I’m having a really hard time fighting Taka players. 2P+KK and FL KKKK don’t launch him, and all the other launchers don’t give much height at all. My universal 1K+GK, FL 6KK follow-up doesn’t juggle him. What should I do after I hit with a launcher? The best guaranteed follow-up I could find is KK for 25 damage.
My best combos on Taka:
[INDENT=1]1K, 4K+G, KP, 7K - 85[/INDENT]
[INDENT=1]BT 4K, 4K+G, KP, 7K - 85[/INDENT]
[INDENT=1]BS P+K, 4K+G, KP, 7K - 80[/INDENT]
[INDENT=1]1K, 4K+G, 66K+G - 77[/INDENT]
Other than back throw, Juggle 66K+G is the only move I found that has a different animation on Taka. It does 4-5 more damage than it does on everyone else. Problem is that the full animation doesn’t go off in Taka’s normal knockdown animation, and only BS P+K and 1K seem to knock him down in ways that let me connect the full animation.
Up close Flamingo options are limited since Taka players love to 2P me out of it on sight. If Taka blocks my 4K or P+K and does 2P, I can beat it with FL 4K or FL 8K.
Maybe I’m going about it wrong. Should I spam throws more? Is FL KKKK Sarah’s only Taka-only chain?
By the way, I’ve been doing a lot of FS K+G shenanigans. It looks stupid and crazy unsafe, but it’s actually +4 on block, backturns Sarah, and pushes the opponent back ridiculously far even when crouched under. When done against a crouching/rising low attack with the right timing, both moves whiff and Sarah crosses up. If FS K+G is blocked, I usually follow it up with a sneaky BT 4K sweep. Sometimes FS K+G actually hits…and I don’t know what to do. If they don’t tech the fall, I can follow up with BT K, 3KK for 72 damage total. Maybe I can do FS K+G, BT K, 1K+GK, something? Any ideas?
Edit: Added more Taka combos. Also, FS K+G, BT K, 3P+K, 3KK for 84 damage, but it’s techable in three spots.