Hope none of these are that useless but here goes a overview I recently released at www.newchallenger.net in his encyclopedia he also referred to him as Vega thus I had to refer to it the same. Also some of these things are to help beginners so keep that in mind.
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MVC2 Vega Strategies []
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By: Higher-Jin
===Bread and Butter Comboes:===
- Psycho Crusher Air Combo
launch > (super jump) j. lk, j. mp, j. mk, lk scissor kick xxx psycho crusher (mashable)
Total Damage: 81
But is DHCable to Sent HSF for around 135 damage (this includes the launch however), you dhc after the very last hit and when you do dhc into sent you can usually launch after the HSF is completed. You can of course get even more damage if you are near the corner since you can end it with sent’s corner combo which leads into the unblockable.
- Scissor Kick Nightmare:
(close) c. lk , standing hk (2 hits) xxx scissor kick nightmare
total damage: 52
(close) c. lk, standing HP xxx scissor kick nightmare
(but if you do this you might aswell launch for alot more damage)
total damage: 59
IMPORTANT: Never ever do this combo on a crouching storm EVER if you want to know why just do it yourself, the last part of it will go over her leaving you in a position to get hit by a free combo. Overall stay away from this combo but if you insist on doing it I just wanted to point out the above unless you can’t reach with anything else after a jump in and want to do standing rh (far) xxx scissor kick nightmare.
===Important Notes:===
Teleport (DP+p): It does NOT seem to be instant start up, I think it has a few frames of vulnerability before you are invincible and teleport, test it out before you start using it in reversal situations (AHVB comes to mind) It is still very useful however and it is pretty fast although not instant in getting into it’s invincibility frames.
Launch: Very very small range, it is extremely hard to do a jump in then a crouching lk, launch. It is sometimes better for you to go for the walk foward > launch instead or you can settle for alot less damage and just do standing hk xxx scissor kick nightmare.
Hyper Orb (hcb+pp): I don’t think there is a way to combo this without a assist but when you do combo it in the corner you can do a semi-infinite just doing the orb over and over again although it isn’t really worth it.
Air Psycho Crusher: In the corner after a air combo ending in this (I’d suggest you do magic series psycho crusher instead of scissor kick xxx psycho crusher so the second psycho crusher is easier to combo) you can do j. lk xxx psycho crusher afterwards although the damage isn’t really worth it IMO.
Ground Psycho Crusher: Way too much start up. It cannot be mashed (or is very very hard to mash). It does the same ammount of damage as a unmashed air Psychor Crusher.
Snapback: Although it is based on a 2 hit normal (standing rh) it’s only one hit. I’m unsure if it’s safe on block up close since after the first hit because all the hitting frames of the second hit are gone but on the bright side it can OTG (must be laying on their back though) although it isn’t that useful since it’s escapable.
===Tricks of the Trade:===
Experiment with these before you use them and I am no way saying you MUST use them either if you don’t like using them then don’t.
- Drones/Laggy Assist + Teleport: This will cross up if Vega is on the opposite side I suggest the teleport that has you right behind them and above them as you can attack on the way down. Sometimes it’s easier to go for a standing hk into scissor kick nightmare instead of a c. lk, launch or plain launch after a jump in because of his bad range.
Variation 1: Super Jump, at some point go into flight mode call sent and teleport
Variation 2: Teleport but instead of going on the other side teleport to the same side and do a orb.
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Inescapable Orb: Do a HP orb (hcb+p) if they attack you and you are able to block push block them and they will get hit by the orb they just tried to escape from since it explodes on the other side of the screen. Viscant a well known Vega/Low Tier player came up with this.
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Cross up Psycho Crusher: Do a devils reverse then do a psycho crusher when you reach the other side of them. Too slow? or is it? You see the psycho crusher up close has the same property as Storm’s lightning storm which means when it’s close enough and they aren’t blocking they won’t be able to block it after the superflash. Here is the tricky part: they can be blocking the entire time but if they don’t switch which way they are blocking by the time you cross them up and do the super they won’t be able to block in the correct direction. Of course I think it’s better to have a safe super to back you up in case you fail but I also think bison does get to block alot sooner in his air version of the psycho crusher and it’s kind of hard to punish overall. (Important: REMEMBER TO MASH!)
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Double Assist: Vega’s Orb assist is really good because Vega leaves before the orb actually explodes… what this means is you can call another assist while the opponent is still in block stun from the Vega orb assist.
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Guard Break: Hp Fireball (hcf+p) xxx hcb+pp super (This works best on the opposite side of the screen or close to it, it also seems to work midscreen)
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Risky way to get in: On the opposite of the screen, devils reverse (Ch d, u + p) + drones he’ll jump a ridiculous distance and you can cancel anytime to the devils reverse. This isnt’ too useful but it’s a rather cool suprise tactic and it can help you get in.
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Instant Devils Reverse - Some may not know this but in order to make the devils reverse come out as quickly as possible hold down the punch button when you do it but you may not get as much “hang time” off of it this way. It’s also important to note that the head stomp is NOT a overhead while the diving fist portion is as is the devil’s reverse (same animation).
===Stats:===
Stamina: He takes 100% damage which is the same as Cable and overall pretty good.
Note worthy normals: Jumping Rh (8 frames), c. lp (2 frames), c. lk (3 frames)
Note worthy specials: Nearly all of them have some kind of use he has a very good special move set however the ones that stand out are: the orb, the teleport, and the fireballs are pretty useful aswell sometimes.
Note worthy supers: All of them have uses but it’s important to note that the hyper orb seems pretty safe and does VERY GOOD chip damage, it even does 3 chip damage on the very last hit. Comboing into the Psycho Crusher gives you the most damage yet IMO Scissor Kick Nightmare has it’s uses aswell.
Sprite: Vega is a short character but also a “fat one” even fatter than doom most likelyand is probably one of the fattest characters in the game. Fat characters tend to have easier times being crossed up but don’t worry too much about it, it does however mean he has more probelms with rush down so keep that in mind.
Gameplay: He really is mixed, he has really high damage comboes yet some of the best trapping tools in the game. He has ALOT of specials and alot of good normals, hypers, and supers but he also has downsides to them. Compared to other low tiers: Above Average IMO I hope you enjoyed my small rundown, till we meet again.
- Higher-Jin
edit: Want to see some really retarded hang time?
Do the orb super(connect) then do the devils reverse right after.

but is a little harder…