Best super art for noob hugo player

no you can’t. you get hit or thrown if u delay that hammer mountain. and u can hit people with gigas, you just have to learn how to use it which is what most people dont know how to do except for a few.

well i think that im going with hammer mountain

In the end, I think both supers are good… And they depend on who’s controlling Hugo and who the player is facing. But I’d never say SA3 is always > SA1.

Stocked SA1 Hugo is the only character for whom I think it’s actually a good idea to “sit” on a full guage. Hugo’s a scary motherfucker with a stocked Gigas, and opponents tend to play a little weird when there’s a constant threat of 60% of their lifebar just disappearing. I’m not saying, like, don’t do anything with the meter, but you shouldn’t really feel like you have to. It’s a psychological weapon. I mean what can you do to avoid a Gigas? Shoryuken? Crouch block, then choose your weapon. Jump back? Standing Fierce, etc.

SA3 is… not bad, TBH I’ve never played against a good Denjin Ryu with my Hugo, and I always play SA1 just because it’s the most fun and effective way for me.

SA1 the bomb. SA3 really good but if you want to have fun with people who already think hugo sucks SA2 is the way to go. all top people pick SA1&3 fuck that i pick 2 in the arcade all day it will have your opponent thinking twice about jumping. with SA2 you will learn how set up your grabs and since it is a normal grab that you are trying and not gigas if you miss you still have meter and you will learn to mix it up so that you don’t make your grabs so obvious. plus you have 2bars just like SA3 so you can do some EX combos if you want. it isn’t gigas by far and it doesn’t have alot of different ways to combo into like hammer but if you use it right it can put alot of pressure on your opponent. if you want to use gigas don’t noobs gigas dont go it more like your just trying to get lucky and do big damage but i think SA2 will help you understand grab set ups more so that when you start to get the hang of it you can go to gigas. so from me to you try SA2

I guess some of you have never played against an opponent who knows how to jump back parry roundhouse have you?

That beats every single gigas setup for free. as well as every single other thing you can do to punish them for jumping.

Whoa, jump back roundhouse?? I gotta tell all the LA players about this. Sorry Ray Ramos, Adolfo, and Mike Menace, looks like your days at the top are over!

yea hes right. there is one way to beat jump back roundhouse against shotos but it takes ridiculous reaction. like if they try to jump back rh and it whiffs if ur crouching for instance, u can ex clothesline them but u have to hold it down. trust me it works 100 percent. just really hard to do on reaction since it happens so fast, try it out sometime.

So after a blocked jab clap, they can recover from massive block stun it carries, and jump back roundhouse before a st. mp comes out… Rather than be hit out of their jump’s start up frames.

Also, send that message to Japan, to anyone that’s lost to Hayao before…

If you buffer a parry as you jump you can either parry and then get jump back or jump back and will parry the standing strong. It takes timing, but the japanese employ this tactic all the time.

For everyone who says blah blah blah tell that to so and so good player who plays gigas hugo, how often do those hugo players:

win landing gigas?
win without landing gigas?
lose?

I think good hugo players win on the fact that they’re good players and employ solid yomi and spacing skills, gigas might be their preferred super, but had they picked hammer frenzy they probably would have won anyway.

^That’s simply an assumption.

As is the thought, would they have won with out the threat of gigas? Would their opponent play different, and possibly beat them had they not had the threat of gigas?

Both are assumptions, but it’s a known fact people play different when scared. So I’d say even if (top SA1 Hugo name) didn’t land gigas that round, his opponent did or didn’t do things they normally wouldn’t or would do, which attributes to their loss.

Also, explain to me how parry/red parry -> gigas is beat by a jump back rh?

And yes you can say red parry -> super isn’t going to be an option often, and it’s not really safe, and you can say parry -> super requires guessing… BUT it’s the threat of it being there. When what’s normally a safe like a target chain or jump attack -> whatever follow up, or simply just extending a limb could end in you taking 60-70% damage changes your game a lot… And that’s why gigas is good.

I can’t think of a single instance where parry/red parry -> gigas is guaranteed and parry/red parry 360 isn’t.

That threat is still there, but hammer frenzy provides many many more options for hugo.

That’s why 720 sucks, it’s not that it’s near impossible to land (which it is), it’s that it simply makes one of hugo’s biggest threats more damaging. Hammer frenzy, on the other hand, gives you the still potent 360 and gives you the versatility and options of hammer frenzy.

When I play AGAINST hugos I play around 360’s as much as I’d play around gigas. My style doesn’t change dramatically. If anything I play more safe, making it even harder for the hugo player.

exactly. summed up for u right there.

Yes. You play more safe. What you do, is based on avoiding the opposing Hugo’s command throws. Another way to say that, would be that you’re conforming to his moves and his play style. Aka the opposing Hugo is in control of the match. 9 times out of 10, when you control the match, you win.

So I agree with you about SA1 Hugo’s being good due to their abilities as far as their ground game and spacing… But the threat of gigas increases their ability to control the pace. Hammer really doesn’t carry that ability… And Hugo’s 360 may have a similar effect, but it’s not that same as gigas. Majority of the times I see any Hugo land gigas, the Hugo player wins that round, 360s can’t instill that fear.

look in the end this is the way that it is if someone is better then you then there going to beat you f*** tiers f*** the sa they pick cause if they are better then you they will hit you with it and if the person was hitting you with a 720 every time they a super that would suck way more then hammer mountain but like i said if someone is better then thats just the way it is. so if you want to get better with hugo will with out your sa then perfect using what ever sa fits you best in your style and it will help alot