Birdie General Thread: The Banana Bogey Brawler

Plus, he’s still agile as hell. Im real life you’ve got big guys who were pretty agile - I remember Vader being a big buy but being pretty nimble. I would of had a problem if in all his animations he’d wince or look out of shape after landing an attack, but he looks like he’s having a good time. He’s muffin topping and his gut is big, but he’s as agile as he ever was. I love how well animated his jump rope super is. :lol:

It’s pretty cool to see how fun Birdie is to play. I was hoping to pick him up if he was in, but now that he’s also got some good tools to use, I’m rather hyped to get my hands on him.

People ignoring the fact his arms are still ripped as fuck, he ain’t let himself go EVERYWHERE.

Birdie is based off One Man Gang, right?

http://www.wwe.com/f/styles/superstar_bio/public/talent/bio/2012/10/Akeem_bio.png

http://img004.lazysports.info/sports/dungeon_of_doom/dungeon_of_doom_one_man_gang_as_wcw_united_states_heavyweight_champion_OLfGESpQ.sized.jpg

Or does he have another inspiration that I’m missing?

LOL

Nah I like the design. Probable main unless Alex shows up, and theres no way deejay is making it in till like the 5th round of dlc characters.

Back in the days when I was playing alpha, I remember Birdie had a really cool command throw (360+P).
This was probably my favorite command throw. Not just Birdie’s, but in general.
While I was watching some gameplay footage of Birdie at E3, I don’t think I ever managed to see this move being used at all…
Does anyone know If it exists or not? (sry but don’t remeber the move’s name :p)

It is now the ex version of his current command move I think. It was called Murderer Chain.

Not a command throw move. It’s EX version of Birdie’s chain throw attack which is actually a strike, sadly.

Nope. They replaced it with that boring headbutt. For absolutely no reason. :confused:

Ok, thx for the info guys :slight_smile:

No, I think it makes better sense like this, otherwise it would be repetitive.

It was his Murderer Chain, but the EX Bull Revenger is the same as his old Lvl 1 Bull Revenger super from Alpha which had the same animation for the grab as the 360.

For all of you who aren’t familiar with old Birdie, me and my buddy played him in A2, here is birdman pre remake. The CC he did does about 90% from a jump in on a full health bar.

https://www.youtube.com/watch?v=gWo5kCVhs8M

Birdie looks better now than how he was before. Not sure how good tick throws are in AFV, but in A2 his was boo boo. Looks like he lost some staple buttons from old games but his new ones look better as a whole. His jump seems worse.

I dont get why people object about new stuff, it’s new stuff, street fighters old problem is that is was always to scared to try new things.
I’m so bored of the same old stuff over and over again for the past 20 plus years. sf5 might have some faults but at least it seems like it’s going in the right direction in terms of design imo

Murder chain his old 360 grab from alpha was rubbish, sure it looked cool it put them on the other side of the screen and whilest yeah birdie had a couple of ways to get in it wasn’t really the place you wanted to be, his new headbutt command grab is good, it looks like it’s untechable when they hit the floor and they are only a couple steps away.

There’s only 3 things i dont like about new birdie

  1. his jump, seems far to big and floaty for me, his jumps in alpha were always pretty good

  2. his hold punch move, i dunno how good or bad this move is, yeah it goes through projectiles it kinda goes nowhere though, i dont know how good an anti air it is, i thought i saw it stuffed a couple of times, overall not a negative feeling just more questions than answers really

  3. the can i know alot of people will disagree but i feel at this moment in time from what i’ve seen it looks pretty unless, granted when it hits it looks like it gives you some hitstun, but it looked to me it was no better in terms of stun than the banana, i feel it comes out to slow travels to fast, but not fast enough to annoy people, it dont give enough v trigger gauge for the length of time it takes to come out, obviously you got the doughnut for that but the can seems like a jack of all trades but master of none.

I’d either like to see it sped up to the point where you use it as a minimal damage projectile to harass people with or make it really slow so it’s sort of like a mini faust, be able to use it for cross up nonsense, let it keep the same start up if its the latter if you make it into a faster harassing projectile give it faster start up, right now i dont see why you’d use the can over doughnut and banana.

But overall birdie gets a massive thumbs up from me, a certified birdie hater

Any time you did Murder Chain/Bandit Chain you should have been charging Bull Horn. After the 360 you release the Bull Horn and you are point blank on their wake up.

Edit: Birdie was actually bad up close, which is why he was bad in general. Also Zangief’s 360 put you fullscreen and he had no way of closing that gap without CC in A2 or V-ism sillyness in A3.

Don’t expect other characters to be designed revolutionary different.
They could do it with Birdie because nobody gives a fuck about him and barely anyone knows him.

Imagine them making a fat Sagat/Sakura/Ken or something.
CapcomUnity would be full of whining fanboys.

imaging if Birdie was voice by Terry Crews.

Anybody else that went to e3 remember if his s.RH was his over head or if he had a f+RH command over head? I’m trying to remember but I think it was just s.RH that was his 2 hit overhead.

Hes gonna be the worst character by the end of this versions life.

Maaan I so want to see pregnant sakura versus blind sagat and bald Ken ;_;