Bison (dictator) Thread

Thanks for the tips guys!!! :tup:

Ya, i need to dominate the ground combo first, then as you say, add the jump kick, however i think s.lk is too fast for my newbie fingers :sweat:

Again, thank you very much!!! :wgrin:

you need to do the s.lk c.mk link pretty quickly btw.

practice that and you should have no problem.

Which is best meaty attack of dictator? his c.mk, or have any other? and last question :sweat:, with wich characters works better?

Thanks :tup:

cr.mk is his best meaty.

what’s the best way to escape bison’s trap when you’re in the corner?

I’ve noticed that if you’re in deep enough, you can get in 2 s.lk and then scissor. It may leave a bigger gap for escape/reversal, but you can also do s.lk, s.mk into scissor. shrug Just some options to try out when trying to find a corner trap. =P

Obviously, it depends on your character. If the match is Bison vs Bison, you have no escape, unless you already have super. If your opponent make a mistake like a later scissor, or also a scissor too close, u can do a fierce psycho/reversal throw/jump, i think these are the only ways to escape. I do not know if a jab or short can also work.

I catch a lot of Bison players doing that corner trap :smile:

I was wondering if anyone could help me vs chun :wasted: I seriously just keep getting shut down.

There is a way to pressure zangief?? He throws me all day long…

NEVER, I REPEAT NEVER let him corner you. if that happens he’ll siberian splash you all day long and the only way to escape is by using your super.

the strategy i find useful against zangief is the poke and run method. s.mk(or RH) and c.mk are very good pokes against him. i also like to pressure with light scissors, s. mk repeat; or after that string you can do a backward jump mk. it works well as an instant overhead, and is a good option if the zangief you are playing is good at reversal 360’s. the main thing to remember is not to let him get close and use that s.mk(RH) to keep your space. and dont use psycho crushers! well, i suppose that lp. version would be fine in place of lk. scissors.

oh, cross him up if you have the chance. zangief has a pretty wide hit box. though im not too sure which one is better to use. (MK or RH)?

if he lariats, slide.

Thanks a lot guys!!!:rock:
I’ve another two question since I’m a bit new to ST:
Where I have to use psycho crusher properly?
And in pressure is better mk scissor kick or hk scissor kick??:pray:

mk and hk scissors are really punishable if blocked. for pressure use lk scissors. use mk or hk scissors in combos or links (i.e. c.mk > mk. scissors, this is a good punisher for whiffed dp’s or flash kicks).

most nubes (including me when i started playing) will just do fierce psycho all day and then when the opponent blocks, nubes always go for the throw. this may have worked in CE but not ST.

i later found out that a blocked f.psycho gives you negative frames and your opponent has the advantage to throw or punish with a combo. if you mash punches after a blocked psycho, there is a slight chance you will be the one that throws (this is one of the random elements of ST). also if the fierce psycho goes all the through the blocking opponent, most characters can punish once bison is in front of them (i.e. free blanka c.fierce in bison’s ass)

when playing bison play the poke (s.mk and s.hk) and pressure game (use the light versions of the specials when pressuring). don’t rely on the fierce psycho.

mmm…But psycho crusher have some use anyway??? Or it can be used only to punish other char’s special on reaction???
Thanks in advice.:smile::pleased:

Well i dont use so much the psycho i stick with scissor, but with psycho, u can punish blanka balls, when vega trying his wall jump and vega is to far of his corner, whiff strong/fierce dp’s/boxer headbutts, and the most of missed aerial attacks.

But i suggest u to stick with the scissor, is dict main weapon :china:

when using scissors use the light version, and s. mk is a great poke (imo one of his best moves). it can stuff out projectiles when timed and spaced correctly.

and i forgot to mention his throw. dict. is has a good reversal (wake-up) throw. probably his best reversal if you dont have your bar filled up (seriously, his reversal options suck). and the animation of his throw is long enough so you can change for a special and execute it once the opponent is thrown for additional pressure. i personally like to do head stomp or psycho reverse

dict. is also a good character to tick with and as a good number of throw setups. after i crossup with roundhouse s.lk>throw then follow up with a meaty slide if the throw is softened. and if they anticipate the throw, i do lk(3x)>scissors (or psycho). after the cross up i also like to do s.lk(2x),c.lk>scissors/psycho, just in case if my opponent blocks the s.lk’s and doesn’t expect the low.

holy-driver, look up taira and yuuvega on youtube. that’s where i picked up on some tips on how to play dict.

Damn the Siberian Splash to HELL!!

Actually, if he corners you just take one splash then reversal throw his cheap ass across the screen (trust me my friend loves to spin lariat and siberian splash all day). I really hate fighting this type of Gief because even though they know they’re being lazy they always like to say, “We’ll if it’s the same move you should be able to do something about it,” and you can, throw him then lock him down with the pokes MSG mentioned. Head stomp works wonders against him because his lariat won’t catch it if you know how to control it (see my other posts) and his only other anti-air options aren’t fast enough if your a quick thinker (setup with ground pokes & whiffs). Not tryin to Flame MSG good post btw.

thanx, never thought to try that. ill see if it works when i play my roomie. i think (dont quote me on this though) that gief’s siberian splash gives him plus frames on hit, making the reversal throw harder to pull off. but ill still try it and see what happens.

Yeah, I’m pretty sure he should have time to jump again before you’ll even be able to throw him. Maybe you can jump strong the splash or close st.fierce it, but both are gonna be pretty damn hard to time if they even work…

dict. + corner = not a good place to be

i dont know of anything he can do aside from reversal throw or super that can get him out of the corner. when dict. is cornered, im pretty sure gief can splash him all day, honda can c.lp, ocho throw, repeat (look up kusumondo v. yuuvega), ryu can lock him down with fb’s, etc.

just remember when you are playing dict., don’t corner yourself and pressure your opponent relentlessly. his best defense is his offense.