Thanks!

SEASON 2 COMBOS

All combos with MP can either be done with cMP or sMP, there’s only a 10 dmg difference.
All combos ending with VT xx M.Bullhead can be replaced with VT xx EX Bullhead if you want to spend meter.
All combos ending with sLP xx LP Bullhead can be replaced with sLP xx MP Bullhead in VT.
All combos ending with EX Bullhead (5 hits - 156 / 240) can always be replaced with EX Chain (204 / 220) against Birdie, Balrog, Zangief, Fang and Urien after close bullhorns / cHP!! or when late VT cancelling out of bullhorn
All combos ending with EX Chain can be replaced with EX Bullhead (for less damage, more stun and a different kd setup).

Hitconfirms

sLP, sLK, sLP – you need to be close, might also be character spec. when used after a cross-up.

  • xx LP Bullhead – 169 dmg / 383 stun – EX Bhd is 205 / 418 – CA cancel is 373
  • xx EX Bullhorn – 205 / 418

sLK

  • sLP_sLK xx LP Bullhead – 146 / 331 – EX BHd is 186 / 371 – CA is 384
  • cMP xx MP Bullhead – 181 / 358 – CA is 419
  • cMP xx Bullhorn – 189 / 358 – CA is 427
  • cMP xx EX Chain – 229 / 374

sHK

  • MP xx MP Bullhead – 251 / 418 – CA is 489
  • MP xx Bullhorn – 259 / 418 – CA is 497
  • MP xx EX Chain – 299 / 434

cLK (low) or cLP (+10 dmg) or sMP ( +30 dmg & stun)

  • sLK xx LP Bullhead – 137 / 331-- EX BHd is 177 / 371 – CA is 375

Counter Hit Punish combos

sHK cc

  • LK Chain - 228 / 360
  • MK Chain - 255 / 360
  • cHP xx HP Bullhead – 288 / 475 – EX Chain is 328 / 491 – CA is 526
  • walk + cHP xx Bullhorn – 288 / 475
  • walk + cHP xx HK Chain – 320 / 475
  • walk + cHP xx EX Chain – 328 / 491
  • dash + HP Killing head – 300 / 396 – EX KH is 318 / 423
  • dash + MP xx MP Bullhead – 271 / 448 – CA is 509
  • dash + MP xx Bullhorn – 279 / 448 – CA is 517
  • dash + MP xx EX Chain – 319 / 464**
  • dash + MP xx Bullhorn xx VT, MP Bullhead – 395 / 608 – EX Bullhead is 407/628 – CA is 599
  • cHP xx MP Bullhead xx VT, MP Bullhead – 396 / 635 – CA is – 594 – Character specific!!
  • (Corner) sMP xx Bullhorn xx VT, cHP xx HP Bullhead_Bullhorn – 400 / 638 – EX Chain is 430 / 648 – CA is 604
  • (Corner) cHP xx HP Bullhead_Bullhorn xx VT, MP Bullhead – 404 / 635 – EX Chain is 440 / 645 – CA is 608
  • (Corner) cHP xx Bullhorn > wait untill last active frame > VT, HP Bullhead – 410 / 635 – CA is 614
  • (Corner) cHP xx EX Bullhorn xx VT, MP Bullhead – 428 / 675 – EX Chain is 464 / 685

fHP cc

  • MP Bullhead – 195 / 360
  • EX Bullhead – 232 / 405
  • (Corner) cHP xx HP Bullhead_Bullhorn – 264 / 475 – CA is 502
  • (Corner) cHP xx HP Bullhead_Bullhorn xx VT, MP Bullhead – 380 / 635 – EX Chain is 416 / 645 – CA is 584
  • (Corner) cHP xx EX Bullhorn xx VT, MP Bullhead – 404 / 675 – EX Chain is 440 / 685

sHK cc (in V-Trigger)

  • HP Killing Head – 361 / 396 – EX Killing Head is 383 / 423
  • cHP xx HP Bullhead_Bullhorn – 346 / 475 – CA is 631
  • walk + sHK, sMP xx MP Bullhead – 403 / 551 – EX Chain is 453 / 585 – CA is 648
  • walk + sHK, sMP xx Bullhorn – 410 / 551

