do so)

I’m sure much of this comes down to preference, but figure some of the above must be either really good or really bad ideas. Thoughts? Thanks!

Yeah, a lot of it is preference, but a few notes:

Don’t use the super unless you are sure you are going to clench the match. Bison’s EX moves are too good at times, and without it some of his options become limited. Don’t use it when you may need EX at a later point. I usually don’t use super much, but if it’s going to put me at a winning point, I may try to use it off a scissor cancel.

EX Stomp is a nice Anti Air sometimes, but there are still certain things that beat it out. Don’t become predictable by using it to AA everything they have. Most everyone has something to beat it.

When you know you can land Hell Attack, it may be better to try the j.mpx1, cr.mp, crossup HP crusher, or Ultra. Even though the Ex moves land off j.mpx2, they often don’t do as much damage as other options.

FADC scissors is good, FADC a crusher is only possible at point blank, and not really that good. It may catch them off guard, but it’s got more risk to it than reward. Losing 2 meter just to make Psycho safe is a pretty bad idea IMO.

Really I’d rather have a problem with too much meter than not enough.

thanks :smiley:

I’d probably use extra meter for ending combos is EX Psycho Crusher or EX SK. If you go for FADC and continue your combo after the first hit of a SK, the scaling just doesn’t work out too much in your favor. It’s still useful, but mostly when your opponent is already low on life and you want to end it with that extra few hits.
I’d also use the extra meter for SK FADC for pressure/catch them off guard and reset with a throw.