VTrigger cancel combos

  • sHK xx VT, cHP xx HP Bullhead_Bullhorn – 278 / 410 – CA is 523

  • sHK xx VT, cHP xx HK Chain – 311 / 410

  • cHP xx VT, MP Bullhead – 240 dmg / 370 stun – EX Bullhead is 273 / 405 – CA is 485

  • cHP xx Bullhorn xx VT, LP Bullhead – 255 / 463 – EX Bullhead is 297 / 498 – CA is 500

  • MP xx Bullhorn xx VT, MP Bullhead – 315 / 490 – EX Bullhead is 329 / 514 – CA is 519

  • cHP xx Bullhorn xx VT, MP Bullhead – 325 / 520 – EX Chain is 369 / 532 – CA is 529 – character specific!

  • sLP, sLK, sLP xx EX Bullhead xx VT cHP xx HP Bullhead_Bullhorn – 259 / 468

  • sLP, sLK xx EX Bullhead xx VT cHP xx HP Bullhead_Bullhorn – 257 / 441

  • MP xx EX Bullhead xx VT cHP xx HP Bullhead_Bullhorn – 291/ 435

  • MP xx EX Bullhorn xx VT, MP Bullhead – 343 / 535 – EX Chain 387 / 547

  • sHK, sMP xx Bullhorn xx VT MP Bullhead – 366 / 578 – EX Bullhead is 378 / 598 – CA is 570

  • sHK, MP xx EX Bullhead xx VT cHP xx HP Bullhead_Bullhorn – 353 / 528 – EX Chain is 383 / 538

  • sHK, MP xx EX Bullhorn xx VT, MP Bullhead – 399 / 618 – EX Chain is 435 / 628

  • All corner Bullheads can combo into Vtrigger

  • Corner Bullheads xx VT: MP Bullhead / Bullhorn (+7 dmg) / EX Bullhead or EX Bullhorn (+33 dmg / +35 stun) / EX Chain (+50 dmg / +14 stun)

  • (Corner) MP xx EX Bullhead xx VT cHP xx HK Hanging Chain – 320 / 435

  • (Corner) sHK, MP xx EX Bullhead xx VT cHP xx HK Hanging Chain – 377 / 528

  • (Corner) sHK, cMP xx Bullhorn xx VT cHP xx HP Bullhead – 389 / 608 – EX Chain is 419 / 618 – CA is 593

Post-Stun combos

Jumping over your opponents first makes it easier to position banana peel.
If you’ve stunned your opponent and damage scaling isn’t too high, you can do the following:

  • j.HK, cMP xx MP Bullhead – 223 – EX Chain is 265 – CA is 427

  • j.HK, cMP xx Bullhorn – 230 – EX Chain is 265 – CA is 434

  • j.HK, cHP xx HP Bullhead_Bullhorn - 238 – EX Chain is 273 – CA is 442

  • j.HK, cHP xx HK Chain - 266

  • j.HK, sHK, sMP xx MP Bullhead - 278 – EX Chain is 314 – CA is 448

  • j.HK, sHK, sMP xx Bullhorn - 284 – EX Chain is 314 – CA is 454

  • banana peel, 2f forward walk, njHK, njHK, cHP xx HK Hanging Chain – 298

  • VT, j.HK, sHK, sMP xx Bullhorn - 295 – EX Chain is 325 – CA is 493 (from MP Bullhead)

  • VT, j.HK, cHP xx HK Chain - 278

  • j.HK, sHK, sMP xx VT, LP Bullhead – 322 – EX Bullhead is 338 – CA is 520

  • j.HK, sHK xx VT, cHP xx HK Chain – 324 – EX Chain is 330

  • j.HK, cMP xx Bullhorn xx VT, MP Bullhead – 326 – EX Bullhead is 336 – CA is 530

  • j.HK, sHK, sMP xx EX Bullhorn xx VT, MP Bullhead – 375 – EX Chain is 397

  • (corner) j.HK, cMP xx Bullhorn xx VT, Bullhorn - 330 – EX Chain is 354

  • (corner) sHK, cMP xx Bullhorn xx VT(flame whiffs), cHP xx HP Bullhead_Bullhorn - 338 – EX Chain is 360 – CA is 535

  • (corner) j.HK, sHK, sMP xx MP Bullhead xx VT(flame hits), MP Bullhead - 351 – EX Chain is 373 – CA is 555

  • (corner) j.HK, sHK, sMP xx Bullhorn xx VT(flame whiffs), cHP xx HP Bullhead_Bullhorn - 366 – EX Chain is 381 – CA is 561

  • VT, MP Bullhead (stun), fdash, Banana, fdash, j.MP, fHK, sHK, cMP xx MP BHd – 499 (132+367) – CA is 703

  • VT, fthrow (stun), bwalk, Banana, fdash, j.MP, fHK, sHK, cMP xx MP BHd – 511 (144+367) – CA is 715

  • VT, KH (stun), Banana, fdash, jump, neutraljump HK, stHK, stHK, stMP xx MP Bullhead – 614 (240+374) – CA is 818

Extra situational combos
Jumpin combos:

  • (corner) crossup j.MP, sHK, cMP xx Bullhorn xx VT (flames whiff), cHP xx HP Bullhead – 407 / 648 – EX Chain is 430 / 654 – CA is 611
  • (corner) jump attack, sHK, sMP xx Bullhorn xx VT (flames whiff), cHP xx HP Bullhead – 429 / 676 – EX Chain is 452 / 684 – CA is 619

Extremely hard combos:

  • (corner) sHK CC, walk, sHK, sMP xx MP Bullhead xx VT, MP Bullhead – 431 / 681 – EX Chain is 459 / 689 – EX Bullhead is 451 / 701 – CA is 635
  • sHK CC, walk, sHK, sMP xx EX Bullhorn xx VT, MP Bullhead – 460 / 716 – EX Chain is 488 / 724 – EX Bullhead is 470 / 732

Late cancelling VT Combos:

  • sHK, sMP xx Bullhorn xx Late VT, EX Chain 402 / 588
  • cHP xx Bullhorn xx Late VT, MP Bullhead – 325 / 520 – EX Chain is 369 / 532 – CA is 529
  • (corner) cHP xx Bullhorn xx Late VT, HP Bullhead – 332 / 520 – EX Chain is 369 / 532 – CA is 536

Anti-Air Combos

  • AA VT, HK Hanging Chain – 257 / 280

  • AA VT, HP Bullhead – 215 / 280 – CA is 541

  • AA VT, MP Bullhead – 204 / 280 – CA is 530

  • AA cHP, HK Hanging Chain – 224 / 330

  • AA cHP, HP Bullhead – 188 / 330 – CA is 460

  • AA cHP, MP Bullhead – 179 / 330

Range specific Combos:

  • EX Bullhead (max range) xx VT, MP Bullhead – 180 / 260 – EX Chain is 238 / 276

Bullhead trades:

  • HP Bullhead (trade), CA – 425 dmg

  • HP Bullhead (trade), EX Bullhead – 256 / 425

  • HP Bullhead (trade), EX Bullhead (1st hit) xx VT, EX Bullhead – 297 / 458

  • (corner) HP Bullhead (trade), cHP xx EX Chain – 328 / 511

  • (corner) HP Bullhead (trade), cHP xx MP Bullhead – 280 / 495

  • (corner) HP Bullhead (trade), cHP xx Bullhorn – 288 / 495

  • (corner) HP Bullhead (trade), cHP xx MP Bullhead xx VT, MP Bullhead – 396 / 655 – EX Chain is 432 / 665 – CA is 600

  • (corner) HP Bullhead (trade), cHP xx Bullhorn xx VT, MP Bullhead – 404 / 655 – EX Chain is 440 / 665 – CA is 608

it’s depend of the distance, if the c.hp hit at max range this always work (the flame won’t miss), also work at point range against Laura and Necalli.
against Rashid and Chun you can use the fierce bull head instead.

i found other specific juggle:(point range)bull horn xx VT>ex hanging chain (Birdie, Balrog, Zangief, Fang, Urien)

and the most damaging anti air combo i found is this:

(VT activation flame anti air)>strong bull head xx CA.

Has bullslider always been able to combo into 2Lp? 3HP to 2LP?

Thanks, I updated the list accordingly.
I didn’t realize EX Chain was also character specific.

Well it depends, how high and when they’re hit so it’s a bit specific.
For example, I’ve been able to hit HK Hanging Chain and even Fierce Bullhead instead for more damage.

Yes, but only when it’s at its meatiest and a counter hit.

edit
Here’s a simple corner combo everyone can do after a stun that doesn’t involve cans or bananas.

  • (corner) j.HK, sHK, sMP xx Bullhorn xx VT(flame whiffs), cHP xx HP Bullhead_Bullhorn - 366 – EX Chain is 381 – CA is 561

edit
since I’m not sure if this combo works on all characters, I’ve added this one to situational combos.

  • sHK CC, walk, sHK, sMP xx EX Bullhorn xx VT, MP Bullhead – 460 / 716 – EX Chain is 488 / 724 – EX Bullhead is 470 / 732

Since this combo does over 700 stun, it would mean characters like Akuma and Cammy will be stunned after a normal throw.

guys, in season 2 now you can do:

-(corner)bull head(ground)>VT>bull horn.
-(mid screen) ex bull head(max range)>VT> strong bull head/ex hanging chain(hard).

i will continue searching new stuff.

This one’s already in the combo list.

  • Corner Bullheads xx VT: MP Bullhead / Bullhorn (+7 dmg)

This is new thanks to the reduced total frames on VT.
Neato!

I retest this and actually you can make it work in every character if you delay de bull horn into v.trigger cancellation.

Indeed so and it’s not only just usable on cMP xx Bullhorn.

If you late cancel out of cHP xx Bullhorn, then you can finally get the flames to hit midscreen without needing to rely on the corner!
This boosts the damage by a ton, because we not only get the VT damage, but we also get much better enders: VT MP Bullhead / EX Chain compared to VT LP Bullhead / EX Bullhead

in a nutshell:

  • cHP xx Bullhorn xx VT, LP Bullhead – 255 / 463 – EX Bullhead is 297 / 498 – CA is 500

  • cHP xx Bullhorn xx Late VT, MP Bullhead – 325 / 520 – EX Chain is 369 / 532 – CA is 529

A whopping increase of 70 dmg

Low profile bait on Uriens EX HB. Requires a hard read. Leaves you anywhere between +3 and +6 after slide. VERY risky because if Urien doesn’t head butt, you’re -8 no matter what. It might be wiser to just block and go for the CC but you can sprinkle this tech in there to play mind games if you know hes going for that EX headbutt.

Public Service Announcement: If you’re playing a douchey Guile who insists on using v-skill, PUNISH THAT SHIT. And if he follows up with a boom, even better! =)

I think I’ve posted this before but I’ll give it another go: Guile has a hurt box that extends pretty well in front and below him when he uses v-skill. Birdies sweep is perfect for punishing it. Don’t get bogged down with a boom happy Guile. YOU HAVE OPTIONS! Use sweep, 3HP and 6HP to get through the barrage.

A simple caveat: Don’t try using sweep from closer than the distance shown in this video. You will get hit by his v-skill most of the time.

I actually use those two againts guile and urine haha. I used to do 8.mp but people just delay the ex.headbutt, which sucks…

Another Urien PSA. This ones much more useful:

Meaty s. LK recovers quick enough for Birdie to block Uriens EX-head butt on wake up. Consequently, if the meaty s.LK hits, it allows Birdie to link into st. MP.

Good, good tech! Thanks!

Pretty important piece of tech for Birdie after v-trigger combo activation.

i just found this out today but i dont know if anyone posted this tech. it makes DP Whiff and your on the best end of it where u can dash in for a full combo

Not sure if this was known but I’m pretty sure the Birdie community could use this once in a while.

BIRDIE CR.HP INTO V-TRIGGER CONCEPT

Apologies in advance for the audio inconsistencies.
Explanation of vid:
Oki cr. HP into v-trigger is Birdies best option for getting a true 50/50 on his opponent. The buff to v-trigger in season 2 and a unique cr. HP property allow this to happen. cr. HP into v-trigger puts Birdie at point blank range when done correctly. This is a better option going into v-trigger than the st. MP into M bullhead mix up we see most Birdies do. st.MP into M bullhead does give you a +3 on block advantage but the push back only allows you to either command grab or go for a cr. LP xx st. LK. Not optimal.

Birdies cr. HP into v-trigger is +2 on block but there is virtually no push back when used as an oki tool. These are some of his safe options while using this button into v-trigger